My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Valkyrie Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Valkyrie Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Goblins Bats Hog Rider
Zap
Goblins Bats Firecracker
Barbarian Barrel
Goblins Firecracker Valkyrie Bomb Tower
The Log
Goblins Firecracker Hog Rider
Earthquake
Firecracker Bomb Tower Hog Rider
Arrows
Goblins Bats Firecracker
Royal Delivery
Goblins Bats Firecracker Valkyrie Hog Rider
Fireball
Firecracker Bomb Tower Hog Rider
Poison
Bats Firecracker Bomb Tower
Lightning
Valkyrie Bomb Tower
Rocket
Valkyrie Bomb Tower Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Bomb Tower Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Rage Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats Rage Firecracker Valkyrie Bomb Tower Hog Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Bats Rage Firecracker

Attack Synergies 7 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Valkyrie
Bats
Valkyrie Hog Rider Mega Knight Firecracker Rage
Firecracker
Hog Rider Bats Valkyrie Mega Knight
Valkyrie
Bats Hog Rider Goblins Firecracker
Bomb Tower
Hog Rider
Goblins Bats Firecracker Valkyrie Rage Mega Knight
Rage
Hog Rider Bats
Mega Knight
Bats Firecracker Hog Rider

Defense Synergies 1 8

Goblins
Firecracker
Bats
Firecracker Valkyrie Bomb Tower Mega Knight
Firecracker
Valkyrie Goblins Bats Bomb Tower Mega Knight
Valkyrie
Firecracker Bats Bomb Tower
Bomb Tower
Bats Firecracker Valkyrie
Hog Rider
Rage
Mega Knight
Bats Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie
Bomb Tower Goblins Bats Firecracker Valkyrie Mega Knight
Bomb Tower Mega Knight Goblins Bats Valkyrie
Bomb Tower Goblins Bats Firecracker Valkyrie Mega Knight
Firecracker Valkyrie Bomb Tower Mega Knight
Goblins Bats Firecracker Valkyrie Bomb Tower Mega Knight
Bats Firecracker Bomb Tower
Valkyrie Bomb Tower Mega Knight
Goblins Bomb Tower
Goblins Firecracker Valkyrie Mega Knight
Goblins Bats Valkyrie Firecracker Bomb Tower Mega Knight
Bats Firecracker
Bomb Tower Mega Knight Bats Valkyrie
Valkyrie Bomb Tower Mega Knight Goblins Bats Firecracker
Bomb Tower Mega Knight
Bomb Tower Mega Knight
Bomb Tower Mega Knight Goblins Bats Firecracker Valkyrie
Bomb Tower Mega Knight Goblins Bats Firecracker Valkyrie
Valkyrie Bomb Tower Bats Firecracker Mega Knight
Bomb Tower
Valkyrie Mega Knight Goblins Bats Firecracker Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Goblins
Firecracker Valkyrie Bomb Tower Mega Knight
Mega Knight Goblins Bats Valkyrie Bomb Tower
Valkyrie Mega Knight Bats
Valkyrie Mega Knight
Firecracker Bats Bomb Tower
Goblins Bats Valkyrie Bomb Tower
Mega Knight Valkyrie Bomb Tower
Mega Knight Goblins Bats Firecracker Valkyrie Bomb Tower
Mega Knight Bats Valkyrie Bomb Tower
Mega Knight Valkyrie
Mega Knight Valkyrie Bomb Tower
Firecracker Valkyrie Bomb Tower Mega Knight
Goblins Bats Firecracker Valkyrie Bomb Tower
Bats Valkyrie Mega Knight Firecracker Bomb Tower
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie
Firecracker
Firecracker Valkyrie
Firecracker Valkyrie Mega Knight
Firecracker Bats
Firecracker
Firecracker
Firecracker
Goblins Bats
Firecracker Valkyrie
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker Mega Knight
Bats
Firecracker Mega Knight
Firecracker Valkyrie Mega Knight
Mega Knight
Firecracker Valkyrie Mega Knight
Firecracker
Mega Knight
Firecracker
Bats Firecracker
Bats Firecracker
Mega Knight
Firecracker
Mega Knight
Firecracker
Bats
Firecracker
Firecracker Valkyrie Mega Knight
Firecracker
Firecracker Mega Knight
Bats Firecracker
Firecracker Bats
Firecracker Mega Knight
Firecracker Mega Knight

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