My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Good
Versatility
Mediocre
F2P score
Godly!

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Goblin Giant Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Giant Goblin Giant Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Goblin Gang Royal Giant Battle Healer Goblin Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Royal Giant Night Witch
Giant Snowball
Goblins Bomber Goblin Gang Night Witch
Zap
Goblins Bomber Goblin Gang Royal Giant Goblin Giant Night Witch
Barbarian Barrel
Goblins Bomber Goblin Gang Night Witch
The Log
Goblins Bomber Goblin Gang Royal Giant
Earthquake
Bomber Goblin Gang
Arrows
Goblins Bomber Goblin Gang Night Witch
Royal Delivery
Goblins Bomber Goblin Gang Battle Healer Night Witch
Fireball
Bomber Goblin Gang Battle Healer Night Witch
Poison
Bomber Goblin Gang Battle Healer Night Witch
Lightning
Battle Healer Night Witch
Rocket
Battle Healer Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Healer Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bomber Arrows Goblin Gang Battle Healer Night Witch Royal Giant Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Bomber Arrows Goblin Gang

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Royal Giant
Bomber
Royal Giant Battle Healer Goblin Giant
Arrows
Royal Giant Battle Healer Goblin Giant Night Witch
Goblin Gang
Royal Giant Battle Healer Goblin Giant
Royal Giant
Bomber Arrows Goblins Goblin Gang Battle Healer Night Witch
Battle Healer
Bomber Arrows Goblin Gang Royal Giant Goblin Giant Night Witch
Goblin Giant
Bomber Arrows Goblin Gang Battle Healer Night Witch
Night Witch
Arrows Royal Giant Battle Healer Goblin Giant

Defense Synergies 0 6

Goblins
Bomber Battle Healer Night Witch
Bomber
Goblins
Arrows
Battle Healer
Goblin Gang
Battle Healer
Royal Giant
Battle Healer
Goblins Arrows Goblin Gang Night Witch
Goblin Giant
Night Witch
Goblins Battle Healer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Goblin Giant
Goblins Bomber Goblin Gang Battle Healer Night Witch
Goblin Gang Goblins Bomber Night Witch
Night Witch Goblins Bomber Goblin Gang
Bomber Arrows Battle Healer
Arrows Goblin Gang Goblins Bomber Night Witch
Arrows Goblin Gang Night Witch
Arrows Battle Healer Goblin Giant
Goblins Goblin Gang Night Witch
Goblin Gang Goblins Bomber Battle Healer Night Witch
Goblins Goblin Gang Bomber Arrows Goblin Giant Night Witch
Arrows Goblin Gang Night Witch
Night Witch Bomber Goblin Gang Battle Healer
Bomber Goblins Arrows Goblin Gang Night Witch
Goblin Gang
Goblin Gang
Goblins Bomber Arrows Goblin Gang Night Witch
Arrows Goblins Bomber Goblin Gang Battle Healer Night Witch
Arrows Bomber Battle Healer
Bomber Goblin Gang Goblins Arrows Battle Healer Goblin Giant Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Goblins Battle Healer
Bomber Arrows Goblin Gang Battle Healer
Goblin Gang Goblins Battle Healer Goblin Giant
Goblin Gang Battle Healer Goblin Giant Night Witch
Goblin Gang Battle Healer Goblin Giant Night Witch
Arrows Goblin Gang Goblin Giant
Goblin Gang Goblins Battle Healer Goblin Giant Night Witch
Battle Healer Goblin Giant
Goblins
Goblin Gang Goblin Giant
Arrows Goblin Giant
Goblin Gang Goblin Giant Night Witch
Bomber
Goblin Gang Goblins Bomber Battle Healer Goblin Giant Night Witch
Arrows Bomber Battle Healer
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows Goblin Giant
Arrows
Bomber Arrows
Arrows Goblin Giant
Bomber Arrows
Arrows
Arrows
Goblins Goblin Gang Night Witch
Arrows
Arrows
Arrows
Arrows
Bomber Arrows
Arrows
Arrows
Bomber Night Witch
Bomber Arrows
Bomber Arrows
Night Witch
Arrows
Arrows
Arrows Bomber
Arrows
Arrows
Arrows
Arrows Night Witch
Night Witch
Bomber Arrows Night Witch
Arrows
Arrows
Goblin Gang Night Witch
Arrows
Arrows
Goblin Gang
Arrows Bomber
Arrows
Goblin Gang
Goblin Giant

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