My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Rune Giant Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Dart Goblin Rune Giant Goblin Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army
Giant Snowball
Goblins Bats Dart Goblin Skeleton Army
Zap
Goblins Bats Dart Goblin Skeleton Army Goblin Giant
Barbarian Barrel
Goblins Dart Goblin Skeleton Army
The Log
Goblins Dart Goblin Skeleton Army
Earthquake
Skeleton Army
Arrows
Goblins Bats Dart Goblin Skeleton Army
Royal Delivery
Goblins Bats Dart Goblin Skeleton Army
Fireball
Dart Goblin Skeleton Army
Poison
Bats Dart Goblin Skeleton Army
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Skeleton Army Rune Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats The Log Arrows Dart Goblin Skeleton Army Rune Giant Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Bats The Log Arrows

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Bats
Rune Giant Goblin Giant
Arrows
Goblin Giant
Dart Goblin
Rune Giant Goblin Giant The Log
Skeleton Army
Rune Giant
Bats Dart Goblin
Goblin Giant
Bats Arrows Dart Goblin The Log
The Log
Dart Goblin Goblin Giant

Defense Synergies 0 10

Goblins
Dart Goblin The Log
Bats
Dart Goblin Goblin Giant The Log
Arrows
Dart Goblin
Goblins Bats Skeleton Army Goblin Giant The Log
Skeleton Army
Dart Goblin The Log
Rune Giant
Goblin Giant
Bats Dart Goblin The Log
The Log
Goblins Bats Dart Goblin Skeleton Army Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Goblin Giant The Log
Skeleton Army Goblins Bats Dart Goblin The Log
Skeleton Army Goblins Bats Dart Goblin
Skeleton Army Goblins Bats Dart Goblin
Arrows Skeleton Army The Log
Arrows Skeleton Army The Log Goblins Bats Dart Goblin
Bats Dart Goblin Arrows
Arrows Dart Goblin Goblin Giant The Log
Goblins Skeleton Army
Skeleton Army Goblins Dart Goblin
Goblins Bats Dart Goblin Skeleton Army Arrows Goblin Giant The Log
Arrows Bats Dart Goblin
Skeleton Army Bats The Log
Skeleton Army Goblins Bats Arrows Dart Goblin The Log
Skeleton Army
Skeleton Army The Log
Goblins Bats Arrows Skeleton Army
Arrows Goblins Bats Dart Goblin Skeleton Army The Log
Arrows The Log Bats Dart Goblin
Dart Goblin
Skeleton Army Goblins Bats Arrows Dart Goblin Goblin Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Goblins
Arrows The Log
Skeleton Army Goblins Bats Goblin Giant The Log
Skeleton Army Bats Goblin Giant The Log
Skeleton Army Goblin Giant
Arrows Bats Dart Goblin Goblin Giant
Skeleton Army Goblins Bats Dart Goblin Goblin Giant
Skeleton Army Goblin Giant
Goblins Bats Skeleton Army The Log
Dart Goblin Skeleton Army Goblin Giant
Bats Dart Goblin
Skeleton Army Arrows Goblin Giant The Log
Skeleton Army Goblin Giant
Dart Goblin Skeleton Army
Skeleton Army Goblins Bats Dart Goblin Goblin Giant The Log
Bats Arrows Dart Goblin The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin The Log
Arrows Dart Goblin The Log
Arrows Dart Goblin Goblin Giant The Log
Arrows Dart Goblin The Log
Arrows The Log
Arrows Bats Dart Goblin Goblin Giant
Arrows Dart Goblin The Log
Arrows The Log Dart Goblin
Arrows The Log Dart Goblin
Goblins Bats
Arrows Dart Goblin The Log
Arrows Dart Goblin
Dart Goblin The Log
Arrows Dart Goblin
Arrows Dart Goblin The Log
Arrows Dart Goblin The Log
Arrows Dart Goblin The Log
Arrows
Bats
Arrows Dart Goblin The Log
Arrows Dart Goblin The Log
The Log
Arrows
The Log
Arrows The Log
Arrows The Log
Arrows The Log Dart Goblin
Arrows The Log
Arrows Dart Goblin The Log
Bats Arrows Dart Goblin
Bats Dart Goblin
Arrows Dart Goblin The Log
Arrows
Arrows The Log
Bats Dart Goblin Skeleton Army
Arrows Dart Goblin
Arrows The Log
Dart Goblin
Arrows The Log Dart Goblin
Arrows
Dart Goblin
Bats Dart Goblin The Log
Bats Dart Goblin
Dart Goblin Goblin Giant The Log
Dart Goblin

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