My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Elixir Golem Dark Prince Electro Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mini P.E.K.K.A Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Elixir Golem Mini P.E.K.K.A Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Dark Prince Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elixir Golem Dark Prince
Giant Snowball
Goblins Bats Electro Dragon
Zap
Goblins Bats Dark Prince
Barbarian Barrel
Goblins Elixir Golem Dark Prince
The Log
Goblins Elixir Golem Mini P.E.K.K.A Dark Prince
Earthquake
Elixir Golem
Arrows
Goblins Bats
Royal Delivery
Goblins Bats Elixir Golem Mini P.E.K.K.A Dark Prince Electro Dragon
Fireball
Elixir Golem Electro Dragon
Poison
Bats Elixir Golem Electro Dragon
Lightning
Mini P.E.K.K.A Dark Prince Electro Dragon
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Dark Prince Electro Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Elixir Golem Mini P.E.K.K.A Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats The Log Elixir Golem Fireball Mini P.E.K.K.A Dark Prince Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Bats The Log Elixir Golem

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Bats
Elixir Golem Mini P.E.K.K.A Dark Prince
Elixir Golem
Bats Fireball Mini P.E.K.K.A Electro Dragon The Log
Fireball
Elixir Golem Dark Prince The Log
Mini P.E.K.K.A
Bats Elixir Golem Dark Prince The Log
Dark Prince
Bats Fireball Mini P.E.K.K.A
Electro Dragon
Elixir Golem
The Log
Elixir Golem Fireball Mini P.E.K.K.A

Defense Synergies 2 11

Goblins
Electro Dragon The Log
Bats
Mini P.E.K.K.A Dark Prince The Log
Elixir Golem
Fireball
The Log Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A
The Log Bats Fireball Electro Dragon
Dark Prince
Bats Fireball Electro Dragon The Log
Electro Dragon
Goblins Mini P.E.K.K.A Dark Prince The Log
The Log
Fireball Mini P.E.K.K.A Goblins Bats Dark Prince Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Electro Dragon The Log
Mini P.E.K.K.A Goblins Bats Dark Prince Electro Dragon The Log
Mini P.E.K.K.A Goblins Bats Dark Prince Electro Dragon
Mini P.E.K.K.A Goblins Bats Dark Prince Electro Dragon
Fireball Mini P.E.K.K.A Dark Prince The Log
Fireball The Log Goblins Bats Dark Prince Electro Dragon
Bats Fireball Electro Dragon
Fireball Electro Dragon The Log
Mini P.E.K.K.A Goblins
Goblins Mini P.E.K.K.A Dark Prince
Goblins Bats Fireball Dark Prince Electro Dragon The Log
Bats Fireball Electro Dragon
Mini P.E.K.K.A Bats Fireball Dark Prince Electro Dragon The Log
Fireball Goblins Bats Mini P.E.K.K.A Dark Prince Electro Dragon The Log
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A The Log
Goblins Bats Fireball Mini P.E.K.K.A Dark Prince Electro Dragon
Fireball Goblins Bats Dark Prince Electro Dragon The Log
The Log Bats Fireball Dark Prince Electro Dragon
Mini P.E.K.K.A
Dark Prince Goblins Bats Fireball Mini P.E.K.K.A Electro Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Goblins Fireball Dark Prince
Fireball Mini P.E.K.K.A Electro Dragon The Log
Goblins Bats Mini P.E.K.K.A Dark Prince Electro Dragon The Log
Mini P.E.K.K.A Dark Prince Bats Fireball The Log
Mini P.E.K.K.A Dark Prince
Fireball Bats Electro Dragon
Mini P.E.K.K.A Dark Prince Goblins Bats Fireball
Mini P.E.K.K.A Dark Prince
Electro Dragon Goblins Bats Fireball Mini P.E.K.K.A Dark Prince The Log
Bats Mini P.E.K.K.A Dark Prince Electro Dragon
Fireball Dark Prince The Log
Mini P.E.K.K.A Dark Prince Fireball
Fireball Electro Dragon
Electro Dragon Goblins Bats Fireball Mini P.E.K.K.A Dark Prince The Log
Bats Fireball Mini P.E.K.K.A Dark Prince Electro Dragon The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Electro Dragon The Log
Fireball Electro Dragon The Log
Fireball Electro Dragon The Log
Fireball Dark Prince The Log
Fireball Dark Prince The Log
Fireball Bats Electro Dragon
The Log
Fireball The Log Electro Dragon
Fireball The Log Electro Dragon
Goblins Bats Fireball Mini P.E.K.K.A Electro Dragon
Fireball Dark Prince Electro Dragon The Log
Fireball Electro Dragon
Fireball The Log
Fireball Electro Dragon
Fireball The Log
Fireball Electro Dragon The Log
Fireball Electro Dragon The Log
Fireball
Bats Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Dark Prince Electro Dragon The Log
Fireball Electro Dragon The Log
Fireball The Log
Fireball
The Log
Fireball Electro Dragon The Log
The Log Fireball Dark Prince Electro Dragon
Fireball The Log Electro Dragon
Fireball Electro Dragon The Log
Fireball The Log
Bats Fireball Electro Dragon
Electro Dragon Bats Fireball
Fireball Mini P.E.K.K.A
Fireball Electro Dragon The Log
Fireball Electro Dragon
Fireball The Log
Bats Fireball Dark Prince Electro Dragon
Fireball Electro Dragon
The Log Fireball
Fireball Mini P.E.K.K.A Dark Prince Electro Dragon
The Log Fireball Electro Dragon
Fireball
Dark Prince Electro Dragon
Electro Dragon Bats Fireball The Log
Bats Fireball Electro Dragon
Electro Dragon Fireball Dark Prince The Log
Fireball Electro Dragon

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