My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Prince Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Lumberjack Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Prince Graveyard
Giant Snowball
Goblins Bats Musketeer Lumberjack Graveyard
Zap
Goblins Bats Prince Graveyard
Barbarian Barrel
Goblins Musketeer Lumberjack Graveyard
The Log
Goblins Musketeer Prince Lumberjack Graveyard
Earthquake
Graveyard
Arrows
Goblins Bats Graveyard
Royal Delivery
Goblins Bats Musketeer Prince Lumberjack Graveyard
Fireball
Musketeer Lumberjack
Poison
Bats Musketeer Graveyard
Lightning
Musketeer Prince Lumberjack
Rocket
Musketeer Prince

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Earthquake

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats Giant Snowball Earthquake Musketeer Lumberjack Prince Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Bats Giant Snowball Earthquake

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Bats
Prince Lumberjack Graveyard
Giant Snowball
Earthquake Graveyard Musketeer Prince Lumberjack
Earthquake
Giant Snowball Prince Graveyard
Musketeer
Giant Snowball Prince Lumberjack Graveyard
Prince
Bats Giant Snowball Earthquake Musketeer Lumberjack Graveyard
Lumberjack
Bats Giant Snowball Musketeer Prince Graveyard
Graveyard
Giant Snowball Bats Earthquake Musketeer Prince Lumberjack

Defense Synergies 1 11

Goblins
Giant Snowball Musketeer
Bats
Giant Snowball Earthquake Musketeer Prince Lumberjack
Giant Snowball
Goblins Bats Earthquake Musketeer Prince Lumberjack
Earthquake
Bats Giant Snowball
Musketeer
Lumberjack Goblins Bats Giant Snowball
Prince
Bats Giant Snowball
Lumberjack
Musketeer Bats Giant Snowball
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Musketeer
Lumberjack Goblins Bats Musketeer Prince
Prince Lumberjack Goblins Bats Giant Snowball Musketeer
Prince Lumberjack Goblins Bats Musketeer
Earthquake Prince Lumberjack
Goblins Bats Giant Snowball Earthquake Musketeer Lumberjack
Bats Giant Snowball Musketeer
Earthquake Musketeer
Goblins Musketeer Prince Lumberjack
Goblins Giant Snowball Musketeer Prince Lumberjack
Goblins Bats Giant Snowball Earthquake Musketeer Lumberjack
Musketeer Bats Giant Snowball
Prince Lumberjack Bats Giant Snowball Earthquake Musketeer
Goblins Bats Giant Snowball Earthquake Prince Lumberjack
Prince Lumberjack
Giant Snowball Prince Lumberjack
Goblins Bats Musketeer Prince Lumberjack
Goblins Bats Giant Snowball Musketeer Prince Lumberjack
Giant Snowball Earthquake Bats Musketeer Lumberjack
Musketeer Prince Lumberjack
Goblins Bats Giant Snowball Earthquake Musketeer Prince Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Goblins Giant Snowball Prince
Giant Snowball Musketeer Prince Lumberjack
Lumberjack Goblins Bats Musketeer Prince
Prince Lumberjack Bats Musketeer
Musketeer Prince Lumberjack
Bats Giant Snowball Musketeer
Prince Goblins Bats Musketeer Lumberjack
Prince Lumberjack
Goblins Bats Giant Snowball Prince
Musketeer
Bats Musketeer Prince Lumberjack
Giant Snowball Prince
Prince Lumberjack
Musketeer
Goblins Bats Musketeer Prince Lumberjack
Bats Giant Snowball Earthquake Musketeer
Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Musketeer
Giant Snowball Musketeer
Earthquake
Earthquake Musketeer Prince
Giant Snowball Earthquake
Bats Giant Snowball Musketeer
Earthquake Musketeer
Earthquake Giant Snowball
Giant Snowball
Goblins Bats Giant Snowball Musketeer Prince Lumberjack
Earthquake Musketeer Prince
Giant Snowball Musketeer
Earthquake Giant Snowball Musketeer
Earthquake Musketeer
Earthquake Giant Snowball Musketeer Prince
Earthquake Giant Snowball Musketeer
Earthquake Musketeer
Giant Snowball Earthquake
Bats
Giant Snowball Earthquake Musketeer Prince
Giant Snowball Earthquake
Earthquake Musketeer Prince
Giant Snowball
Musketeer Prince
Earthquake Giant Snowball Musketeer
Giant Snowball Earthquake
Giant Snowball Earthquake Musketeer
Giant Snowball Musketeer Prince
Musketeer
Bats Giant Snowball Musketeer
Bats Giant Snowball Musketeer
Giant Snowball
Giant Snowball Earthquake Musketeer
Giant Snowball
Prince
Giant Snowball Earthquake
Earthquake Bats Musketeer Prince
Giant Snowball Musketeer
Musketeer Prince Lumberjack
Giant Snowball Earthquake Musketeer
Giant Snowball
Musketeer Prince
Bats Giant Snowball Musketeer
Bats Giant Snowball Musketeer
Giant Snowball Musketeer Prince
Prince

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