My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Tesla Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Tesla Dark Prince Prince Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Dark Prince Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Dark Prince Prince
Giant Snowball
Goblins Bats Little Prince
Zap
Goblins Bats Firecracker Dark Prince Prince Little Prince
Barbarian Barrel
Goblins Firecracker Tesla Dark Prince Little Prince
The Log
Goblins Firecracker Dark Prince Prince Little Prince
Earthquake
Firecracker Tesla
Arrows
Goblins Bats Firecracker Little Prince
Royal Delivery
Goblins Bats Firecracker Dark Prince Prince Little Prince
Fireball
Firecracker Tesla Little Prince
Poison
Bats Firecracker Little Prince
Lightning
Tesla Dark Prince Prince Little Prince
Rocket
Prince Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Dark Prince Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats Arrows Firecracker Little Prince Tesla Dark Prince Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Bats Arrows Firecracker

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Bats
Firecracker Dark Prince Prince
Arrows
Dark Prince Prince
Firecracker
Bats Dark Prince Prince
Tesla
Dark Prince
Prince Bats Arrows Firecracker Little Prince
Prince
Dark Prince Bats Arrows Firecracker Little Prince
Little Prince
Dark Prince Prince

Defense Synergies 0 19

Goblins
Firecracker Tesla Little Prince
Bats
Firecracker Tesla Dark Prince Prince
Arrows
Tesla Dark Prince Prince Little Prince
Firecracker
Goblins Bats Tesla Dark Prince Prince
Tesla
Goblins Bats Arrows Firecracker Dark Prince Prince Little Prince
Dark Prince
Bats Arrows Firecracker Tesla Prince Little Prince
Prince
Bats Arrows Firecracker Tesla Dark Prince
Little Prince
Goblins Arrows Tesla Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla
Goblins Bats Firecracker Tesla Dark Prince Prince
Tesla Prince Goblins Bats Dark Prince
Tesla Prince Goblins Bats Firecracker Dark Prince
Arrows Firecracker Dark Prince Prince
Arrows Goblins Bats Firecracker Tesla Dark Prince
Bats Tesla Arrows Firecracker Little Prince
Arrows Tesla
Tesla Goblins Prince
Goblins Firecracker Tesla Dark Prince Prince Little Prince
Goblins Bats Arrows Firecracker Tesla Dark Prince
Arrows Tesla Bats Firecracker
Tesla Prince Bats Dark Prince
Goblins Bats Arrows Firecracker Tesla Dark Prince Prince
Tesla Prince
Tesla Prince
Tesla Goblins Bats Arrows Firecracker Dark Prince Prince
Arrows Tesla Goblins Bats Firecracker Dark Prince Prince Little Prince
Arrows Bats Firecracker Tesla Dark Prince Little Prince
Tesla Prince
Dark Prince Goblins Bats Arrows Firecracker Tesla Prince Little Prince
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Tesla Dark Prince Prince
Arrows Firecracker Tesla Prince
Goblins Bats Dark Prince Prince
Dark Prince Prince Bats Tesla
Tesla Dark Prince Prince
Arrows Firecracker Bats Tesla
Dark Prince Prince Goblins Bats Tesla
Tesla Dark Prince Prince
Goblins Bats Firecracker Dark Prince Prince
Tesla
Bats Tesla Dark Prince Prince
Arrows Dark Prince Prince
Dark Prince Prince Tesla
Firecracker Tesla
Tesla Goblins Bats Firecracker Dark Prince Prince Little Prince
Bats Arrows Firecracker Tesla Dark Prince
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker Dark Prince Prince
Arrows Firecracker Dark Prince
Arrows Firecracker Bats
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Goblins Bats Prince
Firecracker Arrows Dark Prince Prince
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker Prince
Arrows Firecracker
Arrows Firecracker
Arrows
Bats
Arrows Firecracker Dark Prince Prince
Arrows Firecracker Little Prince
Prince
Arrows
Prince
Arrows
Arrows Firecracker Dark Prince Little Prince
Arrows Firecracker
Arrows Prince
Arrows Firecracker
Bats Arrows Firecracker Little Prince
Bats Firecracker
Arrows
Arrows Firecracker
Prince
Arrows Firecracker
Bats Dark Prince Prince
Arrows Firecracker
Arrows
Firecracker Dark Prince Prince
Arrows Firecracker
Arrows
Firecracker Dark Prince Prince
Bats Firecracker
Firecracker Bats
Firecracker Dark Prince Prince Little Prince
Prince
Firecracker

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