My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Golem Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Ice Golem Valkyrie Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Ice Golem Valkyrie Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Drill Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Curse Goblin Drill
Giant Snowball
Goblins Bats Goblin Curse Goblin Drill
Zap
Goblins Bats Goblin Curse Goblin Drill
Barbarian Barrel
Goblins Valkyrie Goblin Curse Goblin Drill Magic Archer
The Log
Goblins Goblin Curse Goblin Drill
Earthquake
Goblin Drill
Arrows
Goblins Bats Goblin Curse Goblin Drill
Royal Delivery
Goblins Bats Valkyrie Goblin Drill Magic Archer
Fireball
Goblin Drill Magic Archer
Poison
Bats Goblin Curse Goblin Drill Magic Archer
Lightning
Ice Golem Valkyrie Magic Archer
Rocket
Valkyrie Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Valkyrie Tornado Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Ice Golem Valkyrie Goblin Curse Tornado Goblin Drill

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats Ice Golem Goblin Curse Tornado Valkyrie Goblin Drill Magic Archer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Goblins Bats Ice Golem Goblin Curse

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Ice Golem Valkyrie Goblin Drill
Bats
Ice Golem Valkyrie Goblin Drill
Ice Golem
Bats Goblins Goblin Drill Magic Archer
Valkyrie
Bats Goblins Tornado Magic Archer
Goblin Curse
Magic Archer
Tornado
Magic Archer Valkyrie
Goblin Drill
Goblins Bats Ice Golem
Magic Archer
Tornado Ice Golem Valkyrie Goblin Curse

Defense Synergies 1 12

Goblins
Ice Golem Magic Archer
Bats
Ice Golem Valkyrie Goblin Drill
Ice Golem
Goblins Bats Tornado Magic Archer
Valkyrie
Bats Tornado Goblin Drill Magic Archer
Goblin Curse
Tornado
Magic Archer Ice Golem Valkyrie Goblin Drill
Goblin Drill
Bats Valkyrie Tornado Magic Archer
Magic Archer
Tornado Goblins Ice Golem Valkyrie Goblin Drill

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Valkyrie Magic Archer
Goblins Bats Valkyrie Goblin Curse Goblin Drill
Tornado Goblins Bats Valkyrie Goblin Curse Goblin Drill
Goblins Bats Valkyrie Goblin Curse Goblin Drill
Valkyrie Tornado
Tornado Goblins Bats Valkyrie Magic Archer
Bats Tornado Goblin Curse Magic Archer
Ice Golem Valkyrie Magic Archer
Goblins Goblin Curse Tornado Goblin Drill
Tornado Goblins Ice Golem Valkyrie
Goblins Bats Valkyrie Goblin Curse Ice Golem Tornado Goblin Drill Magic Archer
Bats Goblin Curse Tornado Magic Archer
Goblin Drill Bats Valkyrie Goblin Curse
Valkyrie Goblins Bats Goblin Curse Tornado Goblin Drill Magic Archer
Goblin Curse Goblin Drill
Tornado Goblin Curse Goblin Drill
Goblins Bats Valkyrie Tornado Goblin Drill
Valkyrie Goblins Bats Tornado Goblin Drill Magic Archer
Valkyrie Tornado Goblin Drill Bats Ice Golem Goblin Curse Magic Archer
Goblin Curse Tornado Goblin Drill
Valkyrie Goblins Bats Goblin Curse

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Goblins Ice Golem
Ice Golem Valkyrie Magic Archer
Goblins Bats Ice Golem Valkyrie
Valkyrie Bats Ice Golem Tornado
Valkyrie Goblin Curse Goblin Drill
Bats Ice Golem Goblin Curse Tornado Magic Archer
Goblins Bats Ice Golem Valkyrie
Valkyrie Goblin Curse
Goblins Bats Ice Golem Valkyrie Tornado Magic Archer
Goblin Curse Goblin Drill
Bats Valkyrie
Valkyrie Tornado
Ice Golem Valkyrie Goblin Curse
Valkyrie Goblin Curse Magic Archer
Goblins Bats Ice Golem Valkyrie Tornado Goblin Drill Magic Archer
Bats Valkyrie Ice Golem Goblin Curse Magic Archer
Tornado

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Ice Golem Valkyrie Goblin Drill
Goblin Curse Tornado Magic Archer
Goblin Drill Magic Archer
Ice Golem Valkyrie
Valkyrie Goblin Curse Magic Archer
Bats Ice Golem Goblin Curse Tornado Magic Archer
Tornado Magic Archer
Ice Golem Goblin Curse Tornado Magic Archer
Tornado
Goblins Bats Tornado
Valkyrie Tornado Magic Archer
Goblin Curse Tornado Magic Archer
Ice Golem Magic Archer
Magic Archer
Ice Golem Magic Archer
Goblin Drill Magic Archer
Magic Archer
Tornado
Bats
Magic Archer
Valkyrie Goblin Curse Tornado Magic Archer
Magic Archer
Tornado
Tornado
Goblin Drill
Ice Golem Goblin Curse Tornado Valkyrie Magic Archer
Tornado Magic Archer
Tornado Magic Archer
Goblin Curse Tornado Magic Archer
Bats Ice Golem Goblin Curse Tornado Magic Archer
Bats
Magic Archer
Magic Archer
Goblin Curse Magic Archer
Bats Magic Archer
Goblin Curse Tornado Magic Archer
Valkyrie Magic Archer
Ice Golem Magic Archer
Tornado
Bats Tornado Magic Archer
Bats Tornado Magic Archer
Tornado Magic Archer

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