My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Barbarians Royal Hogs Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs
Giant Snowball
Goblins Barbarians Royal Hogs Witch Lumberjack
Zap
Goblins Royal Hogs Witch
Barbarian Barrel
Goblins Barbarians Wizard Royal Hogs Witch Lumberjack
The Log
Goblins Barbarians Royal Hogs Witch Lumberjack
Earthquake
Barbarians Royal Hogs Witch
Arrows
Goblins Royal Hogs Witch
Royal Delivery
Goblins Barbarians Wizard Royal Hogs Witch Lumberjack
Fireball
Barbarians Wizard Royal Hogs Witch Lumberjack
Poison
Barbarians Wizard Royal Hogs Witch
Lightning
Wizard Witch Lumberjack
Rocket
Barbarians Wizard Royal Hogs Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Barbarians Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Goblins Rage Lumberjack Barbarians Wizard Royal Hogs Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Goblins Rage Lumberjack

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Barbarians
Wizard
Royal Hogs Rage Lumberjack
Royal Hogs
Wizard Lumberjack
Mirror
Lumberjack
Rage
Witch Wizard
Witch
Rage Lumberjack
Lumberjack
Wizard Royal Hogs Mirror Witch

Defense Synergies 0 4

Goblins
Wizard
Barbarians
Wizard
Goblins Lumberjack
Royal Hogs
Mirror
Lumberjack
Rage
Witch
Lumberjack
Lumberjack
Wizard Mirror Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
Barbarians Lumberjack Goblins Witch
Barbarians Witch Lumberjack Goblins
Barbarians Witch Lumberjack Goblins
Barbarians Lumberjack
Goblins Lumberjack
Wizard Witch
Barbarians
Barbarians Witch Goblins Lumberjack
Goblins Barbarians Lumberjack
Goblins Barbarians Witch Wizard Lumberjack
Wizard Witch
Barbarians Lumberjack Wizard Witch
Wizard Goblins Barbarians Witch Lumberjack
Barbarians Lumberjack
Barbarians Lumberjack
Barbarians Wizard Goblins Witch Lumberjack
Goblins Barbarians Wizard Witch Lumberjack
Wizard Witch Barbarians Lumberjack
Barbarians Lumberjack
Wizard Goblins Barbarians Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Lumberjack Goblins Witch
Wizard Lumberjack
Barbarians Lumberjack Goblins Witch
Lumberjack Barbarians
Barbarians Witch Lumberjack
Wizard Witch
Goblins Barbarians Witch Lumberjack
Barbarians Lumberjack
Goblins Barbarians Witch
Witch Barbarians
Barbarians Witch Lumberjack
Barbarians
Barbarians Wizard Witch Lumberjack
Wizard Barbarians Witch
Barbarians Witch Goblins Lumberjack
Barbarians Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarians
Wizard
Wizard Witch
Wizard Witch
Wizard
Wizard
Goblins Lumberjack
Wizard
Wizard
Wizard Witch
Wizard
Wizard
Wizard Witch
Wizard
Barbarians
Wizard Witch
Witch
Wizard Witch
Wizard Witch
Wizard Witch
Wizard Witch
Wizard
Wizard
Barbarians Witch
Wizard Witch
Wizard Lumberjack
Wizard
Witch
Witch
Witch
Wizard

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