My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker P.E.K.K.A Electro Wizard Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Mortar P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Goblins
Zap
Goblins Firecracker Mortar
Barbarian Barrel
Goblins Firecracker Mortar Electro Wizard
The Log
Goblins Firecracker
Earthquake
Firecracker Mortar
Arrows
Goblins Firecracker
Royal Delivery
Goblins Firecracker P.E.K.K.A Electro Wizard
Fireball
Firecracker Mortar Electro Wizard
Poison
Firecracker Mortar Electro Wizard
Lightning
Mortar Electro Wizard Goblinstein
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Mortar The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins The Log Arrows Firecracker Mortar Electro Wizard Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins The Log Arrows Firecracker

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Arrows
P.E.K.K.A Mortar
Firecracker
Mortar P.E.K.K.A
Mortar
Arrows Firecracker The Log
P.E.K.K.A
Arrows Electro Wizard Goblinstein Firecracker The Log
The Log
Mortar P.E.K.K.A
Electro Wizard
P.E.K.K.A
Goblinstein
P.E.K.K.A

Defense Synergies 3 13

Goblins
Firecracker Mortar The Log Electro Wizard
Arrows
Mortar P.E.K.K.A
Firecracker
The Log Goblins Mortar P.E.K.K.A Electro Wizard
Mortar
Goblins Arrows Firecracker The Log Electro Wizard
P.E.K.K.A
The Log Goblinstein Arrows Firecracker Electro Wizard
The Log
Firecracker P.E.K.K.A Goblins Mortar Electro Wizard
Electro Wizard
Goblins Firecracker Mortar P.E.K.K.A The Log
Goblinstein
P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Mortar The Log Electro Wizard
P.E.K.K.A Goblins Firecracker Mortar The Log Electro Wizard
Mortar P.E.K.K.A Goblins Electro Wizard
P.E.K.K.A Goblins Firecracker Mortar Electro Wizard
Arrows Firecracker P.E.K.K.A The Log
Arrows The Log Goblins Firecracker Electro Wizard
Electro Wizard Arrows Firecracker Mortar
Arrows P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Goblins Mortar
Goblins Firecracker Electro Wizard
Goblins Electro Wizard Arrows Firecracker The Log
Arrows Firecracker Electro Wizard
Mortar P.E.K.K.A The Log Electro Wizard
Goblins Arrows Firecracker Mortar P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Mortar Electro Wizard
Mortar P.E.K.K.A The Log Electro Wizard Goblinstein
Goblins Arrows Firecracker Mortar P.E.K.K.A Electro Wizard
Arrows Mortar Goblins Firecracker The Log Electro Wizard
Arrows Mortar The Log Firecracker Electro Wizard
P.E.K.K.A Mortar Electro Wizard
Goblins Arrows Firecracker P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins P.E.K.K.A Electro Wizard
Electro Wizard Arrows Firecracker Mortar The Log
P.E.K.K.A Goblins The Log Electro Wizard
P.E.K.K.A The Log Electro Wizard
P.E.K.K.A
Arrows Firecracker Goblinstein Electro Wizard
P.E.K.K.A Goblins Electro Wizard
P.E.K.K.A
P.E.K.K.A Electro Wizard Goblinstein Goblins Firecracker Mortar The Log
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Arrows The Log Electro Wizard
P.E.K.K.A
Firecracker
Electro Wizard Goblins Firecracker Mortar P.E.K.K.A The Log Goblinstein
Arrows Firecracker P.E.K.K.A The Log Electro Wizard
Arrows Mortar Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Mortar The Log
Arrows Firecracker Mortar The Log Electro Wizard
Arrows The Log
Arrows Firecracker The Log
Arrows Firecracker Mortar The Log Goblinstein
Arrows Firecracker Goblinstein
Arrows Firecracker Mortar The Log
Arrows The Log Firecracker
Arrows The Log Firecracker Mortar
Goblins Electro Wizard
Firecracker Arrows Mortar The Log Electro Wizard
Arrows Firecracker
Firecracker Mortar The Log
Arrows Firecracker Mortar
Arrows Firecracker Mortar The Log
Arrows Firecracker Mortar The Log
Arrows Firecracker Mortar The Log
Arrows Mortar
Arrows Firecracker Mortar The Log Electro Wizard
Arrows Firecracker Mortar The Log
The Log
Arrows
The Log
Arrows Mortar The Log
Arrows Firecracker The Log Mortar Goblinstein
Arrows Firecracker Mortar The Log Electro Wizard
Arrows Mortar The Log
Arrows Firecracker Mortar The Log
Arrows Firecracker Electro Wizard
Electro Wizard Firecracker Goblinstein
Arrows Mortar The Log
Arrows Firecracker Electro Wizard
P.E.K.K.A
Arrows Firecracker The Log
Electro Wizard Goblinstein
Arrows Firecracker Electro Wizard
Arrows The Log
Firecracker Electro Wizard
Arrows The Log Firecracker Mortar
Arrows
Firecracker P.E.K.K.A
Firecracker The Log Electro Wizard
Firecracker Electro Wizard
Firecracker Mortar The Log Electro Wizard
P.E.K.K.A
Firecracker Mortar

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