My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Hog Rider Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Hog Rider Skeleton Army
Giant Snowball
Goblins Bomber Bats Hog Rider Skeleton Army Witch
Zap
Goblins Bomber Bats Skeleton Army Witch
Barbarian Barrel
Goblins Bomber Wizard Skeleton Army Witch
The Log
Goblins Bomber Hog Rider Skeleton Army Witch
Earthquake
Bomber Hog Rider Skeleton Army Witch
Arrows
Goblins Bomber Bats Skeleton Army Witch
Royal Delivery
Goblins Bomber Bats Hog Rider Wizard Skeleton Army Witch
Fireball
Bomber Hog Rider Wizard Skeleton Army Witch
Poison
Bomber Bats Wizard Skeleton Army Witch
Lightning
Wizard Witch
Rocket
Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard Barbarian Barrel

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bomber Bats Barbarian Barrel Skeleton Army Hog Rider Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Goblins Bomber Bats Barbarian Barrel

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider
Bomber
Bats Hog Rider Barbarian Barrel
Bats
Hog Rider Bomber Barbarian Barrel
Hog Rider
Goblins Bats Bomber Wizard Barbarian Barrel Witch
Wizard
Hog Rider
Barbarian Barrel
Bomber Bats Hog Rider
Skeleton Army
Witch
Hog Rider

Defense Synergies 0 9

Goblins
Bomber Wizard Barbarian Barrel
Bomber
Goblins Bats Barbarian Barrel
Bats
Bomber Barbarian Barrel
Hog Rider
Wizard
Goblins Barbarian Barrel Skeleton Army
Barbarian Barrel
Goblins Bomber Bats Wizard Witch
Skeleton Army
Wizard
Witch
Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Wizard Barbarian Barrel
Skeleton Army Goblins Bats Witch
Skeleton Army Witch Goblins Bomber Bats
Skeleton Army Witch Goblins Bats
Bomber Barbarian Barrel Skeleton Army
Barbarian Barrel Skeleton Army Goblins Bomber Bats
Bats Wizard Witch
Barbarian Barrel
Witch Goblins Skeleton Army
Skeleton Army Goblins Bomber Barbarian Barrel
Goblins Bats Skeleton Army Witch Bomber Wizard Barbarian Barrel
Bats Wizard Witch
Skeleton Army Bomber Bats Wizard Witch
Bomber Wizard Skeleton Army Goblins Bats Barbarian Barrel Witch
Skeleton Army
Skeleton Army
Wizard Goblins Bomber Bats Skeleton Army Witch
Goblins Bomber Bats Wizard Barbarian Barrel Skeleton Army Witch
Wizard Barbarian Barrel Witch Bomber Bats
Bomber Wizard Skeleton Army Goblins Bats Barbarian Barrel Witch
Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Goblins Barbarian Barrel Witch
Bomber Wizard Barbarian Barrel
Skeleton Army Goblins Bats Witch
Skeleton Army Bats Barbarian Barrel
Skeleton Army Witch
Wizard Bats Witch
Skeleton Army Goblins Bats Witch
Skeleton Army
Goblins Bats Barbarian Barrel Skeleton Army Witch
Witch Skeleton Army
Bats Witch
Skeleton Army
Skeleton Army Wizard Witch
Wizard Bomber Skeleton Army Witch
Skeleton Army Witch Goblins Bomber Bats Barbarian Barrel
Bats Bomber Wizard Barbarian Barrel Witch
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Bomber Wizard Barbarian Barrel
Wizard Bats Witch
Bomber Wizard Witch
Wizard Barbarian Barrel
Wizard
Goblins Bats
Wizard Barbarian Barrel
Wizard
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Bomber Wizard Barbarian Barrel Witch
Wizard Barbarian Barrel
Barbarian Barrel
Bomber Bats
Bomber Wizard Barbarian Barrel
Bomber Wizard Barbarian Barrel Witch
Wizard
Barbarian Barrel
Bomber Wizard Barbarian Barrel Witch
Witch
Wizard Barbarian Barrel Witch
Wizard Witch
Barbarian Barrel
Bats Wizard Witch
Bats Wizard Witch
Bomber Wizard
Wizard
Bats Barbarian Barrel Skeleton Army Witch
Wizard Witch
Barbarian Barrel
Wizard
Bomber Wizard
Bats Witch
Bats Witch
Barbarian Barrel Witch
Wizard

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