My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Goblins Bats Hog Rider
Zap
Goblins Bats Firecracker
Barbarian Barrel
Goblins Knight Firecracker Bomb Tower
The Log
Goblins Firecracker Hog Rider
Earthquake
Firecracker Bomb Tower Hog Rider
Arrows
Goblins Bats Firecracker
Royal Delivery
Goblins Bats Knight Firecracker Hog Rider
Fireball
Firecracker Bomb Tower Hog Rider
Poison
Bats Firecracker Bomb Tower
Lightning
Knight Bomb Tower
Rocket
Bomb Tower Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Bomb Tower The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats The Log Knight Firecracker Fireball Bomb Tower Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Bats The Log Knight

Attack Synergies 8 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider
Bats
Knight Hog Rider Firecracker
Knight
Bats Firecracker Hog Rider Fireball The Log
Firecracker
Knight Hog Rider Bats
Fireball
Hog Rider Knight The Log
Bomb Tower
Hog Rider
Goblins Bats Knight Firecracker Fireball The Log
The Log
Hog Rider Knight Fireball

Defense Synergies 6 10

Goblins
Knight Firecracker The Log
Bats
Knight Firecracker Bomb Tower The Log
Knight
Bats Firecracker Bomb Tower Goblins Fireball The Log
Firecracker
Knight The Log Goblins Bats Bomb Tower
Fireball
The Log Knight Bomb Tower
Bomb Tower
Knight The Log Bats Firecracker Fireball
Hog Rider
The Log
Firecracker Fireball Bomb Tower Goblins Bats Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Fireball The Log
Bomb Tower Goblins Bats Knight Firecracker The Log
Bomb Tower Goblins Bats Knight
Bomb Tower Goblins Bats Knight Firecracker
Firecracker Fireball Bomb Tower The Log
Fireball The Log Goblins Bats Firecracker Bomb Tower
Bats Firecracker Fireball Bomb Tower
Fireball Bomb Tower The Log
Goblins Bomb Tower
Knight Goblins Firecracker
Goblins Bats Knight Firecracker Fireball Bomb Tower The Log
Bats Firecracker Fireball
Bomb Tower Bats Knight Fireball The Log
Fireball Bomb Tower Goblins Bats Firecracker The Log
Knight Bomb Tower
Bomb Tower Fireball The Log
Bomb Tower Goblins Bats Knight Firecracker Fireball
Fireball Bomb Tower Goblins Bats Knight Firecracker The Log
Bomb Tower The Log Bats Knight Firecracker Fireball
Bomb Tower
Goblins Bats Knight Firecracker Fireball Bomb Tower The Log
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins Fireball
Fireball Knight Firecracker Bomb Tower The Log
Goblins Bats Knight Bomb Tower The Log
Bats Knight Fireball The Log
Knight
Firecracker Fireball Bats Bomb Tower
Goblins Bats Knight Fireball Bomb Tower
Knight Bomb Tower
Goblins Bats Knight Firecracker Fireball Bomb Tower The Log
Bats Knight Bomb Tower
Fireball The Log
Knight Fireball Bomb Tower
Firecracker Fireball Bomb Tower
Goblins Bats Knight Firecracker Fireball Bomb Tower The Log
Bats Firecracker Fireball Bomb Tower The Log
Fireball Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Firecracker The Log
Firecracker Fireball The Log
Fireball The Log
Knight Firecracker Fireball The Log
Fireball Firecracker The Log
Firecracker Fireball Bats
Firecracker The Log
Fireball The Log Firecracker
Fireball The Log Firecracker
Goblins Bats Fireball
Firecracker Knight Fireball The Log
Fireball Firecracker
Knight Firecracker Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
Firecracker Fireball The Log
Firecracker Fireball The Log
Fireball
Bats
Firecracker Fireball The Log
Firecracker Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
Firecracker The Log Fireball
Firecracker Fireball The Log
Fireball The Log
Fireball Firecracker The Log
Bats Firecracker Fireball
Bats Firecracker Fireball
Fireball
Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
Bats Fireball
Fireball Firecracker
The Log Fireball
Fireball Knight Firecracker
The Log Firecracker Fireball
Fireball
Firecracker
Bats Firecracker Fireball The Log
Firecracker Bats Fireball
Firecracker Fireball The Log
Fireball Firecracker

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