My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Skeleton Barrel Executioner Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Skeleton Barrel Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Barrel
Giant Snowball
Goblins Bats Skeleton Barrel
Zap
Goblins Bats Skeleton Barrel
Barbarian Barrel
Goblins Knight Skeleton Barrel Executioner
The Log
Goblins Skeleton Barrel
Earthquake
Arrows
Goblins Bats Skeleton Barrel
Royal Delivery
Goblins Bats Knight Skeleton Barrel Executioner
Fireball
Skeleton Barrel Executioner
Poison
Bats Skeleton Barrel Executioner
Lightning
Knight Executioner
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Royal Delivery Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Royal Delivery Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Skeleton Barrel Royal Delivery Executioner Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats The Log Knight Skeleton Barrel Royal Delivery Executioner Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Bats The Log Knight

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Bats
Knight Skeleton Barrel Golem
Knight
Bats Skeleton Barrel Executioner The Log
Skeleton Barrel
Bats Knight Golem
Royal Delivery
Executioner
Knight Golem The Log
Golem
Bats Skeleton Barrel Executioner The Log
The Log
Knight Executioner Golem

Defense Synergies 3 9

Goblins
Knight The Log
Bats
Knight Royal Delivery The Log
Knight
Bats Royal Delivery Executioner Goblins The Log
Skeleton Barrel
Royal Delivery
Royal Delivery
Knight Bats Skeleton Barrel Executioner The Log
Executioner
Knight Royal Delivery The Log
Golem
The Log
Goblins Bats Knight Royal Delivery Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Skeleton Barrel Executioner The Log
Goblins Bats Knight Royal Delivery Executioner The Log
Goblins Bats Knight Royal Delivery Executioner
Goblins Bats Knight
Royal Delivery The Log
Royal Delivery The Log Goblins Bats Executioner
Bats Royal Delivery Executioner
Skeleton Barrel The Log
Goblins
Knight Goblins Royal Delivery
Goblins Bats Executioner Knight Royal Delivery The Log
Executioner Bats Royal Delivery
Bats Knight Royal Delivery The Log
Executioner Goblins Bats Royal Delivery The Log
Knight
Royal Delivery The Log
Goblins Bats Knight Royal Delivery Executioner
Royal Delivery Goblins Bats Knight Executioner The Log
Royal Delivery Executioner The Log Bats Knight
Goblins Bats Knight Royal Delivery Executioner The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins Royal Delivery
Royal Delivery Knight Skeleton Barrel Executioner The Log
Royal Delivery Goblins Bats Knight The Log
Bats Knight Royal Delivery The Log
Knight Royal Delivery Executioner
Royal Delivery Executioner Bats Skeleton Barrel
Royal Delivery Goblins Bats Knight
Knight Royal Delivery
Royal Delivery Goblins Bats Knight The Log
Royal Delivery
Bats Knight
Royal Delivery The Log
Royal Delivery Knight Executioner
Executioner
Goblins Bats Knight Royal Delivery Executioner The Log
Bats Executioner Royal Delivery The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Knight The Log
Skeleton Barrel Executioner The Log
Skeleton Barrel The Log
Knight Skeleton Barrel The Log
Executioner The Log
Executioner Bats Skeleton Barrel
Executioner The Log
The Log Skeleton Barrel Executioner
The Log Skeleton Barrel
Goblins Bats
Knight Skeleton Barrel The Log
Executioner
Knight Skeleton Barrel Executioner The Log
Skeleton Barrel
Skeleton Barrel The Log
Skeleton Barrel Executioner The Log
Skeleton Barrel Executioner The Log
Bats
Skeleton Barrel Executioner The Log
Skeleton Barrel The Log
The Log
The Log
Skeleton Barrel The Log
The Log Executioner
The Log Skeleton Barrel Executioner
Skeleton Barrel The Log
Skeleton Barrel The Log
Bats Executioner
Bats Skeleton Barrel
The Log
The Log
Skeleton Barrel Bats
Executioner
The Log
Knight Executioner
The Log Skeleton Barrel Executioner
Executioner
Bats The Log
Bats Executioner
Skeleton Barrel Executioner The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: