My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Executioner Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Prince Electro Dragon Executioner Inferno Dragon Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Prince Inferno Dragon
Giant Snowball
Goblins Bomber Electro Dragon Inferno Dragon
Zap
Goblins Bomber Prince Inferno Dragon
Barbarian Barrel
Goblins Bomber Executioner
The Log
Goblins Bomber Prince
Earthquake
Bomber
Arrows
Goblins Bomber
Royal Delivery
Goblins Bomber Prince Electro Dragon Executioner Inferno Dragon
Fireball
Bomber Electro Dragon Executioner Inferno Dragon
Poison
Bomber Electro Dragon Executioner
Lightning
Prince Electro Dragon Executioner Inferno Dragon Monk
Rocket
Prince Electro Dragon Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Electro Dragon Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Electro Dragon Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Prince Executioner Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bomber Arrows Inferno Dragon Prince Electro Dragon Executioner Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Bomber Arrows Inferno Dragon

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Bomber
Prince Monk
Arrows
Prince
Prince
Bomber Arrows
Electro Dragon
Executioner Inferno Dragon
Executioner
Electro Dragon
Inferno Dragon
Electro Dragon
Monk
Bomber

Defense Synergies 0 7

Goblins
Bomber Electro Dragon Monk
Bomber
Goblins
Arrows
Prince Monk
Prince
Arrows Executioner
Electro Dragon
Goblins Inferno Dragon
Executioner
Prince
Inferno Dragon
Electro Dragon
Monk
Goblins Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Electro Dragon Executioner
Inferno Dragon Goblins Prince Electro Dragon Executioner Monk
Prince Goblins Bomber Electro Dragon Executioner Inferno Dragon
Prince Inferno Dragon Goblins Electro Dragon Monk
Bomber Arrows Prince Monk
Arrows Goblins Bomber Electro Dragon Executioner
Inferno Dragon Arrows Electro Dragon Executioner
Arrows Electro Dragon Monk
Inferno Dragon Goblins Prince
Goblins Bomber Prince
Goblins Executioner Bomber Arrows Electro Dragon
Arrows Executioner Inferno Dragon Electro Dragon
Prince Bomber Electro Dragon
Bomber Executioner Goblins Arrows Prince Electro Dragon
Inferno Dragon Prince
Monk Prince Inferno Dragon
Goblins Bomber Arrows Prince Electro Dragon Executioner
Arrows Goblins Bomber Prince Electro Dragon Executioner
Arrows Executioner Bomber Electro Dragon Inferno Dragon
Prince Inferno Dragon
Bomber Goblins Arrows Prince Electro Dragon Executioner
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Prince
Bomber Arrows Prince Electro Dragon Executioner Inferno Dragon Monk
Goblins Prince Electro Dragon
Prince Monk
Prince Executioner Inferno Dragon
Arrows Executioner Electro Dragon Monk
Prince Goblins
Prince Inferno Dragon
Electro Dragon Goblins Prince Inferno Dragon Monk
Inferno Dragon
Inferno Dragon Prince Electro Dragon
Monk Arrows Prince
Prince Executioner
Bomber Electro Dragon Executioner
Electro Dragon Goblins Bomber Prince Executioner Inferno Dragon Monk
Arrows Executioner Bomber Electro Dragon Inferno Dragon
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Electro Dragon Monk
Arrows Monk Electro Dragon Executioner
Arrows Electro Dragon
Arrows Prince
Bomber Executioner Arrows
Arrows Executioner Electro Dragon Monk
Bomber Arrows Executioner
Arrows Electro Dragon Executioner
Arrows Monk Electro Dragon
Goblins Prince Electro Dragon
Monk Arrows Prince Electro Dragon
Monk Arrows Electro Dragon Executioner
Executioner
Arrows Electro Dragon Monk
Arrows Prince
Bomber Arrows Electro Dragon Executioner
Arrows Electro Dragon Executioner
Monk Arrows
Bomber
Bomber Arrows Prince Electro Dragon Executioner Monk
Bomber Arrows Electro Dragon Monk
Prince Monk
Arrows
Prince Monk
Arrows Electro Dragon Monk
Arrows Bomber Electro Dragon Executioner
Inferno Dragon
Arrows Electro Dragon Executioner Monk
Arrows Prince Electro Dragon Monk
Arrows
Arrows Electro Dragon Executioner
Electro Dragon
Bomber Arrows Electro Dragon
Arrows Electro Dragon Monk
Prince
Arrows Monk
Prince Electro Dragon
Arrows Electro Dragon Executioner Monk
Arrows
Prince Electro Dragon Executioner
Arrows Bomber Electro Dragon Executioner
Monk Arrows
Prince Electro Dragon Executioner
Electro Dragon
Electro Dragon Executioner
Electro Dragon Prince Executioner Monk
Prince Inferno Dragon
Electro Dragon Monk

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