My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Great!

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Giant Musketeer Valkyrie Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Barbarians Royal Giant Valkyrie Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Giant Skeleton Army Prince
Giant Snowball
Goblins Bomber Barbarians Musketeer Skeleton Army
Zap
Goblins Bomber Royal Giant Skeleton Army Prince
Barbarian Barrel
Goblins Bomber Barbarians Musketeer Valkyrie Skeleton Army
The Log
Goblins Bomber Barbarians Royal Giant Musketeer Skeleton Army Prince
Earthquake
Bomber Barbarians Skeleton Army
Arrows
Goblins Bomber Skeleton Army
Royal Delivery
Goblins Bomber Barbarians Musketeer Valkyrie Skeleton Army Prince
Fireball
Bomber Barbarians Musketeer Skeleton Army
Poison
Bomber Barbarians Musketeer Skeleton Army
Lightning
Musketeer Valkyrie Prince
Rocket
Barbarians Musketeer Valkyrie Prince

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Barbarians Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bomber Skeleton Army Musketeer Valkyrie Barbarians Prince Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Bomber Skeleton Army Musketeer

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Royal Giant Valkyrie
Bomber
Royal Giant Valkyrie Prince
Barbarians
Royal Giant
Bomber Goblins Musketeer
Musketeer
Valkyrie Royal Giant Prince
Valkyrie
Musketeer Prince Goblins Bomber
Skeleton Army
Prince
Valkyrie Bomber Musketeer

Defense Synergies 1 7

Goblins
Bomber Musketeer
Bomber
Goblins Valkyrie
Barbarians
Skeleton Army
Royal Giant
Musketeer
Valkyrie Goblins Skeleton Army
Valkyrie
Musketeer Bomber Prince
Skeleton Army
Barbarians Musketeer Prince
Prince
Valkyrie Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Musketeer Valkyrie
Barbarians Skeleton Army Goblins Musketeer Valkyrie Prince
Barbarians Skeleton Army Prince Goblins Bomber Musketeer Valkyrie
Barbarians Skeleton Army Prince Goblins Musketeer Valkyrie
Bomber Barbarians Valkyrie Skeleton Army Prince
Skeleton Army Goblins Bomber Musketeer Valkyrie
Musketeer
Barbarians Musketeer Valkyrie
Barbarians Goblins Musketeer Skeleton Army Prince
Skeleton Army Goblins Bomber Barbarians Musketeer Valkyrie Prince
Goblins Barbarians Valkyrie Skeleton Army Bomber Musketeer
Musketeer
Barbarians Skeleton Army Prince Bomber Musketeer Valkyrie
Bomber Valkyrie Skeleton Army Goblins Barbarians Prince
Barbarians Skeleton Army Prince
Barbarians Skeleton Army Prince
Barbarians Goblins Bomber Musketeer Valkyrie Skeleton Army Prince
Valkyrie Goblins Bomber Barbarians Musketeer Skeleton Army Prince
Valkyrie Bomber Barbarians Musketeer
Barbarians Musketeer Prince
Bomber Valkyrie Skeleton Army Goblins Barbarians Musketeer Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Skeleton Army Goblins Prince
Bomber Musketeer Valkyrie Prince
Barbarians Skeleton Army Goblins Musketeer Valkyrie Prince
Valkyrie Skeleton Army Prince Barbarians Musketeer
Barbarians Musketeer Valkyrie Skeleton Army Prince
Musketeer
Skeleton Army Prince Goblins Barbarians Musketeer Valkyrie
Barbarians Valkyrie Skeleton Army Prince
Goblins Barbarians Valkyrie Skeleton Army Prince
Barbarians Musketeer Skeleton Army
Barbarians Musketeer Valkyrie Prince
Skeleton Army Barbarians Valkyrie Prince
Barbarians Skeleton Army Prince Valkyrie
Bomber Barbarians Musketeer Valkyrie Skeleton Army
Barbarians Skeleton Army Goblins Bomber Musketeer Valkyrie Prince
Valkyrie Bomber Barbarians Musketeer
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Valkyrie
Musketeer
Barbarians Musketeer Valkyrie Prince
Bomber Valkyrie
Musketeer
Bomber Musketeer
Goblins Musketeer Prince
Musketeer Valkyrie Prince
Musketeer
Musketeer
Musketeer
Musketeer Prince
Bomber Musketeer
Musketeer
Bomber
Bomber Musketeer Prince
Bomber Valkyrie
Musketeer Prince
Musketeer Prince
Barbarians Musketeer
Bomber Valkyrie
Musketeer
Musketeer Prince
Musketeer
Musketeer
Musketeer
Bomber Musketeer
Prince
Barbarians Musketeer Skeleton Army Prince
Musketeer
Musketeer Valkyrie Prince
Bomber Musketeer
Musketeer Prince
Musketeer
Musketeer
Musketeer Prince
Prince

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