My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Flying Machine Golem Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Flying Machine Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber
Giant Snowball
Goblins Bomber Cannon Flying Machine
Zap
Goblins Bomber Cannon Flying Machine
Barbarian Barrel
Goblins Bomber Cannon
The Log
Goblins Bomber Cannon
Earthquake
Bomber Cannon
Arrows
Goblins Bomber Flying Machine
Royal Delivery
Goblins Bomber Flying Machine
Fireball
Bomber Cannon Flying Machine
Poison
Bomber Cannon Flying Machine
Lightning
Cannon Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bomber The Log Cannon Fireball Flying Machine Goblinstein Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Bomber The Log Cannon

Attack Synergies 2 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Bomber
Golem
Cannon
Fireball
Golem The Log
Flying Machine
Golem
Golem
Bomber Fireball Flying Machine The Log
The Log
Fireball Golem
Goblinstein

Defense Synergies 2 9

Goblins
Bomber Cannon Flying Machine The Log
Bomber
Goblins Cannon The Log
Cannon
The Log Goblins Bomber Fireball Flying Machine
Fireball
The Log Cannon
Flying Machine
Goblins Cannon The Log
Golem
The Log
Cannon Fireball Goblins Bomber Flying Machine
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Cannon Fireball Flying Machine The Log
Goblins Cannon Flying Machine The Log
Cannon Goblins Bomber
Cannon Goblins
Bomber Fireball The Log
Fireball The Log Goblins Bomber Cannon Flying Machine
Cannon Fireball Flying Machine
Cannon Fireball Flying Machine The Log
Cannon Goblins
Goblins Bomber Cannon
Goblins Bomber Cannon Fireball Flying Machine The Log
Fireball Flying Machine
Cannon Bomber Fireball Flying Machine The Log
Bomber Fireball Goblins Cannon The Log
Cannon
Cannon Fireball The Log
Goblins Bomber Cannon Fireball
Cannon Fireball Goblins Bomber Flying Machine The Log
The Log Bomber Cannon Fireball Flying Machine
Cannon
Bomber Goblins Cannon Fireball Flying Machine The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Fireball
Fireball Bomber Flying Machine The Log
Goblins The Log
Fireball The Log
Cannon
Fireball Flying Machine
Goblins Fireball Flying Machine
Goblins Fireball Flying Machine The Log
Cannon
Flying Machine
Fireball The Log
Cannon Fireball
Bomber Cannon Fireball Flying Machine
Goblins Bomber Fireball Flying Machine The Log
Bomber Cannon Fireball Flying Machine The Log
Bomber Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Flying Machine The Log
Fireball Flying Machine The Log
Fireball Flying Machine The Log
Fireball Flying Machine The Log
Bomber Fireball The Log
Fireball Flying Machine
Bomber Flying Machine The Log
Fireball The Log Flying Machine
Fireball The Log Flying Machine
Goblins Fireball
Fireball Flying Machine The Log
Fireball Flying Machine
Flying Machine Fireball The Log
Fireball Flying Machine
Fireball Flying Machine The Log
Bomber Fireball Flying Machine The Log
Fireball Flying Machine The Log
Fireball
Bomber
Bomber Fireball Flying Machine The Log
Bomber Fireball Flying Machine The Log
Fireball The Log
Fireball
The Log
Fireball Flying Machine The Log
The Log Bomber Fireball
Fireball The Log Flying Machine
Fireball Flying Machine The Log
Fireball The Log
Fireball Flying Machine
Fireball Flying Machine
Fireball
Bomber Fireball The Log
Fireball
Fireball The Log
Fireball Flying Machine
Fireball Flying Machine
The Log Fireball
Fireball Flying Machine
The Log Bomber Fireball Flying Machine
Fireball
Flying Machine
Fireball Flying Machine The Log
Fireball Flying Machine
Fireball Flying Machine The Log
Fireball

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