My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Giant Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Goblin Giant Fisherman Mega Knight Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Goblin Giant Mega Knight Archer Queen

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Fisherman
Giant Snowball
Goblins Bats Fisherman
Zap
Goblins Bats Goblin Giant Fisherman
Barbarian Barrel
Goblins
The Log
Goblins Fisherman
Earthquake
Arrows
Goblins Bats
Royal Delivery
Goblins Bats Fisherman
Fireball
Fisherman
Poison
Bats Fisherman
Lightning
Fisherman Archer Queen
Rocket
Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rage Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats Rage Fisherman Fireball Archer Queen Goblin Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Bats Rage Fisherman

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Bats
Mega Knight Rage Goblin Giant Fisherman
Fireball
Goblin Giant Mega Knight Archer Queen
Rage
Bats Goblin Giant
Goblin Giant
Fireball Bats Rage Fisherman
Fisherman
Bats Goblin Giant Mega Knight
Mega Knight
Bats Fireball Fisherman Archer Queen
Archer Queen
Fireball Mega Knight

Defense Synergies 1 7

Goblins
Fisherman Archer Queen
Bats
Goblin Giant Fisherman Mega Knight
Fireball
Goblin Giant Mega Knight
Rage
Goblin Giant
Fireball Bats
Fisherman
Goblins Bats Mega Knight
Mega Knight
Bats Fireball Fisherman
Archer Queen
Goblins

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Goblin Giant
Goblins Bats Fisherman Mega Knight
Fisherman Mega Knight Goblins Bats
Goblins Bats Fisherman Mega Knight
Fireball Mega Knight
Fireball Goblins Bats Mega Knight
Bats Fireball
Fireball Goblin Giant Mega Knight
Goblins Fisherman Archer Queen
Goblins Fisherman Mega Knight
Goblins Bats Fireball Goblin Giant Fisherman Mega Knight
Bats Fireball
Mega Knight Bats Fireball
Fireball Mega Knight Goblins Bats
Mega Knight
Fireball Fisherman Mega Knight
Mega Knight Goblins Bats Fireball Fisherman
Fireball Mega Knight Goblins Bats Fisherman
Bats Fireball Fisherman Mega Knight
Fisherman
Mega Knight Goblins Bats Fireball Goblin Giant Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Goblins Fireball Fisherman
Fireball Fisherman Mega Knight
Mega Knight Goblins Bats Goblin Giant Fisherman
Mega Knight Bats Fireball Goblin Giant Fisherman
Goblin Giant Fisherman Mega Knight
Fireball Bats Goblin Giant
Goblins Bats Fireball Goblin Giant
Mega Knight Goblin Giant Fisherman
Mega Knight Goblins Bats Fireball
Goblin Giant
Mega Knight Bats
Mega Knight Fireball Goblin Giant Archer Queen
Mega Knight Fireball Goblin Giant
Fireball Mega Knight
Goblins Bats Fireball Goblin Giant Fisherman Archer Queen
Bats Mega Knight Fireball Archer Queen
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Fisherman
Fireball Goblin Giant
Fireball
Fireball Mega Knight
Fireball Bats Goblin Giant
Fireball
Fireball Fisherman
Goblins Bats Fireball Fisherman
Fireball Fisherman
Fireball Archer Queen
Fireball Fisherman
Fireball Fisherman
Fireball Fisherman
Fireball
Fireball Mega Knight
Fireball
Bats Fisherman
Fireball Fisherman Mega Knight
Fireball Mega Knight
Fireball Mega Knight
Fireball
Fisherman
Fireball
Fireball Mega Knight
Fisherman
Fireball Fisherman
Fireball Fisherman Mega Knight
Fireball Fisherman
Bats Fireball
Bats Fireball
Fireball
Fireball Mega Knight
Fireball
Mega Knight
Fireball
Bats Fireball
Fireball Archer Queen
Fireball
Fireball Mega Knight
Fireball
Fireball Archer Queen
Mega Knight Archer Queen
Bats Fireball Archer Queen
Bats Fireball Archer Queen
Fireball Goblin Giant Mega Knight Archer Queen
Fireball Mega Knight

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