My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Electro Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Night Witch
Giant Snowball
Goblins Bats Hog Rider Night Witch
Zap
Goblins Bats Night Witch
Barbarian Barrel
Goblins Electro Wizard Night Witch
The Log
Goblins Mini P.E.K.K.A Hog Rider
Earthquake
Hog Rider
Arrows
Goblins Bats Night Witch
Royal Delivery
Goblins Bats Mini P.E.K.K.A Hog Rider Electro Wizard Night Witch
Fireball
Hog Rider Electro Wizard Night Witch
Poison
Bats Electro Wizard Night Witch
Lightning
Mini P.E.K.K.A Electro Wizard Night Witch
Rocket
Hog Rider Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Freeze Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats Zap Mini P.E.K.K.A Hog Rider Freeze Electro Wizard Night Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Bats Zap Mini P.E.K.K.A

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Zap
Bats
Hog Rider Zap Mini P.E.K.K.A
Zap
Hog Rider Electro Wizard Goblins Bats Mini P.E.K.K.A Freeze Night Witch
Mini P.E.K.K.A
Bats Zap Hog Rider Electro Wizard
Hog Rider
Goblins Bats Zap Freeze Mini P.E.K.K.A Electro Wizard
Freeze
Hog Rider Zap
Electro Wizard
Zap Mini P.E.K.K.A Hog Rider
Night Witch
Zap

Defense Synergies 3 12

Goblins
Zap Freeze Electro Wizard Night Witch
Bats
Zap Mini P.E.K.K.A Freeze Electro Wizard
Zap
Mini P.E.K.K.A Electro Wizard Goblins Bats Night Witch
Mini P.E.K.K.A
Zap Electro Wizard Bats Freeze
Hog Rider
Freeze
Goblins Bats Mini P.E.K.K.A Electro Wizard
Electro Wizard
Zap Mini P.E.K.K.A Goblins Bats Freeze Night Witch
Night Witch
Goblins Zap Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Electro Wizard
Mini P.E.K.K.A Goblins Bats Zap Electro Wizard Night Witch
Mini P.E.K.K.A Goblins Bats Freeze Electro Wizard Night Witch
Mini P.E.K.K.A Night Witch Goblins Bats Electro Wizard
Mini P.E.K.K.A
Freeze Goblins Bats Zap Electro Wizard Night Witch
Bats Electro Wizard Zap Freeze Night Witch
Zap Electro Wizard
Mini P.E.K.K.A Goblins Night Witch
Goblins Mini P.E.K.K.A Electro Wizard Night Witch
Goblins Bats Electro Wizard Zap Freeze Night Witch
Bats Zap Electro Wizard Night Witch
Mini P.E.K.K.A Night Witch Bats Zap Freeze Electro Wizard
Goblins Bats Zap Mini P.E.K.K.A Freeze Electro Wizard Night Witch
Mini P.E.K.K.A Electro Wizard
Zap Mini P.E.K.K.A Freeze Electro Wizard
Goblins Bats Mini P.E.K.K.A Electro Wizard Night Witch
Goblins Bats Zap Electro Wizard Night Witch
Zap Freeze Bats Electro Wizard
Mini P.E.K.K.A Electro Wizard
Goblins Bats Mini P.E.K.K.A Electro Wizard Night Witch
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Goblins Zap Electro Wizard
Electro Wizard Zap Mini P.E.K.K.A
Goblins Bats Zap Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Bats Zap Electro Wizard Night Witch
Mini P.E.K.K.A Night Witch
Bats Zap Freeze Electro Wizard
Mini P.E.K.K.A Goblins Bats Electro Wizard Night Witch
Mini P.E.K.K.A
Zap Freeze Electro Wizard Goblins Bats Mini P.E.K.K.A
Bats Mini P.E.K.K.A
Zap Electro Wizard
Mini P.E.K.K.A Night Witch
Electro Wizard Goblins Bats Zap Mini P.E.K.K.A Freeze Night Witch
Bats Zap Mini P.E.K.K.A Freeze Electro Wizard
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Zap Electro Wizard
Freeze
Zap
Bats Zap Freeze
Zap Freeze
Zap
Goblins Bats Mini P.E.K.K.A Electro Wizard Night Witch
Zap Electro Wizard
Zap
Freeze
Zap
Zap
Freeze
Bats Mini P.E.K.K.A Night Witch
Zap Mini P.E.K.K.A Electro Wizard
Zap
Night Witch
Zap
Zap Freeze
Zap Electro Wizard
Zap
Zap
Bats Zap Electro Wizard Night Witch
Zap Electro Wizard Bats Freeze
Mini P.E.K.K.A Night Witch
Zap Night Witch
Zap Freeze Electro Wizard
Zap Electro Wizard Bats Freeze Night Witch
Zap Electro Wizard
Freeze
Mini P.E.K.K.A Electro Wizard
Zap
Zap
Zap Bats Freeze Electro Wizard
Bats Zap Electro Wizard
Zap Freeze Electro Wizard

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