My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Godly!

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Mega Minion Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Mini P.E.K.K.A Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber
Giant Snowball
Goblins Bomber Cannon Mega Minion
Zap
Goblins Bomber Cannon
Barbarian Barrel
Goblins Bomber Knight Cannon Valkyrie
The Log
Goblins Bomber Cannon Mini P.E.K.K.A
Earthquake
Bomber Cannon
Arrows
Goblins Bomber
Royal Delivery
Goblins Bomber Knight Mega Minion Mini P.E.K.K.A Valkyrie
Fireball
Bomber Cannon Mega Minion
Poison
Bomber Cannon Mega Minion
Lightning
Knight Cannon Mega Minion Mini P.E.K.K.A Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mega Minion Mini P.E.K.K.A Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bomber Arrows Knight Cannon Mega Minion Mini P.E.K.K.A Valkyrie

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Bomber Arrows Knight

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Valkyrie
Bomber
Knight Mini P.E.K.K.A Valkyrie
Arrows
Knight Mega Minion Mini P.E.K.K.A
Knight
Mega Minion Bomber Arrows
Cannon
Mega Minion
Knight Arrows Valkyrie
Mini P.E.K.K.A
Bomber Arrows Valkyrie
Valkyrie
Goblins Bomber Mega Minion Mini P.E.K.K.A

Defense Synergies 3 18

Goblins
Bomber Knight Cannon Mega Minion
Bomber
Knight Goblins Cannon Mini P.E.K.K.A Valkyrie
Arrows
Knight Cannon Mega Minion Mini P.E.K.K.A Valkyrie
Knight
Bomber Cannon Mega Minion Goblins Arrows Mini P.E.K.K.A
Cannon
Knight Goblins Bomber Arrows Mega Minion Mini P.E.K.K.A Valkyrie
Mega Minion
Knight Goblins Arrows Cannon Valkyrie
Mini P.E.K.K.A
Bomber Arrows Knight Cannon Valkyrie
Valkyrie
Bomber Arrows Cannon Mega Minion Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Cannon Mega Minion Valkyrie
Mini P.E.K.K.A Goblins Knight Cannon Mega Minion Valkyrie
Cannon Mini P.E.K.K.A Goblins Bomber Knight Mega Minion Valkyrie
Cannon Mini P.E.K.K.A Goblins Knight Mega Minion Valkyrie
Bomber Arrows Mini P.E.K.K.A Valkyrie
Arrows Goblins Bomber Cannon Mega Minion Valkyrie
Mega Minion Arrows Cannon
Arrows Cannon Valkyrie
Cannon Mini P.E.K.K.A Goblins
Knight Goblins Bomber Cannon Mini P.E.K.K.A Valkyrie
Goblins Valkyrie Bomber Arrows Knight Cannon Mega Minion
Arrows Mega Minion
Cannon Mini P.E.K.K.A Bomber Knight Valkyrie
Bomber Valkyrie Goblins Arrows Cannon Mega Minion Mini P.E.K.K.A
Mini P.E.K.K.A Knight Cannon
Cannon Mini P.E.K.K.A
Goblins Bomber Arrows Knight Cannon Mini P.E.K.K.A Valkyrie
Arrows Cannon Goblins Bomber Knight Mega Minion Valkyrie
Arrows Valkyrie Bomber Knight Cannon Mega Minion
Mini P.E.K.K.A Cannon
Bomber Valkyrie Goblins Arrows Knight Cannon Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Valkyrie Goblins
Bomber Arrows Knight Mega Minion Mini P.E.K.K.A Valkyrie
Goblins Knight Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Knight
Knight Cannon Mini P.E.K.K.A Valkyrie
Arrows
Mini P.E.K.K.A Goblins Knight Mega Minion Valkyrie
Mini P.E.K.K.A Knight Valkyrie
Goblins Knight Mega Minion Mini P.E.K.K.A Valkyrie
Cannon Mega Minion
Knight Mega Minion Mini P.E.K.K.A Valkyrie
Arrows Valkyrie
Mini P.E.K.K.A Knight Cannon Valkyrie
Bomber Cannon Valkyrie
Goblins Bomber Knight Mega Minion Mini P.E.K.K.A Valkyrie
Arrows Valkyrie Bomber Cannon Mega Minion Mini P.E.K.K.A
Bomber Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Valkyrie
Arrows
Arrows
Arrows Knight Valkyrie
Bomber Arrows Valkyrie
Arrows Mega Minion
Bomber Arrows
Arrows
Arrows
Goblins Mini P.E.K.K.A
Arrows Knight Valkyrie
Arrows
Knight
Arrows
Arrows
Bomber Arrows
Arrows
Arrows
Bomber Mini P.E.K.K.A
Bomber Arrows Mega Minion Mini P.E.K.K.A
Bomber Arrows Valkyrie
Arrows
Arrows
Arrows Bomber Valkyrie
Mega Minion
Arrows
Arrows
Arrows
Arrows
Mega Minion
Mega Minion Mini P.E.K.K.A
Bomber Arrows
Arrows
Arrows
Arrows Mega Minion
Arrows
Knight Mega Minion Mini P.E.K.K.A Valkyrie
Arrows Bomber
Arrows
Mega Minion

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