My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

4 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Electro Wizard Sparky Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Skeleton Army Sparky
Giant Snowball
Goblins Bomber Skeleton Army
Zap
Goblins Bomber Skeleton Army Sparky
Barbarian Barrel
Goblins Bomber Skeleton Army Electro Wizard Sparky
The Log
Goblins Bomber Skeleton Army Sparky
Earthquake
Bomber Skeleton Army
Arrows
Goblins Bomber Skeleton Army
Royal Delivery
Goblins Bomber Skeleton Army Electro Wizard Sparky
Fireball
Bomber Skeleton Army Electro Wizard Sparky
Poison
Bomber Skeleton Army Electro Wizard Sparky
Lightning
Electro Wizard Sparky Goblinstein
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Sparky Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bomber Arrows Skeleton Army Electro Wizard Goblinstein Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Bomber Arrows Skeleton Army

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Bomber
Sparky Mega Knight
Arrows
Sparky Mega Knight
Skeleton Army
Sparky
Electro Wizard
Sparky Mega Knight
Sparky
Arrows Bomber Skeleton Army Electro Wizard
Mega Knight
Bomber Arrows Electro Wizard
Goblinstein

Defense Synergies 1 7

Goblins
Bomber Electro Wizard
Bomber
Goblins Electro Wizard
Arrows
Mega Knight Sparky
Skeleton Army
Electro Wizard Sparky
Electro Wizard
Goblins Bomber Skeleton Army Mega Knight
Sparky
Arrows Skeleton Army
Mega Knight
Arrows Electro Wizard
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Electro Wizard Sparky
Skeleton Army Sparky Goblins Electro Wizard Mega Knight
Skeleton Army Sparky Mega Knight Goblins Bomber Electro Wizard
Skeleton Army Sparky Goblins Electro Wizard Mega Knight
Bomber Arrows Skeleton Army Sparky Mega Knight
Arrows Skeleton Army Goblins Bomber Electro Wizard Mega Knight
Electro Wizard Arrows
Arrows Electro Wizard Sparky Mega Knight
Sparky Goblins Skeleton Army
Skeleton Army Goblins Bomber Electro Wizard Sparky Mega Knight
Goblins Skeleton Army Electro Wizard Bomber Arrows Mega Knight
Arrows Electro Wizard
Skeleton Army Sparky Mega Knight Bomber Electro Wizard
Bomber Skeleton Army Sparky Mega Knight Goblins Arrows Electro Wizard
Skeleton Army Sparky Electro Wizard Mega Knight
Skeleton Army Electro Wizard Sparky Mega Knight
Sparky Mega Knight Goblins Bomber Arrows Skeleton Army Electro Wizard
Arrows Mega Knight Goblins Bomber Skeleton Army Electro Wizard
Arrows Bomber Electro Wizard Mega Knight
Sparky Electro Wizard
Bomber Skeleton Army Mega Knight Goblins Arrows Electro Wizard Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Goblins Electro Wizard Sparky
Electro Wizard Bomber Arrows Mega Knight
Skeleton Army Mega Knight Goblins Electro Wizard Sparky
Skeleton Army Mega Knight Electro Wizard Sparky
Skeleton Army Sparky Mega Knight
Arrows Electro Wizard
Skeleton Army Sparky Goblins Electro Wizard
Mega Knight Skeleton Army Sparky
Electro Wizard Mega Knight Goblins Skeleton Army Sparky
Skeleton Army Sparky
Mega Knight Sparky
Skeleton Army Mega Knight Arrows Electro Wizard
Skeleton Army Mega Knight Sparky
Bomber Skeleton Army Sparky Mega Knight
Skeleton Army Electro Wizard Sparky Goblins Bomber
Arrows Mega Knight Bomber Electro Wizard Sparky
Bomber Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Sparky
Arrows Electro Wizard
Arrows Sparky
Arrows Sparky
Bomber Arrows Sparky Mega Knight
Arrows
Bomber Arrows Sparky
Arrows
Arrows
Goblins Electro Wizard Sparky
Arrows Electro Wizard Sparky
Arrows
Sparky
Arrows
Arrows Sparky
Bomber Arrows Sparky
Arrows Sparky Mega Knight
Arrows Sparky
Bomber Sparky
Bomber Arrows Electro Wizard Sparky Mega Knight
Bomber Arrows Mega Knight
Sparky Mega Knight
Arrows
Sparky
Arrows
Arrows Bomber Sparky Mega Knight
Arrows Electro Wizard Sparky
Arrows Sparky Mega Knight
Arrows Sparky
Arrows Electro Wizard Sparky
Electro Wizard
Sparky
Bomber Arrows Sparky Mega Knight
Arrows Electro Wizard Sparky
Sparky Mega Knight
Arrows Sparky
Electro Wizard Skeleton Army
Arrows Electro Wizard
Arrows
Electro Wizard Sparky Mega Knight
Arrows Bomber
Arrows Sparky
Sparky Mega Knight
Electro Wizard Sparky
Electro Wizard
Electro Wizard Sparky Mega Knight
Sparky
Sparky Mega Knight

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