My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Godly!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Hog Rider Goblin Barrel
Giant Snowball
Goblins Bomber Minions Barbarians Hog Rider Goblin Barrel
Zap
Goblins Bomber Minions Goblin Barrel
Barbarian Barrel
Goblins Bomber Barbarians Goblin Barrel
The Log
Goblins Bomber Barbarians Hog Rider Goblin Barrel
Earthquake
Bomber Barbarians Hog Rider Goblin Barrel
Arrows
Goblins Bomber Minions Goblin Barrel
Royal Delivery
Goblins Bomber Minions Barbarians Hog Rider Goblin Barrel
Fireball
Bomber Minions Barbarians Hog Rider Goblin Barrel
Poison
Bomber Minions Barbarians
Lightning
Rocket
Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Barbarians Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bomber Arrows Minions Goblin Barrel Fireball Hog Rider Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Bomber Arrows Minions

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider
Bomber
Minions Hog Rider
Arrows
Fireball Hog Rider Goblin Barrel
Minions
Hog Rider Bomber
Barbarians
Hog Rider
Fireball
Arrows Hog Rider
Hog Rider
Goblins Arrows Minions Fireball Bomber Barbarians Goblin Barrel
Goblin Barrel
Arrows Hog Rider

Defense Synergies 0 3

Goblins
Bomber
Bomber
Goblins
Arrows
Barbarians Fireball
Minions
Barbarians
Arrows
Fireball
Arrows
Hog Rider
Goblin Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minions Fireball
Barbarians Goblins Bomber Minions
Barbarians Goblins Bomber Minions
Barbarians Goblins Bomber Minions
Bomber Arrows Barbarians Fireball
Arrows Fireball Goblins Bomber Minions
Minions Arrows Fireball
Arrows Barbarians Fireball
Barbarians Goblins Minions
Goblins Bomber Barbarians
Goblins Minions Barbarians Bomber Arrows Fireball
Arrows Minions Fireball
Barbarians Bomber Minions Fireball
Bomber Fireball Goblins Arrows Minions Barbarians
Barbarians
Barbarians Fireball
Barbarians Goblins Bomber Arrows Minions Fireball
Arrows Fireball Goblins Bomber Minions Barbarians
Arrows Bomber Minions Barbarians Fireball
Barbarians
Bomber Goblins Arrows Minions Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Goblins Fireball
Fireball Bomber Arrows
Barbarians Goblins Minions
Barbarians Fireball
Barbarians
Arrows Fireball Minions
Goblins Minions Barbarians Fireball
Barbarians
Goblins Minions Barbarians Fireball
Barbarians
Minions Barbarians
Arrows Barbarians Fireball
Barbarians Fireball
Bomber Barbarians Fireball
Barbarians Goblins Bomber Minions Fireball
Arrows Minions Bomber Barbarians Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball
Arrows Fireball
Arrows Barbarians Fireball
Bomber Fireball Arrows
Arrows Fireball Minions
Bomber Arrows
Arrows Fireball
Arrows Fireball
Goblins Minions Fireball
Arrows Fireball
Fireball Arrows
Fireball
Arrows Minions Fireball
Arrows Fireball
Bomber Arrows Fireball
Arrows Fireball
Arrows Fireball
Bomber Minions
Bomber Arrows Fireball
Bomber Arrows Fireball
Minions Fireball
Arrows Fireball
Arrows Barbarians Fireball
Arrows Bomber Fireball
Arrows Fireball
Fireball Arrows
Fireball Arrows
Arrows Fireball
Minions Fireball
Fireball
Bomber Arrows Fireball
Arrows Fireball
Arrows Fireball
Minions Barbarians Fireball
Fireball Arrows
Arrows Fireball
Fireball
Arrows Bomber Fireball
Arrows Fireball
Minions Fireball
Fireball
Fireball

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