My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Recruits Flying Machine P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Royal Recruits Flying Machine Royal Hogs P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Recruits Royal Hogs
Giant Snowball
Goblins Bats Cannon Royal Recruits Flying Machine Royal Hogs
Zap
Goblins Bats Cannon Flying Machine Royal Hogs
Barbarian Barrel
Goblins Cannon Royal Recruits Royal Hogs
The Log
Goblins Cannon Royal Recruits Royal Hogs
Earthquake
Cannon Royal Hogs
Arrows
Goblins Bats Royal Recruits Flying Machine Royal Hogs
Royal Delivery
Goblins Bats Royal Recruits Flying Machine Royal Hogs P.E.K.K.A
Fireball
Cannon Flying Machine Royal Hogs
Poison
Bats Cannon Royal Recruits Flying Machine Royal Hogs
Lightning
Cannon
Rocket
Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Royal Recruits P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats Zap Cannon Flying Machine Royal Hogs Royal Recruits P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Bats Zap Cannon

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap
Bats
Zap Royal Recruits Flying Machine Royal Hogs P.E.K.K.A
Zap
P.E.K.K.A Goblins Bats Royal Recruits Flying Machine Royal Hogs
Cannon
Royal Recruits
Bats Zap Flying Machine Royal Hogs
Flying Machine
Bats Zap Royal Recruits Royal Hogs P.E.K.K.A
Royal Hogs
Bats Zap Royal Recruits Flying Machine
P.E.K.K.A
Zap Bats Flying Machine

Defense Synergies 1 12

Goblins
Zap Cannon Flying Machine
Bats
Zap Cannon Royal Recruits P.E.K.K.A
Zap
Cannon Goblins Bats Flying Machine P.E.K.K.A
Cannon
Zap Goblins Bats Royal Recruits Flying Machine
Royal Recruits
Bats Cannon
Flying Machine
Goblins Zap Cannon P.E.K.K.A
Royal Hogs
P.E.K.K.A
Bats Zap Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Royal Recruits Flying Machine
P.E.K.K.A Goblins Bats Zap Cannon Royal Recruits Flying Machine
Cannon P.E.K.K.A Goblins Bats Royal Recruits
Cannon Royal Recruits P.E.K.K.A Goblins Bats
Royal Recruits P.E.K.K.A
Goblins Bats Zap Cannon Flying Machine
Bats Zap Cannon Flying Machine
Zap Cannon Royal Recruits Flying Machine P.E.K.K.A
Cannon P.E.K.K.A Goblins Royal Recruits
Goblins Cannon Royal Recruits
Goblins Bats Zap Cannon Royal Recruits Flying Machine
Bats Zap Flying Machine
Cannon Royal Recruits P.E.K.K.A Bats Zap Flying Machine
Goblins Bats Zap Cannon Royal Recruits P.E.K.K.A
Royal Recruits P.E.K.K.A Cannon
Zap Cannon Royal Recruits P.E.K.K.A
Goblins Bats Cannon Royal Recruits P.E.K.K.A
Cannon Goblins Bats Zap Royal Recruits Flying Machine
Zap Bats Cannon Royal Recruits Flying Machine
P.E.K.K.A Cannon Royal Recruits
Royal Recruits Goblins Bats Cannon Flying Machine P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Goblins Zap P.E.K.K.A
Zap Flying Machine
Royal Recruits P.E.K.K.A Goblins Bats Zap
Royal Recruits P.E.K.K.A Bats Zap
Royal Recruits P.E.K.K.A Cannon
Bats Zap Flying Machine
Royal Recruits P.E.K.K.A Goblins Bats Flying Machine
P.E.K.K.A Royal Recruits
Zap Royal Recruits P.E.K.K.A Goblins Bats Flying Machine
Royal Recruits P.E.K.K.A Cannon
P.E.K.K.A Bats Royal Recruits Flying Machine
Royal Recruits P.E.K.K.A Zap
Royal Recruits P.E.K.K.A Cannon
Royal Recruits Cannon Flying Machine
Royal Recruits Goblins Bats Zap Flying Machine P.E.K.K.A
Bats Zap Cannon Royal Recruits Flying Machine P.E.K.K.A
Zap Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits Flying Machine
Zap Flying Machine
Flying Machine
Royal Recruits Flying Machine
Zap
Bats Zap Flying Machine
Flying Machine
Zap Flying Machine
Zap Flying Machine
Goblins Bats
Zap Royal Recruits Flying Machine
Zap Flying Machine
Flying Machine
Flying Machine
Zap Flying Machine
Zap Flying Machine
Royal Recruits Flying Machine
Bats
Zap Flying Machine
Zap Flying Machine
Zap Royal Recruits Flying Machine
Zap
Zap Flying Machine
Zap Flying Machine
Zap
Bats Zap Flying Machine
Zap Bats Flying Machine
Zap
Zap
P.E.K.K.A
Zap Bats Royal Recruits Flying Machine
Zap Flying Machine
Flying Machine
Zap Flying Machine
Zap
Royal Recruits Flying Machine P.E.K.K.A
Zap Bats Royal Recruits Flying Machine
Bats Zap Flying Machine
Zap Royal Recruits Flying Machine
P.E.K.K.A

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