My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Golem Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Ice Golem Witch Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Ice Golem Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Inferno Dragon
Giant Snowball
Goblins Bats Hog Rider Witch Inferno Dragon
Zap
Goblins Bats Witch Inferno Dragon
Barbarian Barrel
Goblins Witch
The Log
Goblins Hog Rider Witch
Earthquake
Hog Rider Witch
Arrows
Goblins Bats Witch
Royal Delivery
Goblins Bats Hog Rider Witch Inferno Dragon
Fireball
Hog Rider Witch Inferno Dragon
Poison
Bats Witch
Lightning
Ice Golem Witch Inferno Dragon
Rocket
Hog Rider Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Ice Golem Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Ice Golem Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats Zap Ice Golem Hog Rider Inferno Dragon Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Goblins Bats Zap Ice Golem

Attack Synergies 7 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Zap Ice Golem
Bats
Ice Golem Hog Rider Mega Knight Zap Inferno Dragon
Zap
Hog Rider Goblins Bats Ice Golem Witch Mega Knight
Ice Golem
Bats Hog Rider Goblins Zap Witch
Hog Rider
Goblins Bats Zap Ice Golem Witch Mega Knight
Witch
Zap Ice Golem Hog Rider Mega Knight
Inferno Dragon
Mega Knight Bats
Mega Knight
Bats Inferno Dragon Zap Hog Rider Witch

Defense Synergies 1 14

Goblins
Zap Ice Golem
Bats
Zap Ice Golem Inferno Dragon Mega Knight
Zap
Mega Knight Goblins Bats Ice Golem Witch Inferno Dragon
Ice Golem
Goblins Bats Zap Witch Inferno Dragon Mega Knight
Hog Rider
Witch
Zap Ice Golem Mega Knight
Inferno Dragon
Bats Zap Ice Golem Mega Knight
Mega Knight
Zap Bats Ice Golem Witch Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Ice Golem
Inferno Dragon Goblins Bats Zap Witch Mega Knight
Witch Mega Knight Goblins Bats Inferno Dragon
Witch Inferno Dragon Goblins Bats Mega Knight
Mega Knight
Goblins Bats Zap Mega Knight
Bats Inferno Dragon Zap Witch
Zap Ice Golem Mega Knight
Witch Inferno Dragon Goblins
Goblins Ice Golem Mega Knight
Goblins Bats Witch Zap Ice Golem Mega Knight
Inferno Dragon Bats Zap Witch
Mega Knight Bats Zap Witch
Mega Knight Goblins Bats Zap Witch
Inferno Dragon Mega Knight
Zap Inferno Dragon Mega Knight
Mega Knight Goblins Bats Witch
Mega Knight Goblins Bats Zap Witch
Zap Witch Bats Ice Golem Inferno Dragon Mega Knight
Inferno Dragon
Mega Knight Goblins Bats Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Goblins Zap Ice Golem Witch
Zap Ice Golem Inferno Dragon Mega Knight
Mega Knight Goblins Bats Zap Ice Golem Witch
Mega Knight Bats Zap Ice Golem
Witch Inferno Dragon Mega Knight
Bats Zap Ice Golem Witch
Goblins Bats Ice Golem Witch
Mega Knight Inferno Dragon
Zap Mega Knight Goblins Bats Ice Golem Witch Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Mega Knight Bats Witch
Mega Knight Zap
Mega Knight Ice Golem Witch
Witch Mega Knight
Witch Goblins Bats Zap Ice Golem Inferno Dragon
Bats Mega Knight Zap Ice Golem Witch Inferno Dragon
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem
Zap
Ice Golem
Zap Mega Knight
Bats Zap Ice Golem Witch
Witch
Zap Ice Golem
Zap
Goblins Bats
Zap
Zap
Ice Golem
Zap Ice Golem
Zap Witch
Mega Knight
Bats
Zap Mega Knight
Zap Witch Mega Knight
Mega Knight
Zap
Zap Ice Golem Witch Mega Knight
Witch Inferno Dragon
Zap Witch
Zap Witch Mega Knight
Zap
Bats Zap Ice Golem Witch
Zap Bats Witch
Zap Mega Knight
Zap
Mega Knight
Zap Bats Witch
Zap Witch
Mega Knight
Zap Ice Golem
Zap
Mega Knight
Zap Bats Witch
Bats Zap Witch
Zap Witch Mega Knight
Inferno Dragon
Mega Knight

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