My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Musketeer Dark Prince Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Royal Recruits Battle Healer Dark Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Dark Prince Sparky
Giant Snowball
Goblins Royal Recruits Musketeer
Zap
Goblins Dark Prince Sparky
Barbarian Barrel
Goblins Royal Recruits Musketeer Dark Prince Sparky
The Log
Goblins Royal Recruits Musketeer Dark Prince Sparky
Earthquake
Arrows
Goblins Royal Recruits
Royal Delivery
Goblins Royal Recruits Musketeer Battle Healer Dark Prince Sparky
Fireball
Musketeer Battle Healer Sparky
Poison
Royal Recruits Musketeer Battle Healer Sparky
Lightning
Musketeer Battle Healer Dark Prince Sparky
Rocket
Musketeer Battle Healer Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Dark Prince Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Battle Healer Dark Prince Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Arrows Musketeer Battle Healer Dark Prince Sparky Royal Recruits Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblins Arrows Musketeer Battle Healer

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Arrows
Sparky Battle Healer Dark Prince Mega Knight
Royal Recruits
Musketeer Battle Healer
Musketeer
Royal Recruits Battle Healer Dark Prince Mega Knight
Battle Healer
Arrows Royal Recruits Musketeer Dark Prince Sparky
Dark Prince
Arrows Musketeer Battle Healer Sparky
Sparky
Arrows Battle Healer Dark Prince
Mega Knight
Arrows Musketeer

Defense Synergies 2 9

Goblins
Musketeer Battle Healer
Arrows
Mega Knight Battle Healer Dark Prince Sparky
Royal Recruits
Musketeer
Battle Healer Goblins Dark Prince Mega Knight
Battle Healer
Musketeer Goblins Arrows Dark Prince Sparky
Dark Prince
Arrows Musketeer Battle Healer
Sparky
Arrows Battle Healer
Mega Knight
Arrows Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Musketeer Sparky
Sparky Goblins Royal Recruits Musketeer Battle Healer Dark Prince Mega Knight
Sparky Mega Knight Goblins Royal Recruits Musketeer Dark Prince
Royal Recruits Sparky Goblins Musketeer Dark Prince Mega Knight
Arrows Royal Recruits Battle Healer Dark Prince Sparky Mega Knight
Arrows Goblins Musketeer Dark Prince Mega Knight
Musketeer Arrows
Arrows Royal Recruits Musketeer Battle Healer Sparky Mega Knight
Sparky Goblins Royal Recruits Musketeer
Goblins Royal Recruits Musketeer Battle Healer Dark Prince Sparky Mega Knight
Goblins Arrows Royal Recruits Musketeer Dark Prince Mega Knight
Arrows Musketeer
Royal Recruits Sparky Mega Knight Musketeer Battle Healer Dark Prince
Sparky Mega Knight Goblins Arrows Royal Recruits Dark Prince
Royal Recruits Sparky Mega Knight
Royal Recruits Sparky Mega Knight
Sparky Mega Knight Goblins Arrows Royal Recruits Musketeer Dark Prince
Arrows Mega Knight Goblins Royal Recruits Musketeer Battle Healer Dark Prince
Arrows Royal Recruits Musketeer Battle Healer Dark Prince Mega Knight
Sparky Royal Recruits Musketeer
Royal Recruits Dark Prince Mega Knight Goblins Arrows Musketeer Battle Healer Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Mega Knight Goblins Battle Healer Dark Prince Sparky
Arrows Musketeer Battle Healer Mega Knight
Royal Recruits Mega Knight Goblins Musketeer Battle Healer Dark Prince Sparky
Royal Recruits Dark Prince Mega Knight Musketeer Battle Healer Sparky
Royal Recruits Musketeer Battle Healer Dark Prince Sparky Mega Knight
Arrows Musketeer
Royal Recruits Dark Prince Sparky Goblins Musketeer Battle Healer
Mega Knight Royal Recruits Battle Healer Dark Prince Sparky
Royal Recruits Mega Knight Goblins Dark Prince Sparky
Royal Recruits Musketeer Sparky
Mega Knight Royal Recruits Musketeer Dark Prince Sparky
Royal Recruits Mega Knight Arrows Dark Prince
Royal Recruits Dark Prince Mega Knight Sparky
Royal Recruits Musketeer Sparky Mega Knight
Royal Recruits Sparky Goblins Musketeer Battle Healer Dark Prince
Arrows Mega Knight Royal Recruits Musketeer Battle Healer Dark Prince Sparky
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits Musketeer Sparky
Arrows Musketeer
Arrows Sparky
Arrows Royal Recruits Musketeer Dark Prince Sparky
Arrows Dark Prince Sparky Mega Knight
Arrows Musketeer
Arrows Musketeer Sparky
Arrows
Arrows
Goblins Musketeer Sparky
Arrows Royal Recruits Musketeer Dark Prince Sparky
Arrows Musketeer
Musketeer Sparky
Arrows Musketeer
Arrows Musketeer Sparky
Arrows Musketeer Sparky
Arrows Royal Recruits Musketeer Sparky Mega Knight
Arrows Sparky
Sparky
Arrows Musketeer Dark Prince Sparky Mega Knight
Arrows Mega Knight
Musketeer Sparky Mega Knight
Arrows
Musketeer Sparky
Arrows Royal Recruits Musketeer
Arrows Dark Prince Sparky Mega Knight
Arrows Musketeer Sparky
Arrows Musketeer Sparky Mega Knight
Arrows Musketeer Sparky
Arrows Musketeer Sparky
Musketeer
Sparky
Arrows Musketeer Sparky Mega Knight
Arrows Sparky
Sparky Mega Knight
Arrows Sparky
Royal Recruits Musketeer Dark Prince
Arrows Musketeer
Arrows
Musketeer Dark Prince Sparky Mega Knight
Arrows Musketeer
Arrows Sparky
Royal Recruits Musketeer Dark Prince Sparky Mega Knight
Royal Recruits Musketeer Sparky
Musketeer
Royal Recruits Musketeer Dark Prince Sparky Mega Knight
Sparky
Sparky Mega Knight

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