My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Dragons Goblin Cage Wizard Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Goblins Skeleton Dragons Hog Rider Witch
Zap
Goblins Witch
Barbarian Barrel
Goblins Goblin Cage Wizard Witch
The Log
Goblins Goblin Cage Hog Rider Witch
Earthquake
Goblin Cage Hog Rider Witch
Arrows
Goblins Skeleton Dragons Witch
Royal Delivery
Goblins Skeleton Dragons Goblin Cage Hog Rider Wizard Witch P.E.K.K.A
Fireball
Skeleton Dragons Goblin Cage Hog Rider Wizard Witch
Poison
Skeleton Dragons Goblin Cage Wizard Witch
Lightning
Skeleton Dragons Goblin Cage Wizard Witch
Rocket
Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Skeleton Dragons Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Skeleton Dragons Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Arrows Skeleton Dragons Goblin Cage Hog Rider Wizard Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblins Arrows Skeleton Dragons Goblin Cage

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider
Arrows
Hog Rider P.E.K.K.A
Skeleton Dragons
Goblin Cage Hog Rider P.E.K.K.A
Goblin Cage
Skeleton Dragons Hog Rider Witch
Hog Rider
Goblins Arrows Skeleton Dragons Goblin Cage Wizard Witch
Wizard
Hog Rider P.E.K.K.A
Witch
Goblin Cage Hog Rider P.E.K.K.A
P.E.K.K.A
Arrows Skeleton Dragons Wizard Witch

Defense Synergies 1 8

Goblins
Skeleton Dragons Goblin Cage Wizard
Arrows
P.E.K.K.A
Skeleton Dragons
Goblin Cage Goblins P.E.K.K.A
Goblin Cage
Skeleton Dragons Goblins Wizard Witch
Hog Rider
Wizard
Goblins Goblin Cage P.E.K.K.A
Witch
Goblin Cage
P.E.K.K.A
Arrows Skeleton Dragons Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Dragons Goblin Cage Wizard
P.E.K.K.A Goblins Skeleton Dragons Goblin Cage Witch
Goblin Cage Witch P.E.K.K.A Goblins Skeleton Dragons
Goblin Cage Witch P.E.K.K.A Goblins Skeleton Dragons
Arrows Goblin Cage P.E.K.K.A
Arrows Goblins Skeleton Dragons
Skeleton Dragons Arrows Goblin Cage Wizard Witch
Arrows Skeleton Dragons Goblin Cage P.E.K.K.A
Witch P.E.K.K.A Goblins Goblin Cage
Goblins
Goblins Skeleton Dragons Witch Arrows Wizard
Arrows Skeleton Dragons Wizard Witch
Goblin Cage P.E.K.K.A Skeleton Dragons Wizard Witch
Wizard Goblins Arrows Skeleton Dragons Goblin Cage Witch P.E.K.K.A
P.E.K.K.A Goblin Cage
Goblin Cage P.E.K.K.A
Wizard Goblins Arrows Skeleton Dragons Goblin Cage Witch P.E.K.K.A
Arrows Goblin Cage Goblins Skeleton Dragons Wizard Witch
Arrows Goblin Cage Wizard Witch Skeleton Dragons
P.E.K.K.A Goblin Cage
Skeleton Dragons Wizard Goblins Arrows Witch P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Goblin Cage Witch P.E.K.K.A
Arrows Skeleton Dragons Wizard
P.E.K.K.A Goblins Goblin Cage Witch
P.E.K.K.A Goblin Cage
P.E.K.K.A Goblin Cage Witch
Arrows Skeleton Dragons Wizard Witch
P.E.K.K.A Goblins Goblin Cage Witch
P.E.K.K.A Goblin Cage
Goblin Cage P.E.K.K.A Goblins Skeleton Dragons Witch
Witch P.E.K.K.A Skeleton Dragons Goblin Cage
P.E.K.K.A Goblin Cage Witch
P.E.K.K.A Arrows Goblin Cage
P.E.K.K.A Goblin Cage Wizard Witch
Wizard Skeleton Dragons Goblin Cage Witch
Witch Goblins Skeleton Dragons Goblin Cage P.E.K.K.A
Arrows Skeleton Dragons Goblin Cage Wizard Witch P.E.K.K.A
Arrows Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Skeleton Dragons
Arrows Skeleton Dragons
Arrows Skeleton Dragons
Arrows Skeleton Dragons
Wizard Arrows Skeleton Dragons
Arrows Skeleton Dragons Wizard Witch
Arrows Skeleton Dragons Wizard Witch
Arrows Skeleton Dragons Wizard
Arrows Skeleton Dragons Wizard
Goblins
Arrows Skeleton Dragons Wizard
Arrows Skeleton Dragons Wizard
Skeleton Dragons
Arrows Skeleton Dragons
Arrows Skeleton Dragons
Arrows Skeleton Dragons Wizard Witch
Arrows Skeleton Dragons Wizard
Arrows
Skeleton Dragons
Arrows Skeleton Dragons Wizard
Arrows Skeleton Dragons Wizard Witch
Skeleton Dragons
Arrows Skeleton Dragons Wizard
Arrows Skeleton Dragons
Arrows Skeleton Dragons Wizard Witch
Witch
Arrows Skeleton Dragons Wizard Witch
Arrows Skeleton Dragons Wizard Witch
Arrows Skeleton Dragons
Arrows Skeleton Dragons Wizard Witch
Skeleton Dragons Wizard Witch
Arrows Skeleton Dragons Wizard
Arrows Skeleton Dragons
P.E.K.K.A
Arrows Wizard
Witch
Arrows Skeleton Dragons Wizard Witch
Arrows
Skeleton Dragons Wizard
Arrows Skeleton Dragons Wizard
Arrows
Skeleton Dragons P.E.K.K.A
Skeleton Dragons Witch
Skeleton Dragons Witch
Witch
P.E.K.K.A
Skeleton Dragons Wizard

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