My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Minions Hog Rider Skeleton Army
Giant Snowball
Goblins Bomber Archers Minions Hog Rider Skeleton Army
Zap
Goblins Bomber Archers Minions Skeleton Army
Barbarian Barrel
Goblins Bomber Archers Skeleton Army
The Log
Goblins Bomber Archers Hog Rider Skeleton Army
Earthquake
Bomber Archers Hog Rider Skeleton Army
Arrows
Goblins Bomber Archers Minions Skeleton Army
Royal Delivery
Goblins Bomber Archers Minions Hog Rider Skeleton Army P.E.K.K.A
Fireball
Bomber Archers Minions Hog Rider Skeleton Army
Poison
Bomber Archers Minions Skeleton Army
Lightning
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bomber Zap Archers Minions Skeleton Army Hog Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Bomber Zap Archers

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Zap Archers
Bomber
Zap Minions Hog Rider P.E.K.K.A
Zap
Hog Rider P.E.K.K.A Goblins Bomber Archers Minions
Archers
Goblins Zap Hog Rider P.E.K.K.A
Minions
Hog Rider Bomber Zap P.E.K.K.A
Hog Rider
Goblins Zap Minions Bomber Archers
Skeleton Army
P.E.K.K.A
Zap Bomber Archers Minions

Defense Synergies 0 13

Goblins
Bomber Zap Archers
Bomber
Goblins Zap P.E.K.K.A
Zap
Goblins Bomber Archers Minions Skeleton Army P.E.K.K.A
Archers
Goblins Zap Minions Skeleton Army P.E.K.K.A
Minions
Zap Archers P.E.K.K.A
Hog Rider
Skeleton Army
Zap Archers
P.E.K.K.A
Bomber Zap Archers Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Minions
Skeleton Army P.E.K.K.A Goblins Zap Minions
Skeleton Army P.E.K.K.A Goblins Bomber Archers Minions
Skeleton Army P.E.K.K.A Goblins Minions
Bomber Skeleton Army P.E.K.K.A
Skeleton Army Goblins Bomber Zap Archers Minions
Minions Zap Archers
Zap P.E.K.K.A
P.E.K.K.A Goblins Minions Skeleton Army
Skeleton Army Goblins Bomber Archers
Goblins Archers Minions Skeleton Army Bomber Zap
Minions Zap Archers
Skeleton Army P.E.K.K.A Bomber Zap Minions
Bomber Skeleton Army Goblins Zap Minions P.E.K.K.A
Skeleton Army P.E.K.K.A
Skeleton Army Zap P.E.K.K.A
Goblins Bomber Minions Skeleton Army P.E.K.K.A
Goblins Bomber Zap Archers Minions Skeleton Army
Zap Bomber Archers Minions
P.E.K.K.A
Bomber Skeleton Army Goblins Archers Minions P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Goblins Zap Archers P.E.K.K.A
Bomber Zap Archers
Skeleton Army P.E.K.K.A Goblins Zap Minions
Skeleton Army P.E.K.K.A Zap
P.E.K.K.A Skeleton Army
Zap Archers Minions
Skeleton Army P.E.K.K.A Goblins Archers Minions
P.E.K.K.A Skeleton Army
Zap P.E.K.K.A Goblins Minions Skeleton Army
P.E.K.K.A Skeleton Army
P.E.K.K.A Minions
Skeleton Army P.E.K.K.A Zap
Skeleton Army P.E.K.K.A
Bomber Archers Skeleton Army
Skeleton Army Goblins Bomber Zap Archers Minions P.E.K.K.A
Minions Bomber Zap Archers P.E.K.K.A
Bomber Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Bomber Zap
Zap Minions
Bomber Archers
Zap
Zap
Goblins Minions
Zap
Zap Archers
Minions
Zap
Bomber Zap
Bomber Minions
Bomber Zap Archers
Bomber Zap
Minions
Zap
Zap Bomber
Zap
Zap
Zap
Zap Archers
Zap Minions
Bomber Zap
Zap
P.E.K.K.A
Zap Archers Minions Skeleton Army
Zap Archers
Bomber Zap
Zap
P.E.K.K.A
Zap Minions
Zap
Zap
P.E.K.K.A

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