My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Godly!

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Archers Electro Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Giant Snowball Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Archers
Giant Snowball
Goblins Bomber Bats Archers Electro Dragon
Zap
Goblins Bomber Bats Archers
Barbarian Barrel
Goblins Bomber Archers
The Log
Goblins Bomber Archers
Earthquake
Bomber Archers
Arrows
Goblins Bomber Bats Archers
Royal Delivery
Goblins Bomber Bats Archers Electro Dragon
Fireball
Bomber Archers Electro Dragon
Poison
Bomber Bats Archers Electro Dragon
Lightning
Electro Dragon
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Giant Snowball Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Giant Snowball Tornado Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tornado

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bomber Bats Zap Giant Snowball Archers Tornado Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Goblins Bomber Bats Zap

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap Archers
Bomber
Bats Zap Giant Snowball
Bats
Bomber Zap
Zap
Tornado Goblins Bomber Bats Giant Snowball Archers Electro Dragon
Giant Snowball
Bomber Zap Archers Tornado Electro Dragon
Archers
Goblins Zap Giant Snowball Electro Dragon
Tornado
Zap Giant Snowball Electro Dragon
Electro Dragon
Zap Giant Snowball Archers Tornado

Defense Synergies 0 19

Goblins
Bomber Zap Giant Snowball Archers Electro Dragon
Bomber
Goblins Bats Zap Giant Snowball Tornado
Bats
Bomber Zap Giant Snowball
Zap
Goblins Bomber Bats Giant Snowball Archers Tornado Electro Dragon
Giant Snowball
Goblins Bomber Bats Zap Archers Electro Dragon
Archers
Goblins Zap Giant Snowball Tornado
Tornado
Bomber Zap Archers Electro Dragon
Electro Dragon
Goblins Zap Giant Snowball Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Electro Dragon
Goblins Bats Zap Electro Dragon
Tornado Goblins Bomber Bats Giant Snowball Archers Electro Dragon
Goblins Bats Electro Dragon
Bomber Tornado
Tornado Goblins Bomber Bats Zap Giant Snowball Archers Electro Dragon
Bats Giant Snowball Tornado Zap Archers Electro Dragon
Zap Electro Dragon
Goblins Tornado
Tornado Goblins Bomber Giant Snowball Archers
Goblins Bats Archers Bomber Zap Giant Snowball Tornado Electro Dragon
Bats Zap Giant Snowball Archers Tornado Electro Dragon
Bomber Bats Zap Giant Snowball Electro Dragon
Bomber Goblins Bats Zap Giant Snowball Tornado Electro Dragon
Tornado Zap Giant Snowball
Goblins Bomber Bats Tornado Electro Dragon
Goblins Bomber Bats Zap Giant Snowball Archers Tornado Electro Dragon
Zap Giant Snowball Tornado Bomber Bats Archers Electro Dragon
Tornado
Bomber Goblins Bats Giant Snowball Archers Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Zap Giant Snowball Archers
Bomber Zap Giant Snowball Archers Electro Dragon
Goblins Bats Zap Electro Dragon
Bats Zap Tornado
Bats Zap Giant Snowball Archers Tornado Electro Dragon
Goblins Bats Archers
Zap Electro Dragon Goblins Bats Giant Snowball Tornado
Bats Electro Dragon
Zap Giant Snowball Tornado
Bomber Archers Electro Dragon
Electro Dragon Goblins Bomber Bats Zap Archers Tornado
Bats Bomber Zap Giant Snowball Archers Electro Dragon
Bomber Zap Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Dragon
Zap Giant Snowball Tornado Electro Dragon
Electro Dragon
Bomber Zap Giant Snowball
Bats Zap Giant Snowball Tornado Electro Dragon
Bomber Archers Tornado
Zap Giant Snowball Tornado Electro Dragon
Zap Giant Snowball Tornado Electro Dragon
Goblins Bats Giant Snowball Tornado Electro Dragon
Zap Tornado Electro Dragon
Zap Giant Snowball Archers Tornado Electro Dragon
Giant Snowball
Electro Dragon
Zap Giant Snowball
Bomber Zap Giant Snowball Electro Dragon
Electro Dragon
Giant Snowball Tornado
Bomber Bats
Bomber Zap Giant Snowball Archers Electro Dragon
Bomber Zap Giant Snowball Tornado Electro Dragon
Giant Snowball Tornado
Tornado
Zap Giant Snowball Electro Dragon
Zap Giant Snowball Tornado Bomber Electro Dragon
Zap Giant Snowball Tornado Electro Dragon
Zap Giant Snowball Tornado Electro Dragon
Zap Tornado
Bats Zap Giant Snowball Archers Tornado Electro Dragon
Zap Electro Dragon Bats Giant Snowball
Giant Snowball
Bomber Zap Giant Snowball Electro Dragon
Zap Giant Snowball Electro Dragon
Giant Snowball
Zap Bats Archers Electro Dragon
Zap Giant Snowball Archers Tornado Electro Dragon
Electro Dragon
Bomber Zap Giant Snowball Electro Dragon
Zap Giant Snowball Tornado
Electro Dragon
Zap Electro Dragon Bats Giant Snowball Tornado
Bats Zap Giant Snowball Tornado Electro Dragon
Electro Dragon Zap Giant Snowball Tornado
Electro Dragon

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