My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Good
Versatility
Good
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Baby Dragon Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Dart Goblin Elixir Golem Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Goblin Barrel
Giant Snowball
Goblins Dart Goblin Goblin Barrel Baby Dragon
Zap
Goblins Firecracker Dart Goblin Goblin Barrel
Barbarian Barrel
Goblins Firecracker Dart Goblin Elixir Golem Goblin Barrel
The Log
Goblins Firecracker Dart Goblin Elixir Golem Goblin Barrel
Earthquake
Firecracker Elixir Golem Goblin Barrel
Arrows
Goblins Firecracker Dart Goblin Goblin Barrel
Royal Delivery
Goblins Firecracker Dart Goblin Elixir Golem Goblin Barrel Baby Dragon
Fireball
Firecracker Dart Goblin Elixir Golem Goblin Barrel Baby Dragon
Poison
Firecracker Dart Goblin Elixir Golem
Lightning
Baby Dragon Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Baby Dragon Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Baby Dragon Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Dart Goblin Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Firecracker Dart Goblin Elixir Golem Goblin Barrel Baby Dragon Poison Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Firecracker Dart Goblin Elixir Golem

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Baby Dragon
Firecracker
Elixir Golem Dart Goblin Goblin Barrel Baby Dragon
Dart Goblin
Goblin Barrel Firecracker Elixir Golem Baby Dragon
Elixir Golem
Firecracker Poison Dart Goblin Goblin Barrel Baby Dragon
Goblin Barrel
Dart Goblin Firecracker Elixir Golem Baby Dragon
Baby Dragon
Goblins Firecracker Dart Goblin Elixir Golem Goblin Barrel Poison
Poison
Elixir Golem Baby Dragon
Goblinstein

Defense Synergies 0 6

Goblins
Firecracker Dart Goblin Poison
Firecracker
Goblins Dart Goblin Baby Dragon
Dart Goblin
Goblins Firecracker Baby Dragon
Elixir Golem
Goblin Barrel
Baby Dragon
Firecracker Dart Goblin
Poison
Goblins
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Dart Goblin Baby Dragon
Goblins Firecracker Dart Goblin
Goblins Dart Goblin
Goblins Firecracker Dart Goblin
Firecracker Poison
Goblins Firecracker Dart Goblin Baby Dragon
Dart Goblin Firecracker Baby Dragon Poison
Dart Goblin Baby Dragon Poison
Goblins
Goblins Firecracker Dart Goblin
Goblins Dart Goblin Poison Firecracker Baby Dragon
Firecracker Dart Goblin Baby Dragon Poison
Goblins Firecracker Dart Goblin Baby Dragon Poison
Goblins Firecracker Poison
Goblins Firecracker Dart Goblin Baby Dragon
Baby Dragon Poison Firecracker Dart Goblin
Dart Goblin
Goblins Firecracker Dart Goblin Baby Dragon Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins
Poison Firecracker Baby Dragon
Goblins
Firecracker Poison Dart Goblin Baby Dragon
Goblins Dart Goblin
Goblins Firecracker Baby Dragon Poison
Dart Goblin
Dart Goblin
Poison
Firecracker Dart Goblin Baby Dragon
Goblins Firecracker Dart Goblin Baby Dragon Poison
Poison Firecracker Dart Goblin Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker Dart Goblin Baby Dragon
Firecracker Poison Dart Goblin Baby Dragon
Dart Goblin Baby Dragon Poison
Firecracker Dart Goblin Poison
Poison Firecracker Baby Dragon
Firecracker Poison Dart Goblin Baby Dragon
Firecracker Dart Goblin Baby Dragon Poison
Poison Firecracker Dart Goblin Baby Dragon
Poison Firecracker Dart Goblin
Goblins Poison
Firecracker Poison Dart Goblin
Poison Firecracker Dart Goblin Baby Dragon
Poison Firecracker Dart Goblin Baby Dragon
Firecracker Dart Goblin Baby Dragon Poison
Firecracker Dart Goblin Baby Dragon Poison
Firecracker Dart Goblin Baby Dragon Poison
Firecracker Dart Goblin Baby Dragon Poison
Poison
Firecracker Dart Goblin Baby Dragon Poison
Firecracker Dart Goblin Baby Dragon Poison
Baby Dragon Poison
Poison
Baby Dragon Poison
Firecracker Poison Baby Dragon
Firecracker Poison Dart Goblin Baby Dragon
Baby Dragon Poison
Poison Firecracker Dart Goblin Baby Dragon
Poison Firecracker Dart Goblin Baby Dragon
Firecracker Dart Goblin Poison
Poison Dart Goblin
Firecracker Poison
Firecracker Poison
Dart Goblin
Poison Firecracker Dart Goblin Baby Dragon
Poison Firecracker Dart Goblin Baby Dragon
Firecracker Dart Goblin Baby Dragon Poison
Poison
Firecracker Dart Goblin
Firecracker Dart Goblin Baby Dragon Poison
Firecracker Dart Goblin Poison
Poison Firecracker Dart Goblin Baby Dragon
Firecracker Dart Goblin

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