My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Curse Miner
Giant Snowball
Goblins Bats Cannon Goblin Curse Miner
Zap
Goblins Bats Cannon Goblin Curse
Barbarian Barrel
Goblins Knight Cannon Goblin Curse
The Log
Goblins Cannon Goblin Curse
Earthquake
Cannon
Arrows
Goblins Bats Goblin Curse
Royal Delivery
Goblins Bats Knight Miner
Fireball
Cannon
Poison
Bats Cannon Goblin Curse
Lightning
Knight Cannon Archer Queen
Rocket
Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Goblin Curse Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats Zap Goblin Curse Knight Cannon Miner Archer Queen

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Goblins Bats Zap Goblin Curse

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Miner Zap
Bats
Knight Miner Zap
Zap
Goblin Curse Miner Goblins Bats Knight
Knight
Bats Zap Miner Archer Queen
Cannon
Goblin Curse
Zap
Miner
Goblins Bats Zap Knight
Archer Queen
Knight

Defense Synergies 4 10

Goblins
Zap Knight Cannon Archer Queen
Bats
Knight Zap Cannon
Zap
Cannon Goblins Bats Knight Miner Archer Queen
Knight
Bats Cannon Archer Queen Goblins Zap
Cannon
Zap Knight Goblins Bats Archer Queen
Goblin Curse
Miner
Zap
Archer Queen
Knight Goblins Zap Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Cannon
Goblins Bats Zap Knight Cannon Goblin Curse
Cannon Goblins Bats Knight Goblin Curse
Cannon Goblins Bats Knight Goblin Curse
Goblins Bats Zap Cannon
Bats Zap Cannon Goblin Curse
Zap Cannon
Cannon Goblins Goblin Curse Archer Queen
Knight Goblins Cannon Miner
Goblins Bats Goblin Curse Zap Knight Cannon
Bats Zap Goblin Curse
Cannon Bats Zap Knight Goblin Curse
Goblins Bats Zap Cannon Goblin Curse
Knight Cannon Goblin Curse
Zap Cannon Goblin Curse
Goblins Bats Knight Cannon
Cannon Goblins Bats Zap Knight
Zap Bats Knight Cannon Goblin Curse
Cannon Goblin Curse
Goblins Bats Knight Cannon Goblin Curse
Cannon Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins Zap
Zap Knight Miner
Goblins Bats Zap Knight
Bats Zap Knight
Knight Cannon Goblin Curse
Bats Zap Goblin Curse
Goblins Bats Knight
Knight Goblin Curse
Zap Goblins Bats Knight
Cannon Goblin Curse
Bats Knight
Zap Archer Queen
Knight Cannon Goblin Curse
Cannon Goblin Curse
Goblins Bats Zap Knight Archer Queen
Bats Zap Cannon Goblin Curse Archer Queen
Zap Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Zap Goblin Curse Miner
Miner
Knight
Zap Goblin Curse
Bats Zap Goblin Curse
Zap Goblin Curse
Miner Zap
Goblins Bats
Miner Zap Knight
Zap Goblin Curse Archer Queen
Knight Miner
Zap
Zap
Bats
Zap
Zap Goblin Curse Miner
Zap
Zap Goblin Curse
Miner Zap
Zap Miner
Miner Zap Goblin Curse
Bats Zap Goblin Curse
Zap Bats
Zap Miner
Zap
Goblin Curse
Zap Bats
Zap Goblin Curse Archer Queen
Miner Knight
Zap
Zap Archer Queen
Archer Queen
Zap Bats Archer Queen
Bats Zap Archer Queen
Zap Miner Archer Queen

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