My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Musketeer Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Guards
Giant Snowball
Goblins Bomber Bats Musketeer Guards
Zap
Goblins Bomber Bats Guards
Barbarian Barrel
Goblins Bomber Musketeer Wizard Guards
The Log
Goblins Bomber Musketeer Guards
Earthquake
Bomber Guards
Arrows
Goblins Bomber Bats Guards
Royal Delivery
Goblins Bomber Bats Musketeer Wizard Guards P.E.K.K.A
Fireball
Bomber Musketeer Wizard
Poison
Bomber Bats Musketeer Wizard Guards
Lightning
Musketeer Wizard
Rocket
Musketeer Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Guards Freeze P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bomber Bats Guards Musketeer Freeze Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Bomber Bats Guards

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Bomber
Bats P.E.K.K.A
Bats
Bomber P.E.K.K.A
Musketeer
P.E.K.K.A
Wizard
P.E.K.K.A
Guards
Freeze
P.E.K.K.A
Bomber Bats Musketeer Wizard

Defense Synergies 1 14

Goblins
Bomber Musketeer Wizard Freeze
Bomber
Goblins Bats Guards P.E.K.K.A
Bats
Bomber Musketeer Freeze P.E.K.K.A
Musketeer
Guards Goblins Bats P.E.K.K.A
Wizard
Goblins Guards Freeze P.E.K.K.A
Guards
Musketeer Bomber Wizard
Freeze
Goblins Bats Wizard
P.E.K.K.A
Bomber Bats Musketeer Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Musketeer Wizard
P.E.K.K.A Goblins Bomber Bats Musketeer
P.E.K.K.A Goblins Bomber Bats Musketeer Freeze
P.E.K.K.A Goblins Bomber Bats Musketeer Guards
Bomber P.E.K.K.A
Freeze Goblins Bomber Bats Musketeer Guards
Bats Musketeer Wizard Freeze
Musketeer P.E.K.K.A
P.E.K.K.A Goblins Musketeer
Guards Goblins Bomber Musketeer
Goblins Bats Guards Bomber Musketeer Wizard Freeze
Musketeer Bats Wizard
P.E.K.K.A Bomber Bats Musketeer Wizard Guards Freeze
Bomber Wizard Goblins Bats Guards Freeze P.E.K.K.A
P.E.K.K.A
Freeze P.E.K.K.A
Wizard Goblins Bomber Bats Musketeer P.E.K.K.A
Goblins Bomber Bats Musketeer Wizard Guards
Wizard Freeze Bomber Bats Musketeer Guards
P.E.K.K.A Musketeer
Bomber Wizard Goblins Bats Musketeer Guards P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Goblins P.E.K.K.A
Bomber Musketeer Wizard
Guards P.E.K.K.A Goblins Bats Musketeer
Guards P.E.K.K.A Bats Musketeer
P.E.K.K.A Musketeer Guards
Wizard Bats Musketeer Freeze
Guards P.E.K.K.A Goblins Bats Musketeer
P.E.K.K.A
Freeze P.E.K.K.A Goblins Bats
P.E.K.K.A Musketeer Guards
P.E.K.K.A Bats Musketeer Guards
P.E.K.K.A Guards
P.E.K.K.A Wizard Guards
Wizard Bomber Musketeer
Guards Goblins Bomber Bats Musketeer Freeze P.E.K.K.A
Bats Bomber Musketeer Wizard Freeze P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Guards Freeze
Musketeer
Musketeer Guards Freeze
Bomber Wizard
Wizard Bats Musketeer Freeze
Bomber Musketeer Wizard
Wizard Freeze
Wizard
Goblins Bats Musketeer Guards
Musketeer Wizard
Musketeer Wizard
Musketeer
Musketeer Freeze
Musketeer
Bomber Musketeer Wizard
Musketeer Wizard
Freeze
Bomber Bats
Bomber Musketeer Wizard
Bomber Wizard
Musketeer
Wizard
Musketeer
Musketeer
Freeze Bomber Wizard
Musketeer Wizard
Musketeer Wizard
Musketeer
Bats Musketeer Wizard
Bats Musketeer Wizard Guards Freeze
Bomber Musketeer Wizard
Freeze
P.E.K.K.A
Wizard
Bats Musketeer Guards Freeze
Musketeer Wizard
Freeze
Musketeer Wizard
Bomber Musketeer Wizard
Musketeer P.E.K.K.A
Bats Musketeer Guards Freeze
Bats Musketeer
Musketeer Freeze

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