My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons Goblin Hut Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Dragons Battle Ram Goblin Hut Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Barbarians Battle Ram

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Goblins Skeleton Dragons Barbarians Battle Ram Goblin Hut Witch
Zap
Goblins Battle Ram Goblin Hut Witch
Barbarian Barrel
Goblins Barbarians Battle Ram Goblin Hut Witch
The Log
Goblins Barbarians Battle Ram Goblin Hut Witch
Earthquake
Barbarians Goblin Hut Witch
Arrows
Goblins Skeleton Dragons Goblin Hut Witch
Royal Delivery
Goblins Skeleton Dragons Barbarians Battle Ram Goblin Hut Witch
Fireball
Skeleton Dragons Barbarians Battle Ram Goblin Hut Witch
Poison
Skeleton Dragons Barbarians Goblin Hut Witch
Lightning
Skeleton Dragons Battle Ram Goblin Hut Witch
Rocket
Barbarians Goblin Hut Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Skeleton Dragons Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Skeleton Dragons

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Barbarians Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Berserker Arrows Skeleton Dragons Battle Ram Barbarians Goblin Hut Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Berserker Arrows Skeleton Dragons

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Battle Ram
Berserker
Arrows
Battle Ram
Skeleton Dragons
Goblin Hut
Barbarians
Battle Ram
Goblins Arrows Goblin Hut Witch
Goblin Hut
Skeleton Dragons Battle Ram
Witch
Battle Ram

Defense Synergies 0 5

Goblins
Skeleton Dragons
Berserker
Arrows
Barbarians Goblin Hut
Skeleton Dragons
Goblins Barbarians Goblin Hut
Barbarians
Arrows Skeleton Dragons
Battle Ram
Goblin Hut
Arrows Skeleton Dragons
Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Dragons Goblin Hut
Barbarians Goblins Skeleton Dragons Goblin Hut Witch
Barbarians Goblin Hut Witch Goblins Skeleton Dragons
Barbarians Goblin Hut Witch Goblins Skeleton Dragons
Arrows Barbarians
Arrows Goblins Skeleton Dragons
Skeleton Dragons Arrows Goblin Hut Witch
Arrows Skeleton Dragons Barbarians
Barbarians Witch Goblins Goblin Hut
Goblins Barbarians
Goblins Berserker Skeleton Dragons Barbarians Witch Arrows Goblin Hut
Arrows Skeleton Dragons Goblin Hut Witch
Barbarians Goblin Hut Skeleton Dragons Witch
Goblins Arrows Skeleton Dragons Barbarians Goblin Hut Witch
Barbarians Goblin Hut
Barbarians Goblin Hut
Barbarians Goblins Arrows Skeleton Dragons Goblin Hut Witch
Arrows Goblins Skeleton Dragons Barbarians Goblin Hut Witch
Arrows Witch Skeleton Dragons Barbarians Goblin Hut
Barbarians Goblin Hut
Skeleton Dragons Goblins Arrows Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Goblins Goblin Hut Witch
Arrows Skeleton Dragons
Barbarians Goblins Goblin Hut Witch
Barbarians
Barbarians Goblin Hut Witch
Arrows Skeleton Dragons Goblin Hut Witch
Goblins Barbarians Goblin Hut Witch
Barbarians
Goblins Skeleton Dragons Barbarians Goblin Hut Witch
Witch Skeleton Dragons Barbarians Goblin Hut
Barbarians Goblin Hut Witch
Arrows Barbarians
Barbarians Witch
Skeleton Dragons Barbarians Witch
Barbarians Goblin Hut Witch Goblins Skeleton Dragons
Arrows Skeleton Dragons Barbarians Goblin Hut Witch
Arrows Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Skeleton Dragons
Arrows Skeleton Dragons
Arrows Skeleton Dragons Goblin Hut
Arrows Skeleton Dragons Barbarians
Arrows Skeleton Dragons
Arrows Skeleton Dragons Witch
Arrows Skeleton Dragons Witch
Arrows Skeleton Dragons
Arrows Skeleton Dragons
Goblins
Arrows Skeleton Dragons
Arrows Skeleton Dragons
Skeleton Dragons Goblin Hut
Arrows Skeleton Dragons
Arrows Skeleton Dragons Goblin Hut
Arrows Skeleton Dragons Goblin Hut Witch
Arrows Skeleton Dragons Goblin Hut
Arrows
Skeleton Dragons
Arrows Skeleton Dragons
Arrows Skeleton Dragons Witch
Skeleton Dragons
Arrows Skeleton Dragons
Arrows Skeleton Dragons Barbarians
Arrows Skeleton Dragons Witch
Witch
Arrows Skeleton Dragons Witch
Arrows Skeleton Dragons Witch
Arrows Skeleton Dragons
Arrows Skeleton Dragons Witch
Skeleton Dragons Goblin Hut Witch
Arrows Skeleton Dragons
Arrows Skeleton Dragons
Arrows
Barbarians Goblin Hut Witch
Arrows Skeleton Dragons Witch
Arrows
Skeleton Dragons
Arrows Skeleton Dragons
Arrows
Skeleton Dragons
Skeleton Dragons Witch
Skeleton Dragons Witch
Witch
Skeleton Dragons

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: