My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Ice Wizard Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Ice Wizard Phoenix Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Phoenix Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Miner Phoenix
Giant Snowball
Goblins Bomber Archers Miner
Zap
Goblins Bomber Archers
Barbarian Barrel
Goblins Bomber Archers Ice Wizard
The Log
Goblins Bomber Archers
Earthquake
Bomber Archers
Arrows
Goblins Bomber Archers
Royal Delivery
Goblins Bomber Archers Miner Ice Wizard
Fireball
Bomber Archers Ice Wizard
Poison
Bomber Archers Ice Wizard Phoenix
Lightning
Ice Wizard Phoenix
Rocket
Phoenix

Against air swarms

Spells and units that can counter air swarms.

Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber The Log Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Miner Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bomber The Log Archers Miner Ice Wizard Phoenix Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Bomber The Log Archers

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Miner Archers
Bomber
Miner Mega Knight
Archers
Goblins Miner Mega Knight
The Log
Miner Mega Knight
Miner
Goblins Bomber Archers The Log Mega Knight
Ice Wizard
Phoenix
Mega Knight
Bomber Archers The Log Miner

Defense Synergies 0 15

Goblins
Bomber Archers The Log Ice Wizard Phoenix
Bomber
Goblins The Log Miner
Archers
Goblins The Log Ice Wizard Mega Knight
The Log
Goblins Bomber Archers Miner Ice Wizard Mega Knight
Miner
Bomber The Log Mega Knight
Ice Wizard
Goblins Archers The Log Mega Knight
Phoenix
Goblins
Mega Knight
Archers The Log Miner Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber The Log
Goblins The Log Ice Wizard Phoenix Mega Knight
Mega Knight Goblins Bomber Archers Ice Wizard
Goblins Ice Wizard Phoenix Mega Knight
Bomber The Log Mega Knight
The Log Goblins Bomber Archers Ice Wizard Mega Knight
Archers Ice Wizard Phoenix
The Log Phoenix Mega Knight
Goblins Ice Wizard Phoenix
Goblins Bomber Archers Miner Ice Wizard Phoenix Mega Knight
Goblins Archers Ice Wizard Bomber The Log Mega Knight
Archers Ice Wizard Phoenix
Mega Knight Bomber The Log Ice Wizard
Bomber Mega Knight Goblins The Log
Phoenix Mega Knight
The Log Mega Knight
Mega Knight Goblins Bomber
Mega Knight Goblins Bomber Archers The Log Ice Wizard
The Log Bomber Archers Ice Wizard Mega Knight
Phoenix
Bomber Mega Knight Goblins Archers The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Goblins Archers
Bomber Archers The Log Miner Phoenix Mega Knight
Mega Knight Goblins The Log
Mega Knight The Log Phoenix
Phoenix Mega Knight
Archers Ice Wizard
Goblins Archers Ice Wizard Phoenix
Mega Knight Phoenix
Mega Knight Goblins The Log Phoenix
Phoenix
Mega Knight Phoenix
Mega Knight The Log Phoenix
Mega Knight
Bomber Archers Mega Knight
Phoenix Goblins Bomber Archers The Log
Mega Knight Bomber Archers The Log Ice Wizard Phoenix
Bomber Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log Miner Ice Wizard
The Log Miner
The Log
Bomber The Log Mega Knight
Ice Wizard
Bomber Archers The Log
The Log Ice Wizard
The Log Miner
Goblins
Miner The Log
Archers
The Log Miner
The Log
Bomber The Log
The Log Mega Knight
Bomber
Bomber Archers The Log Mega Knight
Bomber The Log Miner Mega Knight
The Log Mega Knight
The Log
The Log
The Log Bomber Ice Wizard Mega Knight
The Log Miner Ice Wizard
The Log Miner Mega Knight
Miner The Log
Archers Ice Wizard
Bomber The Log Miner Mega Knight
Mega Knight
The Log
Archers
Archers Ice Wizard
The Log
Miner Mega Knight
The Log Bomber
Mega Knight
The Log
The Log Miner Mega Knight
Mega Knight

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