My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Skeleton Barrel Firecracker Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Skeleton Barrel Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Barrel Balloon
Giant Snowball
Goblins Bats Skeleton Barrel Balloon Lumberjack
Zap
Goblins Bats Skeleton Barrel Firecracker Balloon
Barbarian Barrel
Goblins Knight Skeleton Barrel Firecracker Lumberjack
The Log
Goblins Skeleton Barrel Firecracker Lumberjack
Earthquake
Firecracker
Arrows
Goblins Bats Skeleton Barrel Firecracker
Royal Delivery
Goblins Bats Knight Skeleton Barrel Firecracker Balloon Lumberjack
Fireball
Skeleton Barrel Firecracker Balloon Lumberjack
Poison
Bats Skeleton Barrel Firecracker Balloon
Lightning
Knight Balloon Lumberjack
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Skeleton Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats The Log Knight Skeleton Barrel Firecracker Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Bats The Log Knight

Attack Synergies 8 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Bats
Knight Skeleton Barrel Balloon Firecracker Lumberjack
Knight
Bats Skeleton Barrel Firecracker Balloon The Log Lumberjack
Skeleton Barrel
Bats Knight Firecracker Balloon Lumberjack
Firecracker
Knight Skeleton Barrel Bats Balloon Lumberjack
Balloon
Bats Knight Lumberjack Skeleton Barrel Firecracker The Log
The Log
Knight Balloon Lumberjack
Lumberjack
Balloon Bats Knight Skeleton Barrel Firecracker The Log

Defense Synergies 3 10

Goblins
Knight Firecracker The Log
Bats
Knight Firecracker The Log Lumberjack
Knight
Bats Firecracker Goblins The Log Lumberjack
Skeleton Barrel
Firecracker
Knight The Log Goblins Bats Lumberjack
Balloon
The Log
Firecracker Goblins Bats Knight Lumberjack
Lumberjack
Bats Knight Firecracker The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Skeleton Barrel Firecracker The Log
Lumberjack Goblins Bats Knight Firecracker The Log
Lumberjack Goblins Bats Knight
Lumberjack Goblins Bats Knight Firecracker
Firecracker The Log Lumberjack
The Log Goblins Bats Firecracker Lumberjack
Bats Firecracker
Skeleton Barrel The Log
Goblins Lumberjack
Knight Goblins Firecracker Lumberjack
Goblins Bats Knight Firecracker The Log Lumberjack
Bats Firecracker
Lumberjack Bats Knight The Log
Goblins Bats Firecracker The Log Lumberjack
Knight Lumberjack
The Log Lumberjack
Goblins Bats Knight Firecracker Lumberjack
Goblins Bats Knight Firecracker The Log Lumberjack
The Log Bats Knight Firecracker Lumberjack
Lumberjack
Goblins Bats Knight Firecracker The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Goblins
Knight Skeleton Barrel Firecracker The Log Lumberjack
Lumberjack Goblins Bats Knight The Log
Lumberjack Bats Knight The Log
Knight Lumberjack
Firecracker Bats Skeleton Barrel
Goblins Bats Knight Lumberjack
Knight Lumberjack
Goblins Bats Knight Firecracker The Log
Bats Knight Lumberjack
The Log
Knight Lumberjack
Firecracker
Goblins Bats Knight Firecracker The Log Lumberjack
Bats Firecracker The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Knight Firecracker The Log
Firecracker Skeleton Barrel The Log
Skeleton Barrel The Log
Knight Skeleton Barrel Firecracker The Log
Firecracker The Log
Firecracker Bats Skeleton Barrel
Firecracker The Log
The Log Skeleton Barrel Firecracker
The Log Skeleton Barrel Firecracker
Goblins Bats Lumberjack
Firecracker Knight Skeleton Barrel The Log
Firecracker
Knight Skeleton Barrel Firecracker The Log
Skeleton Barrel Firecracker
Skeleton Barrel Firecracker The Log
Skeleton Barrel Firecracker The Log
Skeleton Barrel Firecracker The Log
Bats
Skeleton Barrel Firecracker The Log
Skeleton Barrel Firecracker The Log
The Log
The Log
Skeleton Barrel The Log
Firecracker The Log
Firecracker The Log Skeleton Barrel
Skeleton Barrel The Log
Skeleton Barrel Firecracker The Log
Bats Firecracker
Bats Skeleton Barrel Firecracker
The Log
Firecracker
Firecracker The Log
Skeleton Barrel Bats
Firecracker
The Log
Knight Firecracker Lumberjack
The Log Skeleton Barrel Firecracker
Firecracker
Bats Firecracker The Log
Firecracker Bats
Skeleton Barrel Firecracker The Log
Firecracker

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