My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Good
Versatility
Great!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Elixir Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Elixir Golem Battle Healer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elixir Golem Night Witch
Giant Snowball
Goblins Bats Night Witch
Zap
Goblins Bats Firecracker Night Witch
Barbarian Barrel
Goblins Firecracker Elixir Golem Night Witch
The Log
Goblins Firecracker Elixir Golem
Earthquake
Firecracker Elixir Golem
Arrows
Goblins Bats Firecracker Night Witch
Royal Delivery
Goblins Bats Firecracker Elixir Golem Battle Healer Night Witch
Fireball
Firecracker Elixir Golem Battle Healer Night Witch
Poison
Bats Firecracker Elixir Golem Battle Healer Night Witch
Lightning
Battle Healer Night Witch
Rocket
Battle Healer Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Elixir Golem Battle Healer Rage Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats Rage Arrows Firecracker Elixir Golem Battle Healer Night Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Bats Rage Arrows

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Bats
Firecracker Elixir Golem Battle Healer Rage
Arrows
Elixir Golem Battle Healer Night Witch
Firecracker
Elixir Golem Bats Battle Healer
Elixir Golem
Firecracker Battle Healer Rage Night Witch Bats Arrows
Battle Healer
Elixir Golem Rage Bats Arrows Firecracker Night Witch
Rage
Elixir Golem Battle Healer Bats Night Witch
Night Witch
Elixir Golem Arrows Battle Healer Rage

Defense Synergies 0 9

Goblins
Firecracker Battle Healer Night Witch
Bats
Firecracker Battle Healer
Arrows
Battle Healer
Firecracker
Goblins Bats Battle Healer Night Witch
Elixir Golem
Battle Healer
Goblins Bats Arrows Firecracker Night Witch
Rage
Night Witch
Goblins Firecracker Battle Healer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Goblins Bats Firecracker Battle Healer Night Witch
Goblins Bats Night Witch
Night Witch Goblins Bats Firecracker
Arrows Firecracker Battle Healer
Arrows Goblins Bats Firecracker Night Witch
Bats Arrows Firecracker Night Witch
Arrows Battle Healer
Goblins Night Witch
Goblins Firecracker Battle Healer Night Witch
Goblins Bats Arrows Firecracker Night Witch
Arrows Bats Firecracker Night Witch
Night Witch Bats Battle Healer
Goblins Bats Arrows Firecracker Night Witch
Goblins Bats Arrows Firecracker Night Witch
Arrows Goblins Bats Firecracker Battle Healer Night Witch
Arrows Bats Firecracker Battle Healer
Goblins Bats Arrows Firecracker Battle Healer Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Battle Healer
Arrows Firecracker Battle Healer
Goblins Bats Battle Healer
Bats Battle Healer Night Witch
Battle Healer Night Witch
Arrows Firecracker Bats
Goblins Bats Battle Healer Night Witch
Battle Healer
Goblins Bats Firecracker
Bats
Arrows
Night Witch
Firecracker
Goblins Bats Firecracker Battle Healer Night Witch
Bats Arrows Firecracker Battle Healer
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Bats
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Goblins Bats Night Witch
Firecracker Arrows
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows
Bats Night Witch
Arrows Firecracker
Arrows Firecracker
Night Witch
Arrows
Arrows
Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker
Bats Arrows Firecracker Night Witch
Bats Firecracker
Night Witch
Arrows Night Witch
Arrows Firecracker
Arrows Firecracker
Bats Night Witch
Arrows Firecracker
Arrows
Firecracker
Arrows Firecracker
Arrows
Firecracker
Bats Firecracker
Firecracker Bats
Firecracker
Firecracker

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