My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Goblins Bats Cannon Musketeer Hog Rider
Zap
Goblins Bats Cannon
Barbarian Barrel
Goblins Cannon Musketeer Valkyrie
The Log
Goblins Cannon Musketeer Hog Rider
Earthquake
Cannon Hog Rider
Arrows
Goblins Bats
Royal Delivery
Goblins Bats Musketeer Valkyrie Hog Rider
Fireball
Cannon Musketeer Hog Rider
Poison
Bats Cannon Musketeer
Lightning
Cannon Musketeer Valkyrie
Rocket
Musketeer Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Rocket

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats Cannon Fireball Musketeer Valkyrie Hog Rider Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Bats Cannon Fireball

Attack Synergies 7 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Valkyrie
Bats
Valkyrie Hog Rider
Cannon
Fireball
Hog Rider
Musketeer
Valkyrie Hog Rider
Valkyrie
Bats Musketeer Hog Rider Goblins
Hog Rider
Goblins Bats Fireball Musketeer Valkyrie Rocket
Rocket
Hog Rider

Defense Synergies 2 10

Goblins
Cannon Musketeer
Bats
Cannon Musketeer Valkyrie
Cannon
Musketeer Goblins Bats Fireball Valkyrie Rocket
Fireball
Cannon Musketeer Valkyrie
Musketeer
Cannon Valkyrie Goblins Bats Fireball
Valkyrie
Musketeer Bats Cannon Fireball
Hog Rider
Rocket
Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Cannon Fireball Musketeer Valkyrie
Goblins Bats Cannon Musketeer Valkyrie
Cannon Rocket Goblins Bats Musketeer Valkyrie
Cannon Goblins Bats Musketeer Valkyrie
Fireball Valkyrie Rocket
Fireball Goblins Bats Cannon Musketeer Valkyrie
Bats Musketeer Rocket Cannon Fireball
Rocket Cannon Fireball Musketeer Valkyrie
Cannon Goblins Musketeer
Goblins Cannon Musketeer Valkyrie
Goblins Bats Valkyrie Cannon Fireball Musketeer
Musketeer Bats Fireball
Cannon Bats Fireball Musketeer Valkyrie Rocket
Fireball Valkyrie Rocket Goblins Bats Cannon
Cannon
Rocket Cannon Fireball
Goblins Bats Cannon Fireball Musketeer Valkyrie
Cannon Fireball Valkyrie Goblins Bats Musketeer
Valkyrie Bats Cannon Fireball Musketeer
Cannon Musketeer
Valkyrie Goblins Bats Cannon Fireball Musketeer
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Goblins Fireball
Fireball Musketeer Valkyrie Rocket
Goblins Bats Musketeer Valkyrie Rocket
Valkyrie Rocket Bats Fireball Musketeer
Cannon Musketeer Valkyrie
Fireball Rocket Bats Musketeer
Rocket Goblins Bats Fireball Musketeer Valkyrie
Valkyrie
Rocket Goblins Bats Fireball Valkyrie
Cannon Musketeer
Bats Musketeer Valkyrie
Rocket Fireball Valkyrie
Rocket Cannon Fireball Valkyrie
Cannon Fireball Musketeer Valkyrie
Goblins Bats Fireball Musketeer Valkyrie Rocket
Bats Valkyrie Cannon Fireball Musketeer
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Valkyrie Rocket
Fireball Musketeer
Rocket Fireball
Fireball Musketeer Valkyrie Rocket
Fireball Rocket Valkyrie
Fireball Bats Musketeer Rocket
Musketeer
Fireball
Fireball
Rocket Goblins Bats Fireball Musketeer
Rocket Fireball Musketeer Valkyrie
Fireball Musketeer Rocket
Rocket Fireball Musketeer
Fireball Musketeer Rocket
Fireball Musketeer
Rocket Fireball Musketeer
Fireball Musketeer Rocket
Fireball Rocket
Bats Rocket
Rocket Fireball Musketeer
Rocket Fireball Valkyrie
Rocket Fireball Musketeer
Rocket Fireball
Rocket Musketeer
Rocket Fireball Musketeer
Fireball Valkyrie
Fireball Musketeer
Fireball Musketeer
Fireball Rocket Musketeer
Bats Fireball Musketeer
Rocket Bats Fireball Musketeer
Fireball
Fireball Musketeer Rocket
Rocket Fireball
Rocket Fireball
Bats Fireball Musketeer Rocket
Fireball Rocket Musketeer
Fireball
Fireball Musketeer Valkyrie Rocket
Fireball Musketeer
Rocket Fireball
Musketeer
Bats Fireball Musketeer Rocket
Bats Fireball Musketeer Rocket
Fireball Musketeer Rocket
Fireball Rocket

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