My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch Prince Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Valkyrie Prince Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince
Giant Snowball
Goblins Witch Princess
Zap
Goblins Witch Prince Princess
Barbarian Barrel
Goblins Valkyrie Witch Princess
The Log
Goblins Witch Prince Princess
Earthquake
Witch
Arrows
Goblins Witch Princess
Royal Delivery
Goblins Valkyrie Witch Prince Princess
Fireball
Witch Princess
Poison
Witch Princess
Lightning
Valkyrie Witch Prince
Rocket
Valkyrie Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Rage Prince Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Goblins Rage Arrows Princess Valkyrie Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Goblins Rage Arrows

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Valkyrie
Arrows
Mirror Prince
Valkyrie
Prince Goblins Witch
Mirror
Arrows Princess
Rage
Witch Prince
Witch
Rage Valkyrie Prince
Prince
Valkyrie Arrows Rage Witch Princess
Princess
Mirror Prince

Defense Synergies 1 9

Goblins
Princess
Arrows
Mirror Valkyrie Prince
Valkyrie
Arrows Mirror Witch Prince Princess
Mirror
Arrows Valkyrie Princess
Rage
Witch
Valkyrie Prince
Prince
Arrows Valkyrie Witch
Princess
Goblins Valkyrie Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie
Goblins Valkyrie Witch Prince
Witch Prince Goblins Valkyrie
Witch Prince Goblins Valkyrie
Arrows Valkyrie Prince Princess
Arrows Goblins Valkyrie
Arrows Witch Princess
Arrows Valkyrie
Witch Goblins Prince Princess
Goblins Valkyrie Prince
Goblins Valkyrie Witch Arrows Princess
Arrows Witch Princess
Prince Valkyrie Witch
Valkyrie Goblins Arrows Witch Prince Princess
Prince
Prince
Goblins Arrows Valkyrie Witch Prince
Arrows Valkyrie Goblins Witch Prince
Arrows Valkyrie Witch Princess
Prince
Valkyrie Goblins Arrows Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Goblins Witch Prince
Arrows Valkyrie Prince
Goblins Valkyrie Witch Prince
Valkyrie Prince
Valkyrie Witch Prince
Arrows Witch Princess
Prince Goblins Valkyrie Witch
Valkyrie Prince
Goblins Valkyrie Witch Prince
Witch
Valkyrie Witch Prince
Arrows Valkyrie Prince
Prince Valkyrie Witch
Valkyrie Witch Princess
Witch Goblins Valkyrie Prince
Arrows Valkyrie Witch Princess
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Valkyrie
Arrows Princess
Arrows
Arrows Valkyrie Prince
Arrows Valkyrie
Arrows Witch Princess
Arrows Witch Princess
Arrows Princess
Arrows
Goblins Prince
Arrows Valkyrie Prince Princess
Arrows Princess
Princess
Arrows Princess
Princess Arrows Prince
Arrows Witch Princess
Arrows Princess
Arrows
Arrows Prince Princess
Arrows Valkyrie Witch Princess
Prince
Arrows Princess
Prince
Arrows
Arrows Valkyrie Witch Princess
Witch
Arrows Witch Princess
Arrows Witch Prince Princess
Arrows
Arrows Witch Princess
Witch
Arrows
Arrows Princess
Prince
Arrows Princess
Witch Prince Princess
Arrows Witch Princess
Arrows
Valkyrie Prince Princess
Arrows Princess
Arrows
Prince
Witch Princess
Witch Princess
Witch Prince Princess
Prince

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