My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Dark Prince Bowler P.E.K.K.A Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Dark Prince Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Dark Prince P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Dark Prince Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Dark Prince
Giant Snowball
Goblins Bats Goblin Barrel
Zap
Goblins Bats Goblin Barrel Dark Prince
Barbarian Barrel
Goblins Goblin Barrel Dark Prince Royal Ghost
The Log
Goblins Goblin Barrel Dark Prince
Earthquake
Goblin Barrel
Arrows
Goblins Bats Goblin Barrel
Royal Delivery
Goblins Bats Goblin Barrel Dark Prince Bowler P.E.K.K.A Royal Ghost
Fireball
Goblin Barrel Bowler
Poison
Bats
Lightning
Dark Prince Bowler
Rocket
Bowler

Against air swarms

Spells and units that can counter air swarms.

Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Dark Prince Bowler Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tornado Dark Prince Bowler P.E.K.K.A Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats Goblin Barrel Tornado Royal Ghost Dark Prince Bowler P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Bats Goblin Barrel Tornado

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Bats
Goblin Barrel Dark Prince Bowler P.E.K.K.A
Goblin Barrel
Dark Prince Bats Bowler P.E.K.K.A Royal Ghost
Tornado
P.E.K.K.A Dark Prince Bowler
Dark Prince
Goblin Barrel Bats Tornado Royal Ghost
Bowler
Bats Goblin Barrel Tornado
P.E.K.K.A
Tornado Bats Goblin Barrel
Royal Ghost
Goblin Barrel Dark Prince

Defense Synergies 2 6

Goblins
Bats
Dark Prince Bowler P.E.K.K.A
Goblin Barrel
Tornado
Bowler P.E.K.K.A Dark Prince
Dark Prince
Bats Tornado Bowler Royal Ghost
Bowler
Tornado Bats Dark Prince
P.E.K.K.A
Tornado Bats
Royal Ghost
Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler
P.E.K.K.A Goblins Bats Dark Prince
Tornado Bowler P.E.K.K.A Goblins Bats Dark Prince
P.E.K.K.A Goblins Bats Dark Prince Bowler
Tornado Dark Prince Bowler P.E.K.K.A
Tornado Bowler Goblins Bats Dark Prince Royal Ghost
Bats Tornado
Bowler P.E.K.K.A
P.E.K.K.A Goblins Tornado
Tornado Goblins Dark Prince Bowler Royal Ghost
Goblins Bats Tornado Dark Prince Bowler Royal Ghost
Bats Tornado
Bowler P.E.K.K.A Bats Dark Prince
Bowler Goblins Bats Tornado Dark Prince P.E.K.K.A Royal Ghost
P.E.K.K.A
Tornado Bowler P.E.K.K.A
Goblins Bats Tornado Dark Prince Bowler P.E.K.K.A
Goblins Bats Tornado Dark Prince Bowler Royal Ghost
Tornado Bats Dark Prince Bowler Royal Ghost
P.E.K.K.A Tornado
Dark Prince Bowler Royal Ghost Goblins Bats P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Dark Prince Bowler P.E.K.K.A Royal Ghost
Bowler Royal Ghost
P.E.K.K.A Goblins Bats Dark Prince Bowler
Dark Prince Bowler P.E.K.K.A Bats Tornado
P.E.K.K.A Dark Prince Bowler
Bats Tornado
Dark Prince P.E.K.K.A Goblins Bats Bowler
P.E.K.K.A Dark Prince
P.E.K.K.A Goblins Bats Tornado Dark Prince
P.E.K.K.A
P.E.K.K.A Bats Dark Prince Bowler
P.E.K.K.A Tornado Dark Prince Bowler
Dark Prince Bowler P.E.K.K.A
Bowler
Goblins Bats Tornado Dark Prince Bowler P.E.K.K.A
Bats Bowler Dark Prince P.E.K.K.A Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Ghost
Tornado Bowler Royal Ghost
Dark Prince
Dark Prince Bowler
Bats Tornado
Tornado Bowler
Tornado Bowler
Tornado
Goblins Bats Tornado Bowler
Tornado Dark Prince Bowler
Tornado
Bowler
Bowler
Bowler
Tornado
Bats
Dark Prince Bowler
Tornado Bowler
Bowler
Tornado
Tornado Bowler
Tornado Dark Prince Bowler
Tornado Bowler Royal Ghost
Tornado Bowler
Tornado
Bats Tornado
Bats
Bowler
P.E.K.K.A
Bowler
Bats Dark Prince
Tornado
Dark Prince Bowler
Bowler
Tornado
Dark Prince P.E.K.K.A
Bats Tornado Bowler
Bats Tornado
Tornado Dark Prince Bowler Royal Ghost
P.E.K.K.A
Bowler

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