My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Battle Ram P.E.K.K.A Bandit Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Dart Goblin Battle Ram P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram Bandit
Giant Snowball
Goblins Bats Dart Goblin Battle Ram Little Prince
Zap
Goblins Bats Dart Goblin Battle Ram Bandit Little Prince
Barbarian Barrel
Goblins Dart Goblin Battle Ram Bandit Little Prince
The Log
Goblins Dart Goblin Battle Ram Bandit Little Prince
Earthquake
Arrows
Goblins Bats Dart Goblin Little Prince
Royal Delivery
Goblins Bats Dart Goblin Battle Ram P.E.K.K.A Bandit Little Prince
Fireball
Dart Goblin Battle Ram Bandit Little Prince
Poison
Bats Dart Goblin Little Prince
Lightning
Battle Ram Bandit Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Ram P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats Zap Dart Goblin Bandit Little Prince Battle Ram P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Bats Zap Dart Goblin

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap Battle Ram
Bats
Zap Battle Ram P.E.K.K.A Bandit
Zap
Battle Ram P.E.K.K.A Goblins Bats Dart Goblin Bandit Little Prince
Dart Goblin
Zap Battle Ram P.E.K.K.A Bandit
Battle Ram
Zap Bandit Goblins Bats Dart Goblin P.E.K.K.A
P.E.K.K.A
Zap Bats Dart Goblin Battle Ram
Bandit
Battle Ram Bats Zap Dart Goblin Little Prince
Little Prince
Zap Bandit

Defense Synergies 0 15

Goblins
Zap Dart Goblin Bandit Little Prince
Bats
Zap Dart Goblin P.E.K.K.A Bandit
Zap
Goblins Bats Dart Goblin P.E.K.K.A Bandit Little Prince
Dart Goblin
Goblins Bats Zap P.E.K.K.A Bandit
Battle Ram
P.E.K.K.A
Bats Zap Dart Goblin
Bandit
Goblins Bats Zap Dart Goblin Little Prince
Little Prince
Goblins Zap Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin
P.E.K.K.A Goblins Bats Zap Dart Goblin Bandit
P.E.K.K.A Goblins Bats Dart Goblin Bandit
P.E.K.K.A Goblins Bats Dart Goblin Bandit
P.E.K.K.A
Goblins Bats Zap Dart Goblin Bandit
Bats Dart Goblin Zap Little Prince
Zap Dart Goblin P.E.K.K.A Bandit
P.E.K.K.A Goblins
Goblins Dart Goblin Bandit Little Prince
Goblins Bats Dart Goblin Zap Bandit
Bats Zap Dart Goblin
P.E.K.K.A Bats Zap Bandit
Goblins Bats Zap Dart Goblin P.E.K.K.A
P.E.K.K.A Bandit
Zap P.E.K.K.A Bandit
Goblins Bats P.E.K.K.A
Goblins Bats Zap Dart Goblin Bandit Little Prince
Zap Bats Dart Goblin Bandit Little Prince
P.E.K.K.A Dart Goblin
Goblins Bats Dart Goblin P.E.K.K.A Bandit Little Prince
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Zap P.E.K.K.A Bandit
Bandit Zap
P.E.K.K.A Bandit Goblins Bats Zap
P.E.K.K.A Bats Zap Bandit
P.E.K.K.A Bandit
Bats Zap Dart Goblin
P.E.K.K.A Goblins Bats Dart Goblin Bandit
P.E.K.K.A
Zap P.E.K.K.A Goblins Bats Bandit
P.E.K.K.A Dart Goblin
P.E.K.K.A Bats Dart Goblin
P.E.K.K.A Zap
P.E.K.K.A Bandit
Dart Goblin
Goblins Bats Zap Dart Goblin P.E.K.K.A Little Prince
Bats Zap Dart Goblin P.E.K.K.A
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Bandit
Zap Dart Goblin Bandit
Dart Goblin Bandit
Dart Goblin
Zap
Bats Zap Dart Goblin
Dart Goblin
Zap Dart Goblin
Zap Dart Goblin Bandit
Goblins Bats
Zap Dart Goblin Bandit
Zap Dart Goblin
Dart Goblin Bandit
Dart Goblin Bandit
Zap Dart Goblin
Zap Dart Goblin Bandit
Dart Goblin Bandit
Bats
Zap Dart Goblin Bandit
Zap Dart Goblin Little Prince
Zap
Zap Little Prince
Zap Dart Goblin Bandit
Zap Bandit
Zap Dart Goblin Bandit
Bats Zap Dart Goblin Little Prince
Zap Bats Dart Goblin
Zap Dart Goblin Bandit
Zap
P.E.K.K.A
Zap Bats Dart Goblin Bandit
Zap Dart Goblin
Dart Goblin
Zap Dart Goblin
Zap
Dart Goblin P.E.K.K.A
Zap Bats Dart Goblin
Bats Zap Dart Goblin
Zap Dart Goblin Bandit Little Prince
P.E.K.K.A
Dart Goblin

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