My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Battle Ram Wizard Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Battle Ram Prince P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram Prince
Giant Snowball
Goblins Bats Battle Ram
Zap
Goblins Bats Battle Ram Prince
Barbarian Barrel
Goblins Battle Ram Wizard
The Log
Goblins Battle Ram Prince
Earthquake
Arrows
Goblins Bats
Royal Delivery
Goblins Bats Battle Ram Wizard Prince P.E.K.K.A
Fireball
Battle Ram Wizard
Poison
Bats Wizard
Lightning
Battle Ram Wizard Prince
Rocket
Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Battle Ram Rage Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats Rage Arrows Battle Ram Wizard Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Bats Rage Arrows

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Battle Ram
Bats
Battle Ram Rage Prince P.E.K.K.A
Arrows
P.E.K.K.A Battle Ram Prince
Battle Ram
Goblins Bats Arrows P.E.K.K.A
Wizard
Rage Prince P.E.K.K.A
Rage
Bats Wizard Prince
Prince
Bats Arrows Wizard Rage
P.E.K.K.A
Arrows Bats Battle Ram Wizard

Defense Synergies 0 7

Goblins
Wizard
Bats
Prince P.E.K.K.A
Arrows
Prince P.E.K.K.A
Battle Ram
Wizard
Goblins Prince P.E.K.K.A
Rage
Prince
Bats Arrows Wizard
P.E.K.K.A
Bats Arrows Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
P.E.K.K.A Goblins Bats Prince
Prince P.E.K.K.A Goblins Bats
Prince P.E.K.K.A Goblins Bats
Arrows Prince P.E.K.K.A
Arrows Goblins Bats
Bats Arrows Wizard
Arrows P.E.K.K.A
P.E.K.K.A Goblins Prince
Goblins Prince
Goblins Bats Arrows Wizard
Arrows Bats Wizard
Prince P.E.K.K.A Bats Wizard
Wizard Goblins Bats Arrows Prince P.E.K.K.A
P.E.K.K.A Prince
Prince P.E.K.K.A
Wizard Goblins Bats Arrows Prince P.E.K.K.A
Arrows Goblins Bats Wizard Prince
Arrows Wizard Bats
P.E.K.K.A Prince
Wizard Goblins Bats Arrows Prince P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Prince P.E.K.K.A
Arrows Wizard Prince
P.E.K.K.A Goblins Bats Prince
Prince P.E.K.K.A Bats
P.E.K.K.A Prince
Arrows Wizard Bats
Prince P.E.K.K.A Goblins Bats
P.E.K.K.A Prince
P.E.K.K.A Goblins Bats Prince
P.E.K.K.A
P.E.K.K.A Bats Prince
P.E.K.K.A Arrows Prince
Prince P.E.K.K.A Wizard
Wizard
Goblins Bats Prince P.E.K.K.A
Bats Arrows Wizard P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows Prince
Wizard Arrows
Arrows Wizard Bats
Arrows Wizard
Arrows Wizard
Arrows Wizard
Goblins Bats Prince
Arrows Wizard Prince
Arrows Wizard
Arrows
Arrows Prince
Arrows Wizard
Arrows Wizard
Arrows
Bats
Arrows Wizard Prince
Arrows Wizard
Prince
Arrows Wizard
Prince
Arrows
Arrows Wizard
Arrows Wizard
Arrows Wizard Prince
Arrows
Bats Arrows Wizard
Bats Wizard
Arrows Wizard
Arrows
P.E.K.K.A Prince
Arrows Wizard
Bats Prince
Arrows Wizard
Arrows
Wizard Prince
Arrows Wizard
Arrows
Prince P.E.K.K.A
Bats
Bats
Prince
Prince P.E.K.K.A
Wizard

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