My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Giant Tombstone Valkyrie Baby Dragon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Royal Giant Valkyrie Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Giant
Giant Snowball
Goblins Bomber Tombstone Baby Dragon
Zap
Goblins Bomber Royal Giant Tombstone
Barbarian Barrel
Goblins Bomber Tombstone Valkyrie Electro Wizard
The Log
Goblins Bomber Royal Giant Tombstone
Earthquake
Bomber Tombstone
Arrows
Goblins Bomber Tombstone
Royal Delivery
Goblins Bomber Valkyrie Baby Dragon Electro Wizard
Fireball
Bomber Tombstone Baby Dragon Electro Wizard
Poison
Bomber Tombstone Electro Wizard
Lightning
Tombstone Valkyrie Baby Dragon Electro Wizard
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Valkyrie Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Valkyrie Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bomber The Log Tombstone Valkyrie Baby Dragon Electro Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Bomber The Log Tombstone

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Royal Giant Valkyrie Baby Dragon
Bomber
Royal Giant Valkyrie Baby Dragon
Royal Giant
Bomber Goblins Baby Dragon The Log Electro Wizard
Tombstone
Valkyrie
Goblins Bomber Baby Dragon Electro Wizard
Baby Dragon
Goblins Bomber Royal Giant Valkyrie Electro Wizard
The Log
Royal Giant
Electro Wizard
Royal Giant Valkyrie Baby Dragon

Defense Synergies 0 15

Goblins
Bomber Tombstone The Log Electro Wizard
Bomber
Goblins Tombstone Valkyrie The Log Electro Wizard
Royal Giant
Tombstone
Goblins Bomber Baby Dragon Electro Wizard
Valkyrie
Bomber Baby Dragon The Log Electro Wizard
Baby Dragon
Tombstone Valkyrie The Log
The Log
Goblins Bomber Valkyrie Baby Dragon Electro Wizard
Electro Wizard
Goblins Bomber Tombstone Valkyrie The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Tombstone Valkyrie Baby Dragon The Log Electro Wizard
Goblins Tombstone Valkyrie The Log Electro Wizard
Goblins Bomber Tombstone Valkyrie Electro Wizard
Goblins Tombstone Valkyrie Electro Wizard
Bomber Tombstone Valkyrie The Log
The Log Goblins Bomber Valkyrie Baby Dragon Electro Wizard
Electro Wizard Tombstone Baby Dragon
Valkyrie Baby Dragon The Log Electro Wizard
Goblins Tombstone
Goblins Bomber Valkyrie Electro Wizard
Goblins Valkyrie Electro Wizard Bomber Tombstone Baby Dragon The Log
Baby Dragon Electro Wizard
Tombstone Bomber Valkyrie The Log Electro Wizard
Bomber Valkyrie Goblins Tombstone Baby Dragon The Log Electro Wizard
Tombstone Electro Wizard
The Log Electro Wizard
Goblins Bomber Tombstone Valkyrie Electro Wizard
Tombstone Valkyrie Goblins Bomber Baby Dragon The Log Electro Wizard
Valkyrie Baby Dragon The Log Bomber Tombstone Electro Wizard
Electro Wizard
Bomber Valkyrie Goblins Baby Dragon The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Goblins Tombstone Electro Wizard
Electro Wizard Bomber Valkyrie Baby Dragon The Log
Tombstone Goblins Valkyrie The Log Electro Wizard
Valkyrie The Log Electro Wizard
Tombstone Valkyrie
Baby Dragon Electro Wizard
Goblins Tombstone Valkyrie Electro Wizard
Valkyrie
Electro Wizard Goblins Tombstone Valkyrie Baby Dragon The Log
Tombstone
Tombstone Valkyrie
Valkyrie The Log Electro Wizard
Tombstone Valkyrie
Bomber Valkyrie Baby Dragon
Tombstone Electro Wizard Goblins Bomber Valkyrie Baby Dragon The Log
Valkyrie Bomber Baby Dragon The Log Electro Wizard
Bomber Tombstone Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon The Log
Baby Dragon The Log Electro Wizard
Baby Dragon The Log
Valkyrie The Log
Bomber Valkyrie Baby Dragon The Log
Baby Dragon
Bomber Baby Dragon The Log
The Log Baby Dragon
The Log
Goblins Electro Wizard
Valkyrie The Log Electro Wizard
Baby Dragon
Baby Dragon The Log
Baby Dragon
Baby Dragon The Log
Bomber Baby Dragon The Log
Baby Dragon The Log
Bomber
Bomber Baby Dragon The Log Electro Wizard
Bomber Valkyrie Baby Dragon The Log
Baby Dragon The Log
The Log
Baby Dragon The Log
The Log Bomber Valkyrie Baby Dragon
The Log Baby Dragon Electro Wizard
Baby Dragon The Log
Baby Dragon The Log
Baby Dragon Electro Wizard
Electro Wizard
Bomber The Log
Electro Wizard
The Log
Electro Wizard Tombstone
Baby Dragon Electro Wizard
The Log
Valkyrie Baby Dragon Electro Wizard
The Log Bomber Baby Dragon
Baby Dragon The Log Electro Wizard
Electro Wizard
Baby Dragon The Log Electro Wizard

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