My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Giant Skeleton Phoenix Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Giant Skeleton Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Barrel Giant Skeleton Phoenix Sparky
Giant Snowball
Goblins Bomber Goblin Barrel
Zap
Goblins Bomber Goblin Barrel Sparky
Barbarian Barrel
Goblins Bomber Knight Goblin Barrel Giant Skeleton Sparky
The Log
Goblins Bomber Goblin Barrel Giant Skeleton Sparky
Earthquake
Bomber Goblin Barrel
Arrows
Goblins Bomber Goblin Barrel
Royal Delivery
Goblins Bomber Knight Goblin Barrel Giant Skeleton Sparky
Fireball
Bomber Goblin Barrel Sparky
Poison
Bomber Phoenix Sparky
Lightning
Knight Phoenix Sparky
Rocket
Phoenix Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Giant Skeleton Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bomber Zap Knight Goblin Barrel Phoenix Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Bomber Zap Knight

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap
Bomber
Zap Knight Giant Skeleton Sparky
Zap
Sparky Goblins Bomber Knight Giant Skeleton Phoenix
Knight
Goblin Barrel Bomber Zap Sparky
Goblin Barrel
Knight Giant Skeleton Sparky
Giant Skeleton
Bomber Zap Goblin Barrel Sparky
Phoenix
Zap
Sparky
Zap Bomber Knight Goblin Barrel Giant Skeleton

Defense Synergies 1 12

Goblins
Bomber Zap Knight Giant Skeleton Phoenix
Bomber
Knight Goblins Zap
Zap
Goblins Bomber Knight Giant Skeleton Phoenix Sparky
Knight
Bomber Goblins Zap Phoenix Sparky
Goblin Barrel
Giant Skeleton
Goblins Zap
Phoenix
Goblins Zap Knight
Sparky
Zap Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Knight Sparky
Sparky Goblins Bomber Zap Knight Phoenix
Sparky Goblins Bomber Knight Giant Skeleton
Sparky Goblins Bomber Knight Phoenix
Bomber Giant Skeleton Sparky
Goblins Bomber Zap
Zap Phoenix
Zap Giant Skeleton Phoenix Sparky
Sparky Goblins Phoenix
Knight Goblins Bomber Giant Skeleton Phoenix Sparky
Goblins Bomber Zap Knight Giant Skeleton
Zap Phoenix
Sparky Bomber Zap Knight Giant Skeleton
Bomber Sparky Goblins Zap
Sparky Knight Phoenix
Zap Sparky
Sparky Goblins Bomber Knight
Goblins Bomber Zap Knight
Zap Bomber Knight Giant Skeleton
Sparky Phoenix
Bomber Goblins Knight Giant Skeleton Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins Zap Giant Skeleton Sparky
Bomber Zap Knight Phoenix
Giant Skeleton Goblins Zap Knight Sparky
Giant Skeleton Zap Knight Phoenix Sparky
Giant Skeleton Knight Phoenix Sparky
Zap
Sparky Goblins Knight Giant Skeleton Phoenix
Giant Skeleton Knight Phoenix Sparky
Zap Giant Skeleton Goblins Knight Phoenix Sparky
Phoenix Sparky
Knight Giant Skeleton Phoenix Sparky
Zap Giant Skeleton Phoenix
Giant Skeleton Knight Sparky
Bomber Sparky
Phoenix Sparky Goblins Bomber Zap Knight Giant Skeleton
Bomber Zap Giant Skeleton Phoenix Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Giant Skeleton Sparky
Zap
Giant Skeleton Sparky
Knight Giant Skeleton Sparky
Bomber Zap Sparky
Zap
Bomber Sparky
Zap
Zap
Goblins Sparky
Zap Knight Sparky
Zap
Knight Sparky
Zap Sparky
Bomber Zap Sparky
Sparky
Sparky
Bomber Sparky
Bomber Zap Sparky
Bomber Zap
Giant Skeleton Sparky
Sparky
Zap
Zap Bomber Sparky
Zap Sparky
Zap Sparky
Zap Sparky
Zap Sparky
Zap
Sparky
Bomber Zap Sparky
Zap Sparky
Giant Skeleton Sparky
Sparky
Zap
Zap
Knight Sparky
Bomber Zap
Zap Giant Skeleton Sparky
Sparky
Zap Giant Skeleton Sparky
Zap
Zap Giant Skeleton Sparky

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