My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

4 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Barrel Skeleton Army
Giant Snowball
Goblins Bomber Goblin Barrel Skeleton Army
Zap
Goblins Bomber Goblin Barrel Skeleton Army
Barbarian Barrel
Goblins Bomber Goblin Barrel Skeleton Army
The Log
Goblins Bomber Goblin Barrel Skeleton Army
Earthquake
Bomber Goblin Barrel Skeleton Army
Arrows
Goblins Bomber Goblin Barrel Skeleton Army
Royal Delivery
Goblins Bomber Goblin Barrel Skeleton Army
Fireball
Bomber Goblin Barrel Skeleton Army
Poison
Bomber Skeleton Army
Lightning
Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Bomber The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bomber Rage The Log Goblin Barrel Skeleton Army Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Goblins Bomber Rage The Log

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Bomber
Mega Knight
Rage
Goblin Barrel
Skeleton Army Mega Knight
Skeleton Army
Goblin Barrel
The Log
Mega Knight
Mega Knight
Bomber Goblin Barrel The Log
Goblinstein

Defense Synergies 0 5

Goblins
Bomber The Log
Bomber
Goblins The Log
Rage
Goblin Barrel
Skeleton Army
The Log
The Log
Goblins Bomber Skeleton Army Mega Knight
Mega Knight
The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber The Log
Skeleton Army Goblins The Log Mega Knight
Skeleton Army Mega Knight Goblins Bomber
Skeleton Army Goblins Mega Knight
Bomber Skeleton Army The Log Mega Knight
Skeleton Army The Log Goblins Bomber Mega Knight
The Log Mega Knight
Goblins Skeleton Army
Skeleton Army Goblins Bomber Mega Knight
Goblins Skeleton Army Bomber The Log Mega Knight
Skeleton Army Mega Knight Bomber The Log
Bomber Skeleton Army Mega Knight Goblins The Log
Skeleton Army Mega Knight
Skeleton Army The Log Mega Knight
Mega Knight Goblins Bomber Skeleton Army
Mega Knight Goblins Bomber Skeleton Army The Log
The Log Bomber Mega Knight
Bomber Skeleton Army Mega Knight Goblins The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Goblins
Bomber The Log Mega Knight
Skeleton Army Mega Knight Goblins The Log
Skeleton Army Mega Knight The Log
Skeleton Army Mega Knight
Skeleton Army Goblins
Mega Knight Skeleton Army
Mega Knight Goblins Skeleton Army The Log
Skeleton Army
Mega Knight
Skeleton Army Mega Knight The Log
Skeleton Army Mega Knight
Bomber Skeleton Army Mega Knight
Skeleton Army Goblins Bomber The Log
Mega Knight Bomber The Log
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log
The Log
The Log
Bomber The Log Mega Knight
Bomber The Log
The Log
The Log
Goblins
The Log
The Log
The Log
Bomber The Log
The Log Mega Knight
Bomber
Bomber The Log Mega Knight
Bomber The Log Mega Knight
The Log Mega Knight
The Log
The Log
The Log Bomber Mega Knight
The Log
The Log Mega Knight
The Log
Bomber The Log Mega Knight
Mega Knight
The Log
Skeleton Army
The Log
Mega Knight
The Log Bomber
Mega Knight
The Log
The Log Mega Knight
Mega Knight

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