My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Elite Barbarians Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Giant Skeleton Army
Giant Snowball
Goblins Bats Skeleton Army
Zap
Goblins Bats Skeleton Army
Barbarian Barrel
Goblins Elite Barbarians Wizard Skeleton Army
The Log
Goblins Elite Barbarians Skeleton Army
Earthquake
Skeleton Army
Arrows
Goblins Bats Skeleton Army
Royal Delivery
Goblins Bats Elite Barbarians Wizard Skeleton Army
Fireball
Elite Barbarians Wizard Skeleton Army
Poison
Bats Wizard Skeleton Army
Lightning
Elite Barbarians Wizard
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Rage Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats Rage Arrows Skeleton Army Giant Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Bats Rage Arrows

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Giant
Bats
Giant Elite Barbarians Rage
Arrows
Elite Barbarians Giant
Elite Barbarians
Arrows Rage Bats Wizard
Giant
Bats Arrows Rage Goblins Wizard
Wizard
Elite Barbarians Giant Rage
Rage
Elite Barbarians Giant Bats Wizard
Skeleton Army

Defense Synergies 0 3

Goblins
Wizard
Bats
Arrows
Elite Barbarians
Wizard
Giant
Wizard
Goblins Elite Barbarians Skeleton Army
Rage
Skeleton Army
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
Elite Barbarians Skeleton Army Goblins Bats
Skeleton Army Goblins Bats Elite Barbarians
Elite Barbarians Skeleton Army Goblins Bats
Arrows Elite Barbarians Skeleton Army
Arrows Skeleton Army Goblins Bats
Bats Arrows Wizard
Arrows
Goblins Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Goblins
Goblins Bats Skeleton Army Arrows Wizard
Arrows Bats Wizard
Skeleton Army Bats Elite Barbarians Wizard
Wizard Skeleton Army Goblins Bats Arrows
Elite Barbarians Skeleton Army
Skeleton Army Elite Barbarians
Wizard Goblins Bats Arrows Elite Barbarians Skeleton Army
Arrows Goblins Bats Elite Barbarians Wizard Skeleton Army
Arrows Wizard Bats
Elite Barbarians
Wizard Skeleton Army Goblins Bats Arrows Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Goblins Elite Barbarians
Arrows Elite Barbarians Wizard
Skeleton Army Goblins Bats Elite Barbarians
Skeleton Army Bats Elite Barbarians
Elite Barbarians Skeleton Army
Arrows Wizard Bats
Skeleton Army Goblins Bats Elite Barbarians
Elite Barbarians Skeleton Army
Goblins Bats Elite Barbarians Skeleton Army
Skeleton Army
Bats Elite Barbarians
Skeleton Army Arrows Elite Barbarians
Elite Barbarians Skeleton Army Wizard
Wizard Skeleton Army
Elite Barbarians Skeleton Army Goblins Bats
Bats Arrows Elite Barbarians Wizard
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows
Wizard Arrows
Arrows Wizard Bats
Arrows Wizard
Arrows Wizard
Arrows Wizard
Goblins Bats Elite Barbarians
Arrows Wizard
Arrows Wizard
Elite Barbarians
Arrows
Arrows Elite Barbarians
Arrows Wizard
Arrows Wizard
Arrows
Bats
Arrows Wizard
Arrows Wizard
Arrows Wizard
Arrows
Arrows Wizard
Arrows Wizard
Arrows Wizard
Arrows
Elite Barbarians Bats Arrows Wizard
Bats Wizard
Elite Barbarians
Arrows Wizard
Arrows
Arrows Wizard
Bats Skeleton Army
Arrows Wizard
Arrows
Wizard
Arrows Wizard
Arrows
Elite Barbarians
Bats Elite Barbarians
Bats
Wizard

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