My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Musketeer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Goblins Bats Musketeer Hog Rider
Zap
Goblins Bats Firecracker
Barbarian Barrel
Goblins Firecracker Musketeer
The Log
Goblins Firecracker Musketeer Hog Rider
Earthquake
Firecracker Hog Rider
Arrows
Goblins Bats Firecracker
Royal Delivery
Goblins Bats Firecracker Musketeer Hog Rider
Fireball
Firecracker Musketeer Hog Rider
Poison
Bats Firecracker Musketeer
Lightning
Musketeer
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats Zap Arrows Firecracker Musketeer Hog Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Bats Zap Arrows

Attack Synergies 9 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Zap
Bats
Hog Rider Mega Knight Zap Firecracker
Zap
Arrows Firecracker Hog Rider Goblins Bats Musketeer Mega Knight
Arrows
Zap Hog Rider Mega Knight
Firecracker
Zap Hog Rider Bats Mega Knight
Musketeer
Hog Rider Zap Mega Knight
Hog Rider
Goblins Bats Zap Arrows Firecracker Musketeer Mega Knight
Mega Knight
Bats Zap Arrows Firecracker Musketeer Hog Rider

Defense Synergies 2 13

Goblins
Zap Firecracker Musketeer
Bats
Zap Firecracker Musketeer Mega Knight
Zap
Mega Knight Goblins Bats Arrows Firecracker Musketeer
Arrows
Mega Knight Zap
Firecracker
Goblins Bats Zap Musketeer Mega Knight
Musketeer
Goblins Bats Zap Firecracker Mega Knight
Hog Rider
Mega Knight
Zap Arrows Bats Firecracker Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Musketeer
Goblins Bats Zap Firecracker Musketeer Mega Knight
Mega Knight Goblins Bats Musketeer
Goblins Bats Firecracker Musketeer Mega Knight
Arrows Firecracker Mega Knight
Arrows Goblins Bats Zap Firecracker Musketeer Mega Knight
Bats Musketeer Zap Arrows Firecracker
Zap Arrows Musketeer Mega Knight
Goblins Musketeer
Goblins Firecracker Musketeer Mega Knight
Goblins Bats Zap Arrows Firecracker Musketeer Mega Knight
Arrows Musketeer Bats Zap Firecracker
Mega Knight Bats Zap Musketeer
Mega Knight Goblins Bats Zap Arrows Firecracker
Mega Knight
Zap Mega Knight
Mega Knight Goblins Bats Arrows Firecracker Musketeer
Arrows Mega Knight Goblins Bats Zap Firecracker Musketeer
Zap Arrows Bats Firecracker Musketeer Mega Knight
Musketeer
Mega Knight Goblins Bats Arrows Firecracker Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Goblins Zap
Zap Arrows Firecracker Musketeer Mega Knight
Mega Knight Goblins Bats Zap Musketeer
Mega Knight Bats Zap Musketeer
Musketeer Mega Knight
Arrows Firecracker Bats Zap Musketeer
Goblins Bats Musketeer
Mega Knight
Zap Mega Knight Goblins Bats Firecracker
Musketeer
Mega Knight Bats Musketeer
Mega Knight Zap Arrows
Mega Knight
Firecracker Musketeer Mega Knight
Goblins Bats Zap Firecracker Musketeer
Bats Arrows Mega Knight Zap Firecracker Musketeer
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Musketeer
Arrows Firecracker Zap Musketeer
Arrows
Arrows Firecracker Musketeer
Zap Arrows Firecracker Mega Knight
Arrows Firecracker Bats Zap Musketeer
Arrows Firecracker Musketeer
Arrows Zap Firecracker
Arrows Zap Firecracker
Goblins Bats Musketeer
Firecracker Zap Arrows Musketeer
Zap Arrows Firecracker Musketeer
Firecracker Musketeer
Arrows Firecracker Musketeer
Zap Arrows Firecracker Musketeer
Zap Arrows Firecracker Musketeer
Arrows Firecracker Musketeer Mega Knight
Arrows
Bats
Zap Arrows Firecracker Musketeer Mega Knight
Zap Arrows Firecracker Mega Knight
Musketeer Mega Knight
Arrows
Musketeer
Zap Arrows Musketeer
Zap Arrows Firecracker Mega Knight
Arrows Firecracker Zap Musketeer
Zap Arrows Musketeer Mega Knight
Zap Arrows Firecracker Musketeer
Bats Zap Arrows Firecracker Musketeer
Zap Bats Firecracker Musketeer
Zap Arrows Musketeer Mega Knight
Zap Arrows Firecracker
Mega Knight
Arrows Firecracker
Zap Bats Musketeer
Zap Arrows Firecracker Musketeer
Arrows
Firecracker Musketeer Mega Knight
Arrows Zap Firecracker Musketeer
Zap Arrows
Firecracker Musketeer Mega Knight
Zap Bats Firecracker Musketeer
Firecracker Bats Zap Musketeer
Zap Firecracker Musketeer Mega Knight
Firecracker Mega Knight

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