My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Wizard Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Recruits Wizard Royal Ghost Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Recruits Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Goblin Gang Royal Recruits Royal Ghost Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Royal Recruits Phoenix
Giant Snowball
Goblins Bats Goblin Gang Royal Recruits
Zap
Goblins Bats Goblin Gang
Barbarian Barrel
Goblins Goblin Gang Royal Recruits Wizard Royal Ghost
The Log
Goblins Goblin Gang Royal Recruits
Earthquake
Goblin Gang
Arrows
Goblins Bats Goblin Gang Royal Recruits
Royal Delivery
Goblins Bats Goblin Gang Royal Recruits Wizard Royal Ghost
Fireball
Goblin Gang Wizard
Poison
Bats Goblin Gang Royal Recruits Wizard Phoenix
Lightning
Wizard Phoenix
Rocket
Wizard Phoenix

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Royal Recruits Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats Arrows Goblin Gang Royal Ghost Phoenix Wizard Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Bats Arrows Goblin Gang

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Bats
Royal Recruits
Arrows
Phoenix
Goblin Gang
Royal Recruits Royal Ghost
Royal Recruits
Bats Goblin Gang Royal Ghost
Wizard
Royal Ghost
Royal Ghost
Goblin Gang Royal Recruits Wizard
Phoenix
Arrows

Defense Synergies 0 6

Goblins
Wizard Phoenix
Bats
Royal Recruits
Arrows
Phoenix
Goblin Gang
Royal Recruits
Royal Recruits
Bats Goblin Gang
Wizard
Goblins Royal Ghost
Royal Ghost
Wizard
Phoenix
Goblins Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Wizard
Goblins Bats Goblin Gang Royal Recruits Phoenix
Goblin Gang Goblins Bats Royal Recruits
Royal Recruits Goblins Bats Goblin Gang Phoenix
Arrows Royal Recruits
Arrows Goblin Gang Goblins Bats Royal Ghost
Bats Arrows Goblin Gang Wizard Phoenix
Arrows Royal Recruits Phoenix
Goblins Goblin Gang Royal Recruits Phoenix
Goblin Gang Goblins Royal Recruits Royal Ghost Phoenix
Goblins Bats Goblin Gang Arrows Royal Recruits Wizard Royal Ghost
Arrows Bats Goblin Gang Wizard Phoenix
Royal Recruits Bats Goblin Gang Wizard
Wizard Goblins Bats Arrows Goblin Gang Royal Recruits Royal Ghost
Royal Recruits Goblin Gang Phoenix
Goblin Gang Royal Recruits
Wizard Goblins Bats Arrows Goblin Gang Royal Recruits
Arrows Goblins Bats Goblin Gang Royal Recruits Wizard Royal Ghost
Arrows Wizard Bats Royal Recruits Royal Ghost
Royal Recruits Phoenix
Goblin Gang Royal Recruits Wizard Royal Ghost Goblins Bats Arrows

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Royal Recruits Goblins Royal Ghost
Arrows Goblin Gang Wizard Royal Ghost Phoenix
Goblin Gang Royal Recruits Goblins Bats
Goblin Gang Royal Recruits Bats Phoenix
Royal Recruits Goblin Gang Phoenix
Arrows Wizard Bats Goblin Gang
Goblin Gang Royal Recruits Goblins Bats Phoenix
Royal Recruits Phoenix
Royal Recruits Goblins Bats Phoenix
Royal Recruits Goblin Gang Phoenix
Bats Royal Recruits Phoenix
Royal Recruits Arrows Phoenix
Royal Recruits Goblin Gang Wizard
Royal Recruits Wizard
Goblin Gang Royal Recruits Phoenix Goblins Bats
Bats Arrows Royal Recruits Wizard Royal Ghost Phoenix
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits Royal Ghost
Arrows Royal Ghost
Arrows
Arrows Royal Recruits
Wizard Arrows
Arrows Wizard Bats
Arrows Wizard
Arrows Wizard
Arrows Wizard
Goblins Bats Goblin Gang
Arrows Royal Recruits Wizard
Arrows Wizard
Arrows
Arrows
Arrows Wizard
Arrows Royal Recruits Wizard
Arrows
Bats
Arrows Wizard
Arrows Wizard
Arrows Wizard
Arrows Royal Recruits
Arrows Wizard
Arrows Wizard Royal Ghost
Arrows Wizard
Arrows
Bats Arrows Wizard
Bats Wizard
Arrows Wizard
Arrows
Arrows Wizard
Bats Goblin Gang Royal Recruits
Arrows Wizard
Arrows
Goblin Gang Wizard
Arrows Wizard
Arrows
Royal Recruits
Bats Goblin Gang Royal Recruits
Bats
Royal Recruits Royal Ghost
Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: