My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Good
Versatility
Great!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Giant Electro Giant Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Barrel Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Goblin Barrel Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Giant Electro Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Giant Goblin Barrel
Giant Snowball
Goblins Bomber Bats Goblin Barrel
Zap
Goblins Bomber Bats Goblin Barrel
Barbarian Barrel
Goblins Bomber Goblin Barrel Magic Archer
The Log
Goblins Bomber Goblin Barrel
Earthquake
Bomber Goblin Barrel
Arrows
Goblins Bomber Bats Goblin Barrel
Royal Delivery
Goblins Bomber Bats Goblin Barrel Magic Archer
Fireball
Bomber Goblin Barrel Magic Archer
Poison
Bomber Bats Magic Archer
Lightning
Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Electro Giant Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Electro Giant Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bomber Bats Goblin Barrel Fireball Magic Archer Giant Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Bomber Bats Goblin Barrel

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Giant
Bomber
Giant Bats
Bats
Giant Bomber Goblin Barrel
Fireball
Giant Magic Archer
Giant
Bomber Bats Goblin Barrel Goblins Fireball Magic Archer
Goblin Barrel
Giant Bats
Electro Giant
Magic Archer
Fireball Giant

Defense Synergies 0 4

Goblins
Bomber Magic Archer
Bomber
Goblins Bats Electro Giant
Bats
Bomber
Fireball
Giant
Goblin Barrel
Electro Giant
Bomber
Magic Archer
Goblins

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball Magic Archer
Goblins Bats
Goblins Bomber Bats
Goblins Bats
Bomber Fireball
Fireball Goblins Bomber Bats Magic Archer
Bats Fireball Magic Archer
Fireball Electro Giant Magic Archer
Goblins
Goblins Bomber
Goblins Bats Bomber Fireball Electro Giant Magic Archer
Bats Fireball Magic Archer
Bomber Bats Fireball
Bomber Fireball Goblins Bats Magic Archer
Fireball Electro Giant
Goblins Bomber Bats Fireball
Fireball Goblins Bomber Bats Magic Archer
Bomber Bats Fireball Magic Archer
Bomber Goblins Bats Fireball Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Fireball Electro Giant
Fireball Bomber Magic Archer
Goblins Bats
Bats Fireball
Fireball Electro Giant Bats Magic Archer
Goblins Bats Fireball
Goblins Bats Fireball Magic Archer
Bats
Fireball Electro Giant
Fireball
Bomber Fireball Electro Giant Magic Archer
Electro Giant Goblins Bomber Bats Fireball Magic Archer
Bats Bomber Fireball Electro Giant Magic Archer
Bomber Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Fireball
Bomber Fireball Magic Archer
Fireball Electro Giant Bats Magic Archer
Bomber Magic Archer
Fireball Magic Archer
Fireball
Goblins Bats Fireball
Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Bomber Fireball Magic Archer
Magic Archer Fireball
Fireball
Bomber Bats
Bomber Fireball Magic Archer
Bomber Fireball Electro Giant Magic Archer
Fireball Magic Archer
Fireball
Fireball
Electro Giant Bomber Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Bats Fireball Electro Giant Magic Archer
Bats Fireball Electro Giant
Fireball
Bomber Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Bats Fireball Magic Archer
Fireball Magic Archer
Fireball
Fireball Magic Archer
Bomber Fireball Magic Archer
Fireball Electro Giant
Electro Giant Bats Fireball Magic Archer
Bats Fireball Magic Archer
Fireball Electro Giant Magic Archer
Fireball

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