My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Royal Recruits Hunter

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider Wall Breakers Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Royal Recruits Hog Rider Wall Breakers Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Royal Giant Royal Recruits Hog Rider Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Royal Recruits Hog Rider Wall Breakers Graveyard
Giant Snowball
Goblins Royal Recruits Hog Rider Wall Breakers Graveyard
Zap
Goblins Royal Giant Wall Breakers Graveyard
Barbarian Barrel
Goblins Royal Recruits Wall Breakers Hunter Graveyard
The Log
Goblins Royal Giant Royal Recruits Hog Rider Wall Breakers Hunter Graveyard
Earthquake
Hog Rider Graveyard
Arrows
Goblins Royal Recruits Wall Breakers Graveyard
Royal Delivery
Goblins Royal Recruits Hog Rider Wall Breakers Hunter Graveyard
Fireball
Hog Rider Wall Breakers Hunter
Poison
Royal Recruits Hunter Graveyard
Lightning
Hunter
Rocket
Hog Rider Hunter

Against air swarms

Spells and units that can counter air swarms.

Arrows Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Wall Breakers Arrows Hog Rider Hunter Graveyard Royal Giant Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Wall Breakers Arrows Hog Rider

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Royal Giant
Arrows
Royal Giant Hog Rider Graveyard Wall Breakers
Royal Giant
Arrows Hunter Goblins Hog Rider
Royal Recruits
Hog Rider Wall Breakers Graveyard
Hog Rider
Goblins Arrows Royal Giant Royal Recruits Hunter Graveyard
Wall Breakers
Arrows Royal Recruits
Hunter
Royal Giant Hog Rider
Graveyard
Arrows Royal Recruits Hog Rider

Defense Synergies 0 1

Goblins
Hunter
Arrows
Royal Giant
Royal Recruits
Hog Rider
Wall Breakers
Hunter
Goblins
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits
Hunter Goblins Royal Recruits
Hunter Goblins Royal Recruits
Royal Recruits Hunter Goblins
Arrows Royal Recruits
Arrows Goblins Hunter
Hunter Arrows
Arrows Royal Recruits
Hunter Goblins Royal Recruits
Goblins Royal Recruits Hunter
Goblins Arrows Royal Recruits Hunter
Arrows Hunter
Royal Recruits Hunter
Goblins Arrows Royal Recruits Hunter
Royal Recruits Hunter
Royal Recruits Hunter
Goblins Arrows Royal Recruits Hunter
Arrows Goblins Royal Recruits Hunter
Arrows Hunter Royal Recruits
Royal Recruits Hunter
Royal Recruits Goblins Arrows Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Goblins
Arrows Hunter
Royal Recruits Goblins Hunter
Royal Recruits Hunter
Royal Recruits Hunter
Arrows Hunter
Royal Recruits Goblins Hunter
Royal Recruits Hunter
Royal Recruits Goblins
Royal Recruits
Royal Recruits Hunter
Royal Recruits Arrows
Royal Recruits Hunter
Royal Recruits
Royal Recruits Goblins Hunter
Arrows Royal Recruits Hunter
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits
Arrows
Arrows
Arrows Royal Recruits
Arrows
Arrows Hunter
Arrows
Arrows Hunter
Arrows
Goblins
Arrows Royal Recruits
Arrows
Hunter
Arrows
Arrows
Arrows Hunter
Arrows Royal Recruits
Arrows
Arrows Hunter
Arrows
Arrows
Arrows Royal Recruits
Arrows Hunter
Arrows Hunter
Arrows
Arrows
Arrows Hunter
Arrows Hunter
Arrows
Arrows
Royal Recruits
Arrows Hunter
Arrows
Hunter
Arrows
Arrows
Royal Recruits
Royal Recruits
Royal Recruits

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