My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Elixir Golem Valkyrie Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Elixir Golem Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elixir Golem Sparky
Giant Snowball
Goblins Bats
Zap
Goblins Bats Firecracker Sparky
Barbarian Barrel
Goblins Knight Firecracker Elixir Golem Valkyrie Sparky
The Log
Goblins Firecracker Elixir Golem Sparky
Earthquake
Firecracker Elixir Golem
Arrows
Goblins Bats Firecracker
Royal Delivery
Goblins Bats Knight Firecracker Elixir Golem Valkyrie Sparky
Fireball
Firecracker Elixir Golem Sparky
Poison
Bats Firecracker Elixir Golem Sparky
Lightning
Knight Valkyrie Sparky
Rocket
Valkyrie Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Elixir Golem Valkyrie Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats Arrows Knight Firecracker Elixir Golem Valkyrie Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Bats Arrows Knight

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Valkyrie
Bats
Knight Valkyrie Firecracker Elixir Golem Sparky
Arrows
Sparky Knight Elixir Golem
Knight
Bats Firecracker Arrows Sparky
Firecracker
Knight Elixir Golem Bats Valkyrie Sparky
Elixir Golem
Firecracker Bats Arrows Sparky
Valkyrie
Bats Goblins Firecracker Sparky
Sparky
Arrows Bats Knight Firecracker Elixir Golem Valkyrie

Defense Synergies 3 10

Goblins
Knight Firecracker
Bats
Knight Firecracker Valkyrie Sparky
Arrows
Knight Valkyrie Sparky
Knight
Bats Firecracker Goblins Arrows Sparky
Firecracker
Knight Valkyrie Goblins Bats
Elixir Golem
Valkyrie
Firecracker Bats Arrows Sparky
Sparky
Bats Arrows Knight Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Valkyrie Sparky
Sparky Goblins Bats Knight Firecracker Valkyrie
Sparky Goblins Bats Knight Valkyrie
Sparky Goblins Bats Knight Firecracker Valkyrie
Arrows Firecracker Valkyrie Sparky
Arrows Goblins Bats Firecracker Valkyrie
Bats Arrows Firecracker
Arrows Valkyrie Sparky
Sparky Goblins
Knight Goblins Firecracker Valkyrie Sparky
Goblins Bats Valkyrie Arrows Knight Firecracker
Arrows Bats Firecracker
Sparky Bats Knight Valkyrie
Valkyrie Sparky Goblins Bats Arrows Firecracker
Sparky Knight
Sparky
Sparky Goblins Bats Arrows Knight Firecracker Valkyrie
Arrows Valkyrie Goblins Bats Knight Firecracker
Arrows Valkyrie Bats Knight Firecracker
Sparky
Valkyrie Goblins Bats Arrows Knight Firecracker Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Goblins Sparky
Arrows Knight Firecracker Valkyrie
Goblins Bats Knight Valkyrie Sparky
Valkyrie Bats Knight Sparky
Knight Valkyrie Sparky
Arrows Firecracker Bats
Sparky Goblins Bats Knight Valkyrie
Knight Valkyrie Sparky
Goblins Bats Knight Firecracker Valkyrie Sparky
Sparky
Bats Knight Valkyrie Sparky
Arrows Valkyrie
Knight Valkyrie Sparky
Firecracker Valkyrie Sparky
Sparky Goblins Bats Knight Firecracker Valkyrie
Bats Arrows Valkyrie Firecracker Sparky
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Valkyrie Sparky
Arrows Firecracker
Arrows Sparky
Arrows Knight Firecracker Valkyrie Sparky
Arrows Firecracker Valkyrie Sparky
Arrows Firecracker Bats
Arrows Firecracker Sparky
Arrows Firecracker
Arrows Firecracker
Goblins Bats Sparky
Firecracker Arrows Knight Valkyrie Sparky
Arrows Firecracker
Knight Firecracker Sparky
Arrows Firecracker
Arrows Firecracker Sparky
Arrows Firecracker Sparky
Arrows Firecracker Sparky
Arrows Sparky
Bats Sparky
Arrows Firecracker Sparky
Arrows Firecracker Valkyrie
Sparky
Arrows
Sparky
Arrows
Arrows Firecracker Valkyrie Sparky
Arrows Firecracker Sparky
Arrows Sparky
Arrows Firecracker Sparky
Bats Arrows Firecracker Sparky
Bats Firecracker
Sparky
Arrows Sparky
Arrows Firecracker Sparky
Sparky
Arrows Firecracker Sparky
Bats
Arrows Firecracker
Arrows
Knight Firecracker Valkyrie Sparky
Arrows Firecracker
Arrows Sparky
Firecracker Sparky
Bats Firecracker Sparky
Firecracker Bats
Firecracker Sparky
Sparky
Firecracker Sparky

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