My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Battle Ram Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Battle Ram P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram
Giant Snowball
Goblins Bats Battle Ram
Zap
Goblins Bats Battle Ram Inferno Tower
Barbarian Barrel
Goblins Battle Ram Inferno Tower Wizard
The Log
Goblins Battle Ram
Earthquake
Inferno Tower
Arrows
Goblins Bats
Royal Delivery
Goblins Bats Battle Ram Wizard P.E.K.K.A
Fireball
Battle Ram Inferno Tower Wizard
Poison
Bats Inferno Tower Wizard
Lightning
Battle Ram Inferno Tower Wizard
Rocket
Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Battle Ram Inferno Tower P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats Zap Arrows Battle Ram Inferno Tower Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Bats Zap Arrows

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap Battle Ram
Bats
Zap Battle Ram P.E.K.K.A
Zap
Arrows Battle Ram P.E.K.K.A Goblins Bats
Arrows
Zap P.E.K.K.A Battle Ram
Battle Ram
Zap Goblins Bats Arrows P.E.K.K.A
Inferno Tower
Wizard
P.E.K.K.A
P.E.K.K.A
Zap Arrows Bats Battle Ram Wizard

Defense Synergies 0 12

Goblins
Zap Inferno Tower Wizard
Bats
Zap Inferno Tower P.E.K.K.A
Zap
Goblins Bats Arrows Inferno Tower P.E.K.K.A
Arrows
Zap Inferno Tower P.E.K.K.A
Battle Ram
Inferno Tower
Goblins Bats Zap Arrows
Wizard
Goblins P.E.K.K.A
P.E.K.K.A
Bats Zap Arrows Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Inferno Tower Wizard
Inferno Tower P.E.K.K.A Goblins Bats Zap
Inferno Tower P.E.K.K.A Goblins Bats
Inferno Tower P.E.K.K.A Goblins Bats
Arrows P.E.K.K.A
Arrows Goblins Bats Zap
Bats Inferno Tower Zap Arrows Wizard
Zap Arrows Inferno Tower P.E.K.K.A
Inferno Tower P.E.K.K.A Goblins
Goblins Inferno Tower
Goblins Bats Zap Arrows Wizard
Arrows Inferno Tower Bats Zap Wizard
Inferno Tower P.E.K.K.A Bats Zap Wizard
Wizard Goblins Bats Zap Arrows P.E.K.K.A
Inferno Tower P.E.K.K.A
Inferno Tower Zap P.E.K.K.A
Wizard Goblins Bats Arrows Inferno Tower P.E.K.K.A
Arrows Goblins Bats Zap Wizard
Zap Arrows Wizard Bats
P.E.K.K.A Inferno Tower
Wizard Goblins Bats Arrows P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Zap Inferno Tower P.E.K.K.A
Zap Arrows Wizard
P.E.K.K.A Goblins Bats Zap Inferno Tower
P.E.K.K.A Bats Zap Inferno Tower
Inferno Tower P.E.K.K.A
Arrows Wizard Bats Zap
P.E.K.K.A Goblins Bats Inferno Tower
Inferno Tower P.E.K.K.A
Zap P.E.K.K.A Goblins Bats Inferno Tower
Inferno Tower P.E.K.K.A
P.E.K.K.A Bats Inferno Tower
P.E.K.K.A Zap Arrows
P.E.K.K.A Inferno Tower Wizard
Wizard
Inferno Tower Goblins Bats Zap P.E.K.K.A
Bats Arrows Zap Inferno Tower Wizard P.E.K.K.A
Zap Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap
Arrows
Arrows
Wizard Zap Arrows
Arrows Wizard Bats Zap
Arrows Wizard
Arrows Zap Wizard
Arrows Zap Wizard
Goblins Bats
Zap Arrows Wizard
Zap Arrows Wizard
Arrows
Zap Arrows
Zap Arrows Wizard
Arrows Wizard
Arrows
Bats
Zap Arrows Wizard
Zap Arrows Wizard
Arrows Wizard
Zap Arrows
Zap Arrows Wizard
Arrows Zap Wizard
Zap Arrows Wizard
Zap Arrows
Bats Zap Arrows Wizard
Zap Bats Wizard
Zap Arrows Wizard
Zap Arrows
P.E.K.K.A
Arrows Wizard
Zap Bats
Zap Arrows Wizard
Arrows
Wizard
Arrows Zap Wizard
Zap Arrows
P.E.K.K.A
Zap Bats
Bats Zap
Zap
P.E.K.K.A
Wizard

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