My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Prince Goblin Giant Lumberjack Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Goblin Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Prince Goblin Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Prince Sparky
Giant Snowball
Goblins Bats Lumberjack
Zap
Goblins Bats Prince Goblin Giant Sparky
Barbarian Barrel
Goblins Lumberjack Sparky
The Log
Goblins Prince Lumberjack Sparky
Earthquake
Arrows
Goblins Bats
Royal Delivery
Goblins Bats Prince Lumberjack Sparky
Fireball
Lumberjack Sparky
Poison
Bats Sparky
Lightning
Prince Lumberjack Sparky
Rocket
Prince Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Rage Prince Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats Rage Arrows Lumberjack Prince Goblin Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Bats Rage Arrows

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Bats
Rage Prince Goblin Giant Lumberjack Sparky
Arrows
Sparky Prince Goblin Giant Lumberjack
Rage
Sparky Bats Prince Goblin Giant
Prince
Bats Arrows Rage Lumberjack
Goblin Giant
Sparky Bats Arrows Rage Lumberjack
Lumberjack
Bats Arrows Prince Goblin Giant Sparky
Sparky
Arrows Rage Goblin Giant Bats Lumberjack

Defense Synergies 0 8

Goblins
Bats
Prince Goblin Giant Lumberjack Sparky
Arrows
Prince Lumberjack Sparky
Rage
Prince
Bats Arrows
Goblin Giant
Bats Sparky
Lumberjack
Bats Arrows
Sparky
Bats Arrows Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Giant Sparky
Lumberjack Sparky Goblins Bats Prince
Prince Lumberjack Sparky Goblins Bats
Prince Lumberjack Sparky Goblins Bats
Arrows Prince Lumberjack Sparky
Arrows Goblins Bats Lumberjack
Bats Arrows
Arrows Goblin Giant Sparky
Sparky Goblins Prince Lumberjack
Goblins Prince Lumberjack Sparky
Goblins Bats Arrows Goblin Giant Lumberjack
Arrows Bats
Prince Lumberjack Sparky Bats
Sparky Goblins Bats Arrows Prince Lumberjack
Sparky Prince Lumberjack
Prince Lumberjack Sparky
Sparky Goblins Bats Arrows Prince Lumberjack
Arrows Goblins Bats Prince Lumberjack
Arrows Bats Lumberjack
Sparky Prince Lumberjack
Goblins Bats Arrows Prince Goblin Giant Lumberjack Sparky
Lumberjack Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Goblins Prince Sparky
Arrows Prince Lumberjack
Lumberjack Goblins Bats Prince Goblin Giant Sparky
Prince Lumberjack Bats Goblin Giant Sparky
Prince Goblin Giant Lumberjack Sparky
Arrows Bats Goblin Giant
Prince Sparky Goblins Bats Goblin Giant Lumberjack
Prince Goblin Giant Lumberjack Sparky
Goblins Bats Prince Sparky
Goblin Giant Sparky
Bats Prince Lumberjack Sparky
Arrows Prince Goblin Giant
Prince Goblin Giant Lumberjack Sparky
Sparky
Sparky Goblins Bats Prince Goblin Giant Lumberjack
Bats Arrows Sparky
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Sparky
Arrows
Arrows Goblin Giant Sparky
Arrows Prince Sparky
Arrows Sparky
Arrows Bats Goblin Giant
Arrows Sparky
Arrows
Arrows
Goblins Bats Prince Lumberjack Sparky
Arrows Prince Sparky
Arrows
Sparky
Arrows
Arrows Prince Sparky
Arrows Sparky
Arrows Sparky
Arrows Sparky
Bats Sparky
Arrows Prince Sparky
Arrows
Prince Sparky
Arrows
Prince Sparky
Arrows
Arrows Sparky
Arrows Sparky
Arrows Prince Sparky
Arrows Sparky
Bats Arrows Sparky
Bats
Sparky
Arrows Sparky
Arrows Sparky
Prince Sparky
Arrows Sparky
Bats Prince
Arrows
Arrows
Prince Lumberjack Sparky
Arrows
Arrows Sparky
Prince Sparky
Bats Sparky
Bats
Prince Goblin Giant Sparky
Prince Sparky
Sparky

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