My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Mega Minion Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Mega Minion Battle Ram Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Mini P.E.K.K.A Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Battle Ram
Giant Snowball
Goblins Bomber Archers Mega Minion Battle Ram
Zap
Goblins Bomber Archers Battle Ram
Barbarian Barrel
Goblins Bomber Archers Battle Ram Wizard
The Log
Goblins Bomber Archers Mini P.E.K.K.A Battle Ram
Earthquake
Bomber Archers
Arrows
Goblins Bomber Archers
Royal Delivery
Goblins Bomber Archers Mega Minion Mini P.E.K.K.A Battle Ram Wizard
Fireball
Bomber Archers Mega Minion Battle Ram Wizard
Poison
Bomber Archers Mega Minion Wizard
Lightning
Mega Minion Mini P.E.K.K.A Battle Ram Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Mini P.E.K.K.A Battle Ram

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bomber Archers Mega Minion Fireball Mini P.E.K.K.A Battle Ram Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Bomber Archers Mega Minion

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Archers Battle Ram
Bomber
Mini P.E.K.K.A Battle Ram
Archers
Goblins Mini P.E.K.K.A Battle Ram
Mega Minion
Fireball
Fireball
Mega Minion Battle Ram
Mini P.E.K.K.A
Bomber Archers Wizard
Battle Ram
Goblins Bomber Archers Fireball
Wizard
Mini P.E.K.K.A

Defense Synergies 0 10

Goblins
Bomber Archers Mega Minion Wizard
Bomber
Goblins Mini P.E.K.K.A
Archers
Goblins Mega Minion Mini P.E.K.K.A
Mega Minion
Goblins Archers Wizard
Fireball
Mini P.E.K.K.A
Mini P.E.K.K.A
Bomber Archers Fireball Wizard
Battle Ram
Wizard
Goblins Mega Minion Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Mega Minion Fireball Wizard
Mini P.E.K.K.A Goblins Mega Minion
Mini P.E.K.K.A Goblins Bomber Archers Mega Minion
Mini P.E.K.K.A Goblins Mega Minion
Bomber Fireball Mini P.E.K.K.A
Fireball Goblins Bomber Archers Mega Minion
Mega Minion Archers Fireball Wizard
Fireball
Mini P.E.K.K.A Goblins
Goblins Bomber Archers Mini P.E.K.K.A
Goblins Archers Bomber Mega Minion Fireball Wizard
Mega Minion Archers Fireball Wizard
Mini P.E.K.K.A Bomber Fireball Wizard
Bomber Fireball Wizard Goblins Mega Minion Mini P.E.K.K.A
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A
Wizard Goblins Bomber Fireball Mini P.E.K.K.A
Fireball Goblins Bomber Archers Mega Minion Wizard
Wizard Bomber Archers Mega Minion Fireball
Mini P.E.K.K.A
Bomber Wizard Goblins Archers Fireball Mini P.E.K.K.A
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Goblins Archers Fireball
Fireball Bomber Archers Mega Minion Mini P.E.K.K.A Wizard
Goblins Mini P.E.K.K.A
Mini P.E.K.K.A Fireball
Mini P.E.K.K.A
Fireball Wizard Archers
Mini P.E.K.K.A Goblins Archers Mega Minion Fireball
Mini P.E.K.K.A
Goblins Mega Minion Fireball Mini P.E.K.K.A
Mega Minion
Mega Minion Mini P.E.K.K.A
Fireball
Mini P.E.K.K.A Fireball Wizard
Wizard Bomber Archers Fireball
Goblins Bomber Archers Mega Minion Fireball Mini P.E.K.K.A
Bomber Archers Mega Minion Fireball Mini P.E.K.K.A Wizard
Bomber Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball
Fireball
Fireball
Bomber Fireball Wizard
Fireball Wizard Mega Minion
Bomber Archers Wizard
Fireball Wizard
Fireball Wizard
Goblins Fireball Mini P.E.K.K.A
Fireball Wizard
Fireball Archers Wizard
Fireball
Fireball
Fireball
Bomber Fireball Wizard
Fireball Wizard
Fireball
Bomber Mini P.E.K.K.A
Bomber Archers Mega Minion Fireball Mini P.E.K.K.A Wizard
Bomber Fireball Wizard
Fireball
Fireball Wizard
Fireball
Bomber Fireball Wizard
Mega Minion
Fireball Wizard
Fireball Wizard
Fireball
Archers Fireball Wizard
Mega Minion Fireball Wizard
Mega Minion Fireball Mini P.E.K.K.A
Bomber Fireball Wizard
Fireball
Fireball Wizard
Archers Fireball
Fireball Archers Mega Minion Wizard
Fireball
Fireball Mega Minion Mini P.E.K.K.A Wizard
Bomber Fireball Wizard
Fireball
Mega Minion
Fireball
Fireball
Fireball
Fireball Wizard

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